Age of Adepts
Chapter 1077 Star Boundary Wanderer
On both sides of the battle, one side is a human-based wizard, and the other side is a star wanderer.
They are more than 3 meters tall, have humanoid bodies, indigo skin, and are covered with fancy magic patterns that are difficult to understand. Strange one-meter-long light blades protrude from their arms.
This strange light blade can be used for both offense and defense.
It is extremely sharp when attacking. Ordinary witchcraft shields can't withstand several slashes from dazzling blades. Only high-level protective witchcraft can last longer. When defending, these light blades can also quickly transform into light shields, covering most of their bodies.
The witchcraft of the wizards hit the light shield, most of it was refracted, and a little part was scattered, and there were only a handful of attacks that could truly threaten them.
Moreover, the number of these astral wanderers has reached 11, and their ranks are mixed, with the second and third ranks each accounting for half. As for the wizards, there are only 5 people, 2 of the 3rd rank and 3 of the 2nd rank, so they are not dominant in terms of numbers and strength.
Fortunately, the professional mix of the wizard team is reasonable, and the wizardry ability is also very targeted.
In particular, the third-level plant-type wizard summoned a large area of magic vines in one breath, and built a small defense line based on floating boulders, which resisted the attacks of a large number of interstellar wanderers.
Although the overall strength of the astral wanderers is higher than that of the wizard team, once they penetrate too deep, they will be entangled by the strange magic vines rooted in the rock, and then they will be attacked by several wizards, even those third-order interstellar wanderers will be defeated. It is difficult to get out of the whole body.
Therefore, after playing timidly, they gave the wizard team a chance, and waited for Greem's strong support to arrive.
After all, this is the territory of human wizards. If they cleanly kill these wizards and then fly away, it will be difficult for human wizards to find them in the vast sea of stars.
But now with the arrival of Greem, the whole battle situation has been turned upside down in an instant.
A gray-robed man with a golden wooden bow in the middle of the wizarding team was overjoyed when he saw this, and shouted loudly: "Everyone, work harder...keep them all!"
After saying that, he put away his defensive magic wand, grabbed the wooden bow, and shot a few arrows at the astral wanderers who wanted to escape.
It's strange to say that the wooden bow in his hand and the wooden arrows he shoots seem to be ordinary, without any decorative pattern at all, but they are accurate every shot. Even if the wooden arrow is blocked by the opponent's light shield, it will pass through strangely, and still hit the opponent's body.
And all the astral wanderers who were hit by the arrow, no matter the second or third level, would be in a trance for 1-3 seconds, and lost the best time to escape.
As for the other wizards, they also changed their witch weapons one after another, and began to use a wide range of confinement witchcraft to try to keep more enemies.
Greem stood still in the void, his eyes quickly swept over these wizards, and while admiring their refinement and strength, he gathered scorching fireballs, swishing madly at those fleeing astral wanderers.
Don't look at these astral vagrants who are well-founded in front of the wizard team, and their attack and defense are both strong. But in front of Greem, who has mastered the 4 laws of fire, he is as fragile as a paper doll, and he is easy to catch.
Greem's lasing fireballs didn't look strange on the outside, but hitting them was unprecedentedly terrifying. Even for those third-tier opponents, a fireball can quickly change form, burning the opponent into a torch that soars into the sky.
It's as if... as if the energy in the opponent's body was directly ignited by Greem, and he burned himself completely.
A second-tier astralian who looked like a blue ape was wrapped around his lower body by a cluster of terrifying magic vines that grew wildly. When he was desperately slashing with the light blade in his hand, a huge fireball flew across the sky and hit him. On it, its entire body was quickly ignited.
The opponent only yelled twice at the top of his lungs, and was incinerated into ashes in the deflagration flames, his body and spirit completely annihilated.
Seeing the clansmen he brought were killed one by one by the fourth-level wizard, a third-level starman roared, stepped on the void, left shield and right blade, smashed through several bursting fireballs one after another, and rushed towards Greem.
Greem didn't move, his right hand continued to draw flame runes one after another, condensing into violent fireballs and hitting the fleeing Starmen. And his black pupils silently stared at the Tier 3 Starmen hiding behind the transparent light shield.
The fireballs that were smashed by the Tier 3 star people had just dissipated into shards of fire, and before they merged into the void, they suddenly condensed again under the guidance of a strange force, wrapping the other party inside.
The third-tier starmen were stunned, and then frantically dodged, but they still couldn't get rid of the dark red aura lingering around them. When the fire element condensed to a threshold again, there was a muffled pop, and the third-level star population was completely ignited.
It stands to reason that with the magic resistance of the astral wanderer, even ordinary magic tides can travel freely without any damage. But in this strange flame that exploded, it was scorched from the outside to the inside, which was horrible.
