Age of Adepts

Chapter 1074 Exodar Camp

extraterritorial.

For most wizards, Outlands is a twisted and grotesque place.

Just as the plane world is isolated islands suspended in the vast ocean, what fills the void between them is the endless energy tide. This magical energy that fills the void of the plane is not calm and waveless, but undulating and turbulent like the tide of the sea.

Even in many places, it can also set off a huge energy storm with a range of millions of miles.

In the raging areas of these void storms, the energy intensity is as high as tens of thousands or even hundreds of thousands of degrees. Ordinary matter, even the strongest metal in the plane, will be instantly washed by the energy tide into fine particles that are difficult to distinguish with the naked eye, and then thrown to any corner of the multiverse.

However, there are always some powerful wizards who find life in the crisis, and then set up solid camps in the eye of these void storms.

Wizards who have never been outside the territory will always think that this place must be very crowded and barren. Only when they really arrive here, will they be surprised to find that this place is simply a new world, a place full of vitality.

The great wizards who moved out of the wizarding world in the past have created more than one outlander, and the Exodar camp is undoubtedly the most famous and largest one.

In the eye of a huge void storm that stretches for more than three million kilometers, there is a quiet area of ​​the storm that will reach 20,000 kilometers. Although it can't be as calm and calm as the inside of the plane, it is much better than the energy tide of hundreds of thousands of degrees in the raging area outside.

And it's not empty here.

In the small tides of a Twisting Nether floated barren and barren giant boulders. These stones are big and small, the big ones are big enough to be as huge as a kingdom, and the small ones are big enough to support a human city with a population of 20,000 to 30,000.

Most of the stones are uninhabited, and only a few large enough stones in the core area have soil, trees, grass, swamps, lakes, and of course the indispensable wizard camp on the top.

And a large-scale magic mask was erected around the boulder, blocking the ubiquitous void energy outside, which provided a barely ok space for the fragile ecosystem on the boulder.

And those uninhabited boulders are solitary alder fruit exposed in the turbulent energy tide, the soft soil and fragile plants on it are swept away by the void hurricane, leaving only extremely hard metal mines and A strange rock that can withstand energy attacks.

They float helplessly in the darkness, and only when the void hurricane blows and splashes the dazzling streamer on their riddled mountains, will they reveal their skinny but sharp-edged monsters at a glance. horrible body.

The Exodar is both the name of the eye of the storm and the name of the great wizard camp on the central monolith.

The permanent population living in the Exodar camp is about 110,000, and among them there are only 3,000 wizards, and the rest are slaves and servants captured by the wizards from various planes.

You know, if you want to live safely in the Exodar camp, you can't do it without the strength of level 2 or above. Therefore, the number of 3,000 wizards sounds like a small number, but in reality, it is also an extremely powerful force of wizards.

Inside the plane of the wizarding world, the second level is the backbone force, the third level is the core force, and the fourth level is the terrifying deterrent force. But here, in this place full of twists, grotesques, and energy tides, Level 2 can only be regarded as a baby waiting to be fed, Level 3 can barely squeeze into the ranks of recruits, and Level 4 can serve as a qualified cannon fodder.

Seriously speaking, this is the world of great wizards, and it is also a training camp they have opened up to train novice wizards who have just stepped out of the plane.

In the non-comparable plane outside the territory, both the fighting methods and the fighting methods are completely different.

It's like a burly man who may be invincible on land, but once he falls into the water, he can be easily drowned by a weak woman who has no strength to restrain a chicken.

And the danger outside the territory is even worse than this!

The imperceptible undercurrent of energy, the terrifying void black hole, the dead demon area with no abnormal appearance, the places haunted by astral wanderers... These terrible places are extremely dangerous even for level 4 wizards, and one carelessness will cause them to die. fall into it.

The Exodar camp sits atop the largest of the floating boulders.

The surface area of ​​the entire boulder reaches more than 7,000 kilometers, which is not weaker than those plane continents.

There are not only soft land, fragrant grass, small lakes and rivers, but also undulating mountains and magnificent canyons and basins. The most famous wizard camp is stationed on a vast plain.

As soon as I stepped into the camp, the first thing I saw was the tall towers of wizards.

There is a tower of shadows wrapped in strange black smoke; there is a tower of thunder that is blue and overflowing with layers of electric light; there is a tower of storms that is wrapped in icy cold wind...Of course, more The most important are those well-regulated towers of knowledge!

Here, only wizards of level 4 and above are allowed to build their own towers.

Therefore, in the Exodar camp, a high tower means a great wizard.

