The ranks of arms are from the first to the fifteenth rank from low to high.

The higher the rank, the more skills, the stronger the attributes, and the more expensive the soldiers.

Equipment settings, from low to high, are Black Iron, Bronze, Silver, Gold, Platinum, Diamond, Epic, Legend, and Myth.

Hero settings, as well as player career template settings, rank from D to SSS.

The higher the level, the higher the initial attributes, the higher the attribute growth, and the higher the dominance.

Speaking of dominance, no matter whether it is a high-level or low-level unit, the dominance required to be dominated is 1 point.

That is to say, with 100 points of dominance, one can control 100 units of Tier 1 arms and 100 units of Tier 15 arms.

Levels, templates, equipment, military spirits, technology, talents, buildings, treasures, and artifacts can all affect the value of dominance.

The specifics are a bit complicated, and I will write them down later.

Finally, emmm... let's make a new rule!

1500 flowers plus one more.

300 evaluation votes plus one update.

30 comments plus one update.

1 tip, any amount plus one update.

There are four guaranteed bottom updates every day, and there is no upper limit.

The data is powerful, and the author's liver lasted all night.

In addition, if you have any suggestions for this book, or have ideas about arms, equipment, gameplay, or characters, please leave a message in the comment area.

The author will adopt it at his discretion.

...

The ranks of arms are from the first to the fifteenth rank from low to high.

The higher the rank, the more skills, the stronger the attributes, and the more expensive the soldiers.

Equipment settings, from low to high, are Black Iron, Bronze, Silver, Gold, Platinum, Diamond, Epic, Legend, and Myth.

Hero settings, as well as player career template settings, rank from D to SSS.

The higher the level, the higher the initial attributes, the higher the attribute growth, and the higher the dominance.

Speaking of dominance, no matter whether it is a high-level or low-level unit, the dominance required to be dominated is 1 point.

That is to say, with 100 points of dominance, one can control 100 units of Tier 1 arms and 100 units of Tier 15 arms.

Levels, templates, equipment, military spirits, technology, talents, buildings, treasures, and artifacts can all affect the value of dominance.

The specifics are a bit complicated, and I will write them down later.

Finally, emmm... let's make a new rule!

1500 flowers plus one more.

300 evaluation votes plus one update.

30 comments plus one update.

1 tip, any amount plus one update.

There are four guaranteed bottom updates every day, and there is no upper limit.

The data is powerful, and the author's liver lasted all night.

In addition, if you have any suggestions for this book, or have ideas about arms, equipment, gameplay, or characters, please leave a message in the comment area.

The author will adopt it at his discretion.

...

The ranks of arms are from the first to the fifteenth rank from low to high.

The higher the rank, the more skills, the stronger the attributes, and the more expensive the soldiers.

Equipment settings, from low to high, are Black Iron, Bronze, Silver, Gold, Platinum, Diamond, Epic, Legend, and Myth.

Hero settings, as well as player career template settings, rank from D to SSS.

The higher the level, the higher the initial attributes, the higher the attribute growth, and the higher the dominance.

Speaking of dominance, no matter whether it is a high-level or low-level unit, the dominance required to be dominated is 1 point.

That is to say, with 100 points of dominance, one can control 100 units of Tier 1 arms and 100 units of Tier 15 arms.

Levels, templates, equipment, military spirits, technology, talents, buildings, treasures, and artifacts can all affect the value of dominance.

The specifics are a bit complicated, and I will write them down later.

Finally, emmm... let's make a new rule!

1500 flowers plus one more.

300 evaluation votes plus one update.

30 comments plus one update.

1 tip, any amount plus one update.

There are four guaranteed bottom updates every day, and there is no upper limit.

The data is powerful, and the author's liver lasted all night.

In addition, if you have any suggestions for this book, or have ideas about arms, equipment, gameplay, or characters, please leave a message in the comment area.

The author will adopt it at his discretion.

...

The ranks of arms are from the first to the fifteenth rank from low to high.

The higher the rank, the more skills, the stronger the attributes, and the more expensive the soldiers.

Equipment settings, from low to high, are Black Iron, Bronze, Silver, Gold, Platinum, Diamond, Epic, Legend, and Myth.

Hero settings, as well as player career template settings, rank from D to SSS.

The higher the level, the higher the initial attributes, the higher the attribute growth, and the higher the dominance.

Speaking of dominance, no matter whether it is a high-level or low-level unit, the dominance required to be dominated is 1 point.

That is to say, with 100 points of dominance, one can control 100 units of Tier 1 arms and 100 units of Tier 15 arms.

Levels, templates, equipment, military spirits, technology, talents, buildings, treasures, and artifacts can all affect the value of dominance.

The specifics are a bit complicated, and I will write them down later.

Finally, emmm... let's make a new rule!

1500 flowers plus one more.

300 evaluation votes plus one update.

30 comments plus one update.

1 tip, any amount plus one update.

There are four guaranteed bottom updates every day, and there is no upper limit.

The data is powerful, and the author's liver lasted all night.

In addition, if you have any suggestions for this book, or have ideas about arms, equipment, gameplay, or characters, please leave a message in the comment area.

The author will adopt it at his discretion.

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