It was as if the magic resistance it was proud of suddenly disappeared the moment the flame ignited, and the tough and soft skin like shark skin could no longer protect it at all.
The lives of Tier 3 Starmen are tough enough and long enough. Even if the magical energy inside and outside the body is ignited by the flame of law, they still struggle to hold up the light blade and rush towards Greem.
A sharp light flashed in Greem's black pupils.
The right hand finally stopped triggering the berserk fireball, and turned to give the third-level star civilian a firm grip across the air.
As the berserk fire elements quickly condensed, a huge flaming hand appeared out of thin air, grabbing the third-level star citizens and shrinking them quickly. The Tier 3 Starman was strangled by the big hands of the flames, causing the bones of his whole body to crackle. After holding on for 5 seconds, he finally couldn't bear the burning of the internal and external law flames. He opened his mouth and spewed out a terrifying stream of flames several meters long. Withered and scorched.
After a while, the battlefield finally calmed down.
Of the 11 interstellar wanderers, only 3 escaped, and the rest were either captured or turned into ashes, and were left forever.
And the gray-robed man with the wooden bow also flew over in a hurry, and bowed to Greem.
"It's Lord Greem! I have already received a message from Lord Martin, thank you very much for your timely help."
After simply cleaning the battlefield, the other four wizards also flew over one after another. One woman and three men also looked enviously at Greem standing in the void, and bowed to say hello.
"Have you got the item yet? If you get it, I'll take you back together..." Greem asked indifferently.
"I'm afraid we'll have to wait a little longer..." The gray-robed man smiled awkwardly: "After we found those Issara seeds here, we were surrounded by a group of interstellar wanderers while we were collecting them. Completed."
"Then do it quickly, I will protect you for a while..."
"yes!"
With the support of a Tier 4 wizard, the wizard team let go of their hands and feet.
The botanical wizard flew back to the floating boulder, got into a dark hole, and went to collect the seeds of Issara that were left here for unknown reasons. Some of the other wizards were in charge of vigilance, and some flew all over the sky to collect the corpses of the dead astral wanderers and began to skin them.
Greem looked at it for a while, and couldn't help but curiously took a photo of a fairly complete starman corpse, and scanned it carefully with a chip at close range.
It has to be said that although these interstellar wanderers are human-like in appearance, their body structure and internal organs have a completely different evolutionary route from humans. There are no respiratory organs, no excretory organs, and the strangely shaped 'stomach' in their bodies seems to be able to digest everything.
Up to animals and plants, down to soil and sand, even hard metal ores, they can also grind and pulverize, absorb the beneficial ingredients inside, and then regurgitate the digestive residues.
Their bones are not as dense and tough as the creatures inside the plane, but like a honeycomb, which is densely covered with tiny air bubbles and cavities. Each tiny bubble and cavity is a small magic storage organ, capable of storing and releasing those violent magic energies.
And near their arms and wrists, there is a strange organ parasitic, which can convert the magic power in the body into a strange light element. As for the shape of the light element, it is shaped by the spiritual power of the star people.
After the deep scan of the chip, this astral wanderer no longer has any secrets in front of Greem. According to chip estimates, the most valuable thing about every astral traveler is the parasitic organ on their wrist and their skin.
After the parasitic organ is removed, take it back and study it, maybe you can figure out the witchcraft principle of the light element. And their skin has good magic resistance, and it is still valuable to transform it into magic resistance leather armor.
The anti-magic leather armor was of no use to Greem, but this parasitic organ aroused his interest. He casually chopped off the arm of a Starman and put it in the magic storage box before throwing the rest of the body back to the wizards.
It was a full three-hour flight from the Exodar camp, but it was still the core area of the eye of the storm, and it was tens of thousands of miles away from the outer storm area.
It stands to reason that this wizard team should go to the edge of the storm zone if they want to get some good things.
However, with their strength, once they are too close to the storm area, it may be difficult to protect themselves if something happens. Therefore, they can only search and scavenge at the edge of the camp in this way, looking for some strange items that accidentally broke into the core area.
Ordinary resources like the Seed of Isshara are of course impossible to make them rich, but if they are lucky and find things like star sand, star core, source material or void stone. It is enough for these wizards of the second and third ranks to return to the wizarding world leisurely and happily enjoy the affluent life of one or two hundred years.
This is much simpler and quicker than working hard as a garrison wizard in the plane and performing family tasks!
After all, this is the territory of human wizards, and the alien beings who can break through the void storm and arrive here must be more or less scruples about those great wizards of humans, and they will not be too unscrupulous. Only wandering star tribes like the interstellar nomads scurry around like locusts, and they have no taboos in doing things.
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