Age of Adepts

Chapter 1224 Get the Vulcan Orb

Alien space.

As a flame sprang up in the corner of the space, Greem's stalwart and muscular body immediately emerged.

As soon as his soul breath appeared, a huge condensed fireball rushed over and slammed into Greem fiercely.

This ball of fire was five meters in diameter, and it was filled with condensed liquid flame energy. And the high temperature and heat radiating from the edge of the sphere has already shaken the space, causing the surrounding milky white space barriers to make a terrible squeaky noise.

In such a terrifying fireball, the temperature at the edge has reached thousands of degrees, and the temperature in the core area has reached a terrifying tens of thousands of degrees.

Wizards below level 3 may be roasted dry even if they get too close to the fireball, not to mention being hit by the fireball.

But seeing such a terrifying fireball hitting the sky, not only did Greem not panic at all, but a smile appeared on his face.

"Stop making trouble, let me see your real body!" Greem whispered with a smile, then reached into the fireball and grabbed out a strange bead that was still burning silently.

As his palm shook slightly, the fireball that had lost its core exploded and dissipated again into a terrifying sea of ​​flames.

The whole space immediately burst into flames.

And Greem didn't seem to notice it, just stood quietly in the sea of ​​flames, playing with the bead indifferently.

Eighty years, a total of eighty years wasted...

During these long years, Greem has struggled hard with this Vulcan Orb almost every day.

The imprint of divine power left by the powerful Vulcan in the Vulcan Orb has been completely fused with the source of the flame, and it is almost impossible to completely wipe it out. Therefore, the only thing Greem can do is to find a way to seal and isolate the control of the Vulcan Orb by the divine brand.

Originally, such a thing was extremely difficult to accomplish, but Greem couldn't stand it, and there was Alice, the fourth-level fate witch, behind him. Under the pressure of the two top sacred objects, the Hourglass of Alice Time and the Scepter of Prophecy, Greem finally projected a flame clone into the Vulcan Orb, temporarily replacing the divine brand.

In this way, although the power of the Vulcan Orb has been weakened, some abilities cannot be exerted. But it has become able to drive after all.

At this moment, Greem has initially controlled the Vulcan Orb!

Starting today, this Vulcan Orb truly belongs to him.

Greem played with the Vulcan Orb, quietly feeling the full and majestic flame energy inside it, strand by strand, in every piece of flame energy, he could detect the existence of his own soul breath. In this way, as long as Greem moves his mind, the flame energy densely covering the space can move with his heart, and condense into the form he wants anytime and anywhere like his arms and fingers.

Greem held the Vulcan Orb tightly, and the pupils of his eyes shone with light. The sea of ​​fire in the space gathered and dispersed, turning into a few crystal fireballs flying in the air and chasing after them, turning into red firebirds flying all over the sky. It will condense into a terrifying beast and roar to the sky...

Controlling and playing with everything in front of him, Greem's understanding of the energy of flames became more and more profound as the flames continued to change and transform.

Greem in the past, although he could also control the energy of flames and comprehend the four laws of flames, the traces of cutting with knives and axes were too obvious. Unlike now, the flame is him, he is the flame, the two are inseparable, and there are gradually signs of deep integration.

And in Greem's mind, the chip projected his latest body test results.

Greem, male, level 4 rule wizard (fire specialization), chaotic physique (extraordinary magic resistance), star beast bloodline (13%), rule heart (fire law 56%), basic body data: strength 27, constitution 31 agility 19 Spirit 44, blood talent: energy black hole, fire law: flame range extension, flame enhancement, flame penetration, flame invisibility, flame crit...

It has to be said that at the level of Greem, if one wants to improve one's strength even a little bit, it will require a huge amount of resources and a lot of time investment.

Eighty years of long time, day after day of tempering and sharpening the spirit, only increased Greem's mental strength by 4 points. There are also some effects of different species of mushrooms in it.

Now, the different mushrooms have completely lost their effect on Greem. If he wants to take shortcuts, he can only find new high-level resources!

And these years of constant struggle with the Vulcan Orb and the Holy Tome of Wisdom also brought Greem a lot of gains.

Greem's rule heart has been increased from 48% to 56%, and this has given him a new law of fire: fire crit.

Under the effect of the power of the law of fire, Greem can grant double fire damage to active offensive magic, at the cost of depleting double magic power.

Originally, Greem's attack power was already very terrifying, but now there is an additional crit law, which also caused an earth-shaking change in Greem's flame power.

It's just that with Greem's current mental power of 44 points, random use of law power will also consume his mental power extremely quickly. Fortunately, the Vulcan Orb was born out of nowhere, which relieved Greem's mental power shortage.

