Chapter 71 New Gameplay (Three Updates Completed)

Li Zimo was puzzled as to Fangwai's needs.

After "The Hallway" was banned, shouldn't the right choice be to reduce the horror atmosphere as much as possible?
What is the purpose of doing the opposite now?

Lin Yuan also understood that his needs might be a bit abstract.

So while meeting the demand, he also released the trial version of "Wandering Hallway 2" that he made himself.

When making "Wandering Hallway", he considered making this version, but because there was no art staff to complete the most important monsters, it had to be shelved.

After all, the monsters I drew myself lose some points and won’t add much to the horror atmosphere here.

In addition, the proportion of art resources was indeed large at the time, so we could only use themes and game methods that were more resource-saving, so we chose the infinite corridor.

But after the art master joined, the space occupied by art resources dropped to one-third of the original, so the gameplay can also be improved.

Most of the resources in the trial version of "Wandering Hallway 2" are reused from the first generation, and the monsters are just simple silhouettes, and there is nothing special about them.

It took an hour to download the trial version into the jade slip. Li Zimo immersed his consciousness in the jade slip and opened the trial version at an extremely fast speed.

Although the jade slip is an upgraded version of the bamboo slip, the space inside it is equivalent to tens of thousands of bamboo slips and is very large.

Moreover, the speed of the magic and the speed of the spiritual thoughts were extremely fast, without any awkwardness, which made Li Zimo like this feeling at once.

When the trial version was opened, Li Zimo found himself still in the original room, but the feeling was different.

He had played the first generation and knew that from the moment he entered this room, an inexplicable existence had been following him and constantly eroding his soul.

But now, he didn't feel the presence of that thing.

The furnishings in the room also changed, but most of them were just simple illusions without any careful processing.

Among some of the furnishings, Li Zimo discovered that some items were obviously different from the others.

They are either a key or a talisman. These things are mixed among a large number of items, but they can still be found if you look carefully.

After careful selection, he found that these things could be selected and put into his backpack. The items put in would appear above his vision and allow him to use his mind to call them.

The upper limit of the backpack is five. Although he doesn't know what these things are used for, he feels that filling the backpack is a wise choice.

Just as he found the four special items, the golden elixir in his body began to tremble violently.

coming!

That dangerous thing is coming!
The surroundings began to darken, the walls began to freeze, and a terrifying existence began to condense here and swept towards Li Zimo.

However, unlike before, the feeling of fear gradually intensified instead of reaching its peak immediately. The transition in between gave Li Zimo enough time to escape, and he immediately left the initial room.

Just after leaving here, he saw the door behind him was slammed shut. Something inside was banging on the door in frustration, but it couldn't get out no matter what.

Doors can isolate each other.

The corridors are safe.

After drawing these two conclusions from the phenomena, Li Zimo suddenly felt a sense of security.

This feeling was so strange that he couldn't help but pause the game and stop to think about the origin of this feeling.

Why did he feel at ease when he was still in a dangerous and unfamiliar environment?
Is it because this monster is not scary enough?

Immediately, Li Zimo denied this speculation.

According to Fang Wai's idea, when his illusion is completed, the monster's performance will only become more terrifying.

But imagine that even if this monster is four or five times more terrifying, he will still feel at ease because he has deduced these two rules. After thinking hard for a long time, Li Zimo suddenly had an idea and figured out the key.

While playing "Wandering Corridor", he felt like he was driving a small boat in the dark, sailing on the boundless ocean.

He could see nothing around him, and could only hear the chewing sounds of some dangerous creature. The boat could be overturned by the other party at any time, and he could do nothing about it.

The feeling of powerlessness followed him everywhere, and he felt only fear and helplessness here.

But in the trial version of "Wandering Hallway 2", two inferences allowed him to find an island. Although the surroundings were still so dark and terrifying, this island was his safe haven and no one could hurt him.

It was a simple setting, but it gave the game a completely different feel and made him want to continue playing.

interesting.

No wonder Fangwai hopes that the monsters are more terrifying, because the more terrifying the monsters are, the greater the sense of security he will feel when he finds a safe place, and the resulting excitement will be stronger.

Blind terror is not enough. A string that is stretched tighter and tighter will eventually break.

It's not a good idea to just relax, because then the game will become too peaceful and there will be no fun.

Relaxing in a proper way is the right way and it can make people more addicted to the world of games.

After figuring it out, Li Zimo continued to play.

Although the trial version only has five floors, it has already explained the gameplay of "Wandering Hallway 2".

Players need to go to the exit of the next floor first, decipher the marks here, find a way to open the door, and then go to the next floor.

During the game, you can get different props. Although there are not many types of props, they can all have a significant impact on the game.

The monsters that appear in the game are also a highlight. Different monsters have different behavioral logics. You need to observe carefully to understand their actions and then avoid or repel them.

Compared with the first generation, "Wandering Hallway 2" has greatly enhanced the game's interactivity and the player's subjective initiative, giving players plenty of freedom at once.

And because of the aura of the ancient god, Li Zimo completely forgot that he was still a cultivator. He completely accepted the settings of the game and had a lot of fun.

Although he was killed dozens of times in the beginning by various monsters, once he became familiar with the uses of the tools and the behaviors of the monsters, he could move around the cabin freely as if he was in his own backyard.

He played for three hours before he stopped, feeling unsatisfied.

He has figured out every mechanism of the trial version, but the content of the rooms in the game is randomly generated, which means that his experience in each game is different.

It is possible that you will encounter a powerful monster as soon as you go out, or you may find a powerful talisman after exploring two rooms, and then the journey will be smooth.

The random process is full of surprises, which makes him want to try again if he fails, and want to try again if he succeeds.

If he didn't have work to finish, he would have wanted to continue the experience.

After playing this trial version, he already knew what Fang Wai wanted.

Then, it’s his turn to perform!
But the problem now is that after achieving the Golden Elixir, his strength has become quite powerful, and it is difficult for him to feel fear anymore.

The best way to draw terrifying monsters is to face them head-on and then put the fear on paper.

After thinking for a moment, he turned his gaze to the "Wandering Corridor" he was studying.

Taking a deep breath, he reached out for the bamboo slip, ready to face the purest horror within it.

Don’t worry about it, just do twenty times first.

(End of this chapter)

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