Almighty Game Designer

Chapter 395: Alliance (two more)

"Hey... so formal?" Zheng Hongyi is lazy and doesn't want to join, but considering that after all, the game still has to be played seriously. After entering the chat group, you can communicate with the players, so it is added.

After joining in, Zheng Hongjun discovered that there are quite a lot of people in the group, and there are more than 80 people.

"So many people?" Zheng Hongyi was a little surprised, because there are only 10 people in the league, how do you have more than 80 people in the group?

The lord is a man named "Jian Pingjun General". He explained: "Well, because the previous alliance can only add 10 people, so we have a lot of alliances. This chat group is the same buddy, the future alliance. The level is high, the position is much, everyone will enter the main league."

Zheng Hongyi saw it, really, the players in this group, some in the [Dragon Battle World] guild, and some in the [Dragon War in the Wild] guild, in short, the beginning of the word "Dragon War".

After chatting with the people in the chat group, Zheng Hongyi quickly understood that these people had played this national war game together long ago. This time they collectively fought the "Bound of the Earth".

There are also some national war games in China, such as "Yi Yi San Guo", this kind of game is basically a national war by the guild as a unit, so these players naturally form this small group.

Obviously, [Dragon War] this guild has existed in other national war games before, and these players are very sticky and have a good relationship. They all obey the command of the lord spontaneously, saying that they will change immediately after changing the game. It is.

Zheng Hongjun typed: "I just played, compare dishes."

Jian Pingjun General: "Nothing, we are all just starting to play, there are still many places to play. But I feel that this game is quite novel, you can look forward to the later national war."

"Right, everyone remembers to play more in the early stage, so the alliance upgrade will be faster."

Obviously, for these heavy national war game enthusiasts, the evaluation of "The Land of the Earth" is completely different from those of passers-by.

For Zheng Hongyi, a player who hasn't touched the national war game before, the game has less guidance and less sense of coolness. It is enough that these two defects are enough to persuade him.

However, for these players in the "Dragon War" guild, these shortcomings will not let them abandon the tour, because "The Land of the