Almighty Game Designer
Chapter 229: First version (three more)
For "My World", Chen Mo has a whole set of magical reforms, but that is what the second and third stages need to achieve.
One of the solutions is to build a more complete technology tree system, allowing players to build high-tech products such as cars and trains in "My World" and even build modern cities.
Of course, in the past lives, many cattle people have spelled these things out, but most of them are dead and cannot move. Chen Mo wants to turn these high-tech products into part of the game.
However, that is the latter thing.
......
The "My World" DEMO on the PC is not difficult to do, and it will soon come out.
However, other people in the studio except Chen Mo feel that this DEMO is a bit spicy and can't bear to look straight.
Chen Mo does not mind, experience the DEMO of "My World" on his laptop.
Everyone else was a little on the sidelines, fearing that this DEMO would make Chen Mo dissatisfied.
The interface to enter the game is also very simple, only the [start game] and [exit] two options. Chen Mo clicks [Start Game] and the whole world is quickly generated.
Soon, the game started.
The game is the first perspective, there is no interface UI such as blood volume, satiety, and inventory. There is a relatively simple hand on the right side of the screen to represent the character's hand.
In DEMO, the character is free to fly, and Chen Mo controls the character to fly around the world and look at the basic terrain and elements on the ground.
Oceans, mountains, rivers, meadows, trees, animals...
All terrain was generated normally and no problems were found. The current level of art is still relatively poor. After all, it is an alternative resource that Zhou Hanyu has produced in a short period of time. Basically, it is similar to the quality of the art of my previous world.
This art quality is still on the phone, and it is a terrible level of VR.
Chen Mo manipulated the character to dig a mountain, dug the mountain into a flat land, and then began to build a stone on it.
Soon, a stone hut appeared on the top of the mountain.
Chen Mo went around the stone hut for a few laps and went to the hut to look at it and expressed satisfaction.
"Well, yes, just do it in the current direction. It is this feeling. I will finish the first stage goal first, and I will arrange it again after the follow-up work." Chen Mo said.
The crowd spread out and returned to their work to begin to work.
Zhou Hanyu said: "The store manager, I want to discuss some of the problems in art with you."
Chen Mo nodded: "OK, I want to tell you, let's go to the conference room."
Two people came to the conference room, Zhou Hanyu handed a few printed pictures to Chen Mo.
“The art style here has a lot of ideas, but it’s not too sure.”
Zhou Hanyu said as he spoke to Chen Mo to see different photos.
"In fact, the difference between several styles is not big, that is, there are some differences in details. After all, the pixel wind is such a thing, and there are more details to be more."
Chen Mo looked at a few pictures and picked out one of the most satisfying ones: "Just follow this style, there are a few more points to pay attention."
“One is a special material, such as water, magma, a liquid liquid, and the sky. Since you don’t need to use a square to show it, it’s more realistic.”
“The other squares, such as the mountain, are best softened in the whole style, softening those corners that are particularly prominent, making the picture brighter, more dynamic and more visually comfortable.”
“The other is the 3D texture, which enhances the 3D texture of some specific squares through light and shadow effects, such as the gaps in the floor, the gaps in the brick walls, etc., making these more realistic.”
"There is more texture detailing, which makes the game's graininess less."
“In addition, the color matching of various materials can be appropriately exaggerated, making it easier for players to distinguish.”
"Overall the feeling to the players, it should be biased towards relatively bright fairy tale world that feeling."
"There are some props details and character models. You can refer to the design of LEGGO bricks. The special tools such as swords and hoes don't have to be mosaics. It feels like the complete finished product in the blocks."
“There are people, the shape of the characters retains the feeling of the Q version, but it can be made more elaborate on the material. I want to add actions such as “facial expressions”, so I must be able to see the facial features and expressions of these building blocks.”
“Also, there will be something in the follow-up design called ‘sculpting mode’, which allows the player to decompose the basic block of 1m*1m*1m into 64 small squares for micro-engraving, which should also be taken into account.”
Chen Mo said, Zhou Hanyu recorded.
Or the familiar taste, Chen street is everything to pay attention to all the points mentioned, the entire demand is very clear, any communication problems do not exist.
Zhou Hanyu wrote down all the elements: "Okay, I understand."
Chen Mo said: "You can prepare the art resources first. After the first version of "My World" is thoroughly developed and transplanted to the VR platform, you need to slowly fill in the details of these art. You have a lot of Time, you can think more."
Zhou Hanyu nodded: "Good."
......
So far, the research and development work of "My World" has been very smooth. After all, in the past life of Chen Mo, this game was developed independently by the individual, and there is no difficulty in making it.
After making the basic rules of the whole world, Chen Mo personally started to use special materials to display special buildings such as villages, mines, and temples. These buildings, as special terrains, will be added during the process of generating maps.
Chen Mo considers the subsequent special pinch of more special terrain, as some basic elements, placed in the original world of generation.
By the time I was a year ago, the PC version of "My World" had reached the level of previous life.
After experiencing it, everyone's evaluation of this game is not bad, but I want to use the VR version of this game to challenge the VR version of "Thousand Prison"? Most people still feel that they have no bottom.
After all, in terms of art, the pixel wind and the high-precision VR game of "Thousand Prisons" are a few times worse.
......
Years ago, Chen Mo was pushed away and concentrated on making "My World."
This year's awards ceremony, Chen Mo just went to a passing, "Diablo" and "Famine" did not win awards.
This is also expected, because these two games are not particularly in line with the judges' tastes. "Diablo" is a western fantasy theme, and it is too dark, and the gameplay cannot be said to have much innovation; the famine is because Some small ones are made, and those big awards are not awarded to them.
Moreover, the judges of this world have not yet paid much attention to the terrible potential of sandbox games. In the eyes of most judges, "Famine" is just a small-scale boutique game with relatively high sales, it is difficult to wait for the elegant.
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