And the tall towers here are densely packed, row upon row, and there are as many as two to three hundred in rough count!

As for those wizards below Tier 4, they either live in the tower of a great wizard, or open up a small territory independently. If you don't have anything, you can only live on the streets and live in the open.

Due to the special environment outside the territory, ordinary creatures simply cannot survive here.

Therefore, the guys who can stay in the Exodar camp are either terrifying powerhouses from a secondary plane or alien creatures with strange abilities. Although the wizards are the rulers and managers here, those 2nd and 3rd-level 'little guys' still have to be extremely careful when walking in it, so as not to become the sneak attack targets of those stalkers.

Greem came to this extraterritorial world three years before the mandatory mission.

As far as he knows, there are as many as seven similar camps established by great wizards outside the territory, and the managers of them are all 7th-level great wizards. And those 8th and 9th level great wizards who really represent the identity of the wizard camp have their own secret space, and they will not be crowded in this simple and barren twisted space.

When Greem came directly to the Exodar camp through the strange ultra-long-distance teleportation array in Fort Keslin, he was immediately shocked by the completely different living environment here.

The abundance of resources, the variety of species, and the variety of dangers here are almost beyond his imagination.

If the interior of the plane is an almost mature and hedonistic way of life, then here it is equivalent to the primitive life of drinking blood. But of course, it was those mid-level and high-level wizards who drank their blood, and a fourth-level wizard like him already had enough status and qualifications to live in those wizard towers.

As the most powerful loose alliance in the wizarding world besides the three major forces, the Sand Tower Forest Association also has a large wizarding tower in the Exodar camp. And the one who presides over this tower is the fifth-order wizard Sainz who stepped out of the wizarding world 1300 years ago.

As a wizard who was born in Tallinn in the scattered land, Sainz has been living in this tower since he came to the foreign land, receiving and managing groups of little guys who came to experience life outside the land.

Of course, Sainz is not the most powerful of the wizards born in Sandalin.

On the contrary, he is actually the weakest of all the wizards born in Sandalin.

In the recent thousands of years, five great wizards have successively come to the outside world in Sandi Tower Forest. And as their strength improved step by step, they left this barren and crowded area one after another, and set up a hidden dark nest for themselves in other places.

Only Sainz, who has passed thousands of years, is still a fifth-level status, and his strength has not made any progress. Therefore, they had no choice but to stay in the Exodar camp, acting as a protective umbrella for batches of novice wizards.

…………

The dizziness caused by the ultra-long-distance cross-plane transmission could not be calmed down for a long time.

It wasn't until half a quarter of an hour later that Greem, with the help of the chip, suppressed the boredom and restlessness in his heart, and began to open his eyes and slowly look at this simple and crude teleportation room.

And what appeared in front of Greem was a thin and withered old man, wearing a strange long robe that was already dirty and couldn't tell its original color, and his short black and white hair stood on end, disheveled like a weed.

His face was full of deep wrinkles, and his strange red-headed nose stood tall, and the front was slightly bent downwards in a strange arc. If it wasn't for the terrifying and introverted energy aura that reminded him of his identity all the time, Greem would have easily regarded him as a low-level wizard who did nothing but eat and wait to die.

When Greem staggered out of the teleportation array, the old wizard raised his nose and sniffed lightly, and finally cursed fiercely.

"Fred, the damned bastard, is getting more and more perfunctory with me. Ask him to send a more capable wizard, and he dares to send me a newly promoted guy. Hmph, it seems that he doesn't want to get this The share of resources for a hundred years..."

"You are Lord Sainz, right? I am..." Greem apparently saw the legendary great wizard up close for the first time, and hurried over to bow and salute. It was like introducing himself.

"Okay, okay, you don't need to talk nonsense. I don't know what method that kid Fried used to trick you here. When you get here, you can only accept your fate. Go to room 706, which is your residence for the time being. .If you don’t understand anything, go find a guy named Martin, and don’t bother me anymore..."

After saying that, before Greem could ask anything, the filthy old guy left angrily.

However, he was still muttering strangely while walking: "Strange, strange, this newly promoted little guy has a pretty good physique, and he passed the dizziness of teleportation so quickly. I hope he can survive until the mission begins... ..."

Almost instantly, the old guy turned the corner and disappeared in front of Greem.

Greem was tongue-tied and raised his right hand, and it took a long time for him to hang down weakly again.

It really deserves to be outside the territory, not only the environment is weird, but even the wizards are getting weirder and weirder!

Greem suddenly had an inexplicable headache...

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