Almighty Game Designer
Chapter 22: Experience store pricing
Early this morning, Chen Mo received a message from Lin Mao.
"Chen Mo, my game is ready to go online tomorrow, the game name is ‘Storm Knight Adventure.’ I installed you a package, you can play it. Also, how about your own game development?”
Chen Mo replied: "Well, let me play. My game is quite smooth, basically it is finished. I will be ready to put it in the experience store to collect player feedback in these two days."
Lin Mao: "Hey? Finished? This is only three months! You are sitting on the rocket?"
Chen Mo: "Casual games are not big. I will send you an installation package to play after two days."
Lin Mao: "Well, let's make comments on each other and make progress together."
Chen Mo received the game installation package from Lin Maofa and installed it on his mobile phone.
"Storm Knight Adventure", the installation package 94mb, the icon is a small man lifting a sword.
This game, Lin Mao has been researched for nearly half a year, after listening to Chen Mo's suggestion, and revised for nearly three months, plus test, fine-tuning and preparations for the application market, has been dragged to the present.
In comparison, Chen Mo's research and development of "Plants vs. Zombies" can be too fast, Lin Mao fine-tuned the time, Chen Mo has made the whole game.
enter the game.
Chen Mo has already played this game before. This installation package has some subtle optimizations in terms of scenes, characters and gameplay, but it is not obvious, only Chen Mo feels more sensitive. come out.
It seems that Lin Mao is still very willing to work hard in the game experience.
In addition, according to Chen Mo's suggestion, Lin Mao made some major changes in the game.
One is the battle system redo, adding a lot of new content while preserving the essence of the original combat system. One of the more exciting places is the addition of the new combat capability "storm".
The protagonist is a knight, he can control the power of the storm, you can choose the wind to slow down the enemy, the field of view is down, you can also choose the rainstorm to make the enemy move slowly, produce a slight disease, you can also choose a terrible hurricane to directly blow some tiny enemies. go.
Several small storm capabilities are resident capabilities, and large storm capabilities require accumulated energy before they can be used.
At the same time, the types and characteristics of monsters have changed for the new combat system. Different monsters are restrained by different storm abilities and are also resistant to some storm abilities.
For example, a kind of armored monster with a heavy armor, the influence of the wind on it is minimal, and the hurricane can't blow it, but the heavy rain can make the ground muddy, greatly slow down its movement speed, and it will also produce "disease". And the "rust" effect, slowly reducing its combat power.
Chen Mo is more admired for the modification of the combat system. Apparently, Lin Mao did not stick to Chen Mo’s suggestion, but made some innovations according to his own ideas.
Moreover, the core combat capability of "Storm" is directly reflected in the title of the game, which is also very smart in Chen Mo's view.
"Storm Knight Adventure", this game name makes people know what the game content is at a glance, and there is a certain suspense, which is very helpful to attract players to enter.
Another big change is the massive redoing of the game's branch story, from the original single ending to the fourth ending, and the player's choices in the game will determine which ending he plays.
Ending one: The Cavaliers defeated the dragon and rescued the princess, became a hero, and lived a happy life with the princess.
Ending 2: The Cavaliers failed to save the princess, and eventually ended up with sorrow and anger.
End 3: The Cavaliers defeated the dragon, but did not kill it, but signed a contract with it, and the dragon became the guardian of the kingdom.
Ending 4: The Cavaliers defeated the dragon, but faced the temptation of the treasure, he became a new dragon.
Chen Mo has a gm tool from Lin Mao, which can directly adjust the character attribute, so it took only three hours to complete the experience, and read the four endings.
If it is a normal game, it takes at least 6-8 hours to get the game open. If you want to experience all four endings, this time will double.
The three suggestions given by Chen Mo, Lin Mao adopted two, and the super-difficult suggestion Lin Mao did not adopt. In Chen Mo's view, this choice is quite smart, because these three suggestions are not completely compatible, Lin Mao's choice is correct.
This game seems to Chen Mo, it takes luck to become a super explosion game, but there is no problem with a small fire.
Chen Mofa sent information to Lin Mao: "I have played the game again, it is very good, definitely can fire."
Lin Mao quickly replied: "That borrowed your words. I have to do the game online these two days. After two more days, I will go to your store and play your game."
Chen Mo replied: "Okay, then let's say so."
After lunch, Chen Mo took a nap for an hour and got up at 2 o'clock in the afternoon, ready to officially open.
Before the experience store officially opened, Chen Mo had some preparation work to do.
One is to check if the various devices in the experience store are normal and check if the game is installed.
The other is to set pricing for the experience store.
For the pricing of the experience store, the designer has 100% decision. Chen Mo can be set to be free and anyone can experience it for free.
However, there is a problem with setting up for free, what is the future of Chen Mo’s game fire?
If Chen Mo developed some large-scale online games in the future, many people would play all day and night in the experience store all night, or even occupy a computer completely, it would be boring, and only most people could not experience the game.
Free price increase first? Not at all.
It is best not to change the price of the experience store. The price reduction can be made. If the price increases, the old players will not be happy.
Originally it was just an experience store, and there was no pressure on profitability. Chen Mo did not want to control the number of people in the experience store by price increase.
Therefore, it must be charged from the beginning, and it must not be too cheap.
Even if there are too many people, limit the duration of each person's game.
In this world, the price of the Internet Cafe is basically 3 to 10, and the 3/hour Internet cafe is basically the lowest line, and it is rare.
Of course, there are also more high-end, but it is for the locals to play, Chen Mo still have to consider the acceptance of most players.
In the end, Chen Mo decided to set the price of the experience store to 5 yuan / hour, because Chen Mo's experience store environment is better than the average Internet cafe, and much more spacious.
This price is definitely expensive at present, but Chen Mo will always insist on this price in the future. When the quality games he made are more and more, this price will be very conscience.
Experiencing the beverages in the store is basically sold at the market price, and it is not expensive to sell. Chen Mo does not care about this.
It will be billed to play games in the experience store. If the experience is full, then each player will be restricted to play for up to 4 hours, and after 4 hours, the line will be re-queued.
The experience store is open from 10am to 8pm, and cannot be used overnight.
Everything was set up. At 2:30 pm, Chen Mo’s experience store officially opened for business.
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