Jiufang Tea Party 2-The "system" and "level" of combat
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From the beginning of the book to now, readers have been asking, why is there no level setting for the combat system?
In fact, this book has a system but no hierarchy.
Part One: The combat power "system" of this book.
Taking warriors as an example, combat power = martial skills + mental skills + magical weapons.
Among them, martial arts include strength, agility, physical strength, proficiency, etc. (Warriors also practice some auxiliary magical powers, such as Master He's clone technique and Li Dai Tao Jiang. For warriors, these are all martial arts.)
Martial arts must be improved through repeated practice and combat.
The Law of Heart is a warrior's understanding of combat.
For example, in the boxing match between Tyson and Holyfield, Tyson moved forward bravely while Lao Huo kept pulling. Players who can fight to 12 rounds should be similar in terms of martial arts level. So what does victory or defeat depend on? I think it should be the players' grasp and choice of themselves, the enemy, the environment, the timing, and the persistence of will.
Mental skills must be improved through experience and insights.
As the saying goes, different people have different moods and different beliefs. Therefore, it is not easy to classify students into different grades, nor to judge whether they are superior or inferior. You will know whether you have made progress or not.
Not to mention the magic weapon.
By analogy, the magician's combat power = magical power + mental power + magic weapon.
The combat power of the spell master = summoned objects, spells + mental skills + magic weapons.
Please deduce the others by yourself.
Some people may think that this setting is too simple. However, the great truth is as simple as giving birth to two, two to three, and three to all things.
The most high-end ingredients often require only the simplest cooking methods.
The exquisite and gorgeous kaleidoscope is actually composed of only three mirrors.
No matter how complex and sophisticated the architecture of a computer is, its origin is nothing more than 0s and 1s.
This colorful and ever-changing world only requires very simple underlying logic to run.
In this way, it has more vitality.
Part Two: Combat Power Level.
This book has no combat power levels.
Jiufang knows that for many readers who are accustomed to "levels", without this, they feel uneasy and their hearts are wandering, always trying to grab something as an anchor.
My first work had level settings from beginning to end, but it was also restricted from beginning to end and I couldn't play as much as I wanted. So after that, I dropped "level".
In my opinion, the conventional levels allow readers to take a God's perspective, observe and compare the strengths of both sides, and evaluate based on their own understanding of the system. For example, should this battle be easy to win, difficult to win, or invincible? The "coolness" is only to win by leapfrogging, and to see others shocked and shocked again.
It gives the reader a positioning coordinate, but at the same time it also limits the reader's perspective, making people ignore whether the fight itself is exciting, reasonable, and original.
The excitement of combat lies in the uncertainty, and the division of levels makes combat highly regulated.
The fewer the restrictions, the better the performance. This is one of the truths that social life teaches us.
If this book had a combat power level, the moment General Baili met the protagonist, he should turn around and run away, so as not to lose an arm; and the scene where the protagonist swung his horse to kill Hong Chenglue in the Battle of Hanhe was also There won't be any, because Hong Chenglue is obviously more powerful than him.
Whether you are strong or not, good or not, powerful or not, and whether there is a chance for a comeback, you should know by trying the moves and trying them, instead of directly measuring them with some complicated numerical values and parameters.
Reality is like this, and novels that are derived from reality but are higher than reality should also be like this.
Jiufang hopes that the battle process can be used to evaluate the level of both parties, rather than predicting the outcome of the battle based on the levels of both parties.
Since this is the world of Xianxia, the battles should be exciting, imaginative, and understandable, rather than full of death, explosions, and collapse all over the screen.
Well, like Iron Sand Fist fighting against Level 7 Beng, and shouting slogans at the same time, it would be difficult for you to write a wonderful story about the process (there is absolutely no bullying here, each author has a different mentality, and cannot be compared, long live understanding).
Whether you can write exciting battles is a challenge to the author, and it is also the fun of Jiufang.
Jiufang will do its best and please supervise everyone.
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