Item name: Vulcan Orb

Item classification: Elemental Orb (artifact)

Item Attributes: Fire Department

Item Tier: Tier 5

Item basic attributes: +3 spirit +2 constitution

Item increase: Passive flame witchcraft, summoning flame witchcraft increase by 300%

Item special effects: flame breathing, flame self-healing, flame rampage, flame immunity (intermediate)

Item skills: scorched earth (level 5 fire magic, sealed), flame armor (defense power 1700 degrees), flame space (comes with a small flame space, which can store 3 flame creatures)

As the Vulcan Orb was gradually controlled and driven by Greem, its basic attributes were revealed little by little.

Compared with Tier 4 witchcraft, the power of Vulcan Orb of Tier 5 is naturally higher.

Not to mention anything else, it was the series of item effects that made Greem twitch with joy.

As long as he is in the flames, Greem has the abilities of flame breathing (self-absorbing flame energy to make up for his own loss), flame self-healing (absorbing flames to repair his own damage), flame rampage (moving ability increased by 300% in flames), and then Plus mid-level fire immunity.

Combined with such effects, Greem's flame ability is not weaker than those flame lords!

Moreover, the Vulcan Orb also comes with a small flame space, which can store 3 flame creatures. This also means that Greem can devote himself to cultivating three powerful flame creatures as thugs, storing them in the Vulcan Orb at ordinary times, and releasing them as killers at critical times.

As for the boost effect of the Vulcan Orb, it is even more gratifying.

300%... Although it is limited to passive and summoning flame witchcraft, it is still a big boost to Greem's combat power. The most intuitive change is that Greem's gradually weak Burning Domain, the attack power has skyrocketed from more than 200 degrees to 600 or 700 degrees.

This kind of power is already enough to pose a big threat to ordinary level 4 wizards!

As for Greem's favorite Fire Gate, the number of fire creatures summoned will increase from the original 500 to the current 1500. In a way, Greem was even scarier than those wizards who specialized in summoning.

However, the only regret is that the 5th-level magical technique that came with the Vulcan Orb was abolished due to the seal of the divine power brand. This is also equivalent to making Greem lose an opportunity to master the fifth-level flame witchcraft in advance, which is undoubtedly a very great regret!

After appreciating the Vulcan Orb, Greem took out the Fire Coral Witch Staff from the elder's power ring.

When he gently placed the Vulcan Bead on the head of the Fire Coral Witch Staff, with a click, the flame spar wrapped in the four fire corals fell off, revealing a small groove. Greem pressed the Vulcan Orb upwards, and the four fire coral tentacles twisted together again, firmly fixing the Vulcan Orb on it.

Greem picked up the flame spar, weighed it in his hand, and stored it away regretfully.

Seriously speaking, this flame spar is also a good flame booster. It's a pity that compared with the fifth-order Vulcan Orb, it looks useless.

After finishing the Vulcan Orb, Greem turned around and left this alternate dimension, and came to the alternate dimension where the Holy Book of Wisdom was located.

Here, a small altar is running silently, the Holy Book of Wisdom and another strange book are stacked on top of each other, and some of the energy phantoms manifested by the two parties have already merged together.

Since the Vulcan Orb matches Greem's original attributes, he can also forcefully suppress it with the power of the Divine Artifact of Destiny. But this Holy Book of Wisdom is the main artifact created by the God of Wisdom himself, and it is almost impossible for Greem to suppress the imprint of divine power inside.

Since the brand of divine power left by the god of wisdom, Jero, cannot be erased, it should be completely destroyed.

Greem was also ruthless, and immediately attracted Remy, the plague poison spirit, and restored it to its original form, that is, the original form of the voodoo scroll, but still retained the mind it was born with.

In this way, relying on the terrifying power of the bloody altar, coupled with Greem's assistance, the Voodoo Tome, which exists as a soul weapon, finally began to devour the Holy Tome of Wisdom bit by bit.

This devouring process was extremely difficult, and there were almost terrible backlashes several times.

But fortunately, the Holy Book of Wisdom is just a 'dead thing' after all. Without the control of Hierro, it is also delusional to rely on the instinct of a fifth-level artifact to resist the erosion of the bloody altar. Coupled with the existence of Remy, the tool spirit, to fight unconsciousness with consciousness, the follow-up process is basically smooth.

Sensing Greem's arrival, Remy's weak soul phantom emerged from above the two books.

"How is it? How far has it merged?" Greem asked with concern.

"87%..." Remy replied weakly: "I need resources, I need energy... This hard bone is really hard to crack, you have to add something to me!"

87%? That means that it will take at least twenty years before Remy can completely devour the Holy Tome of Wisdom...

"I see, I will collect the resources and energy you need as soon as possible. You can complete this work here with peace of mind!"

Greem inspected the fusion of the two and found nothing unusual, so he left the alien space with confidence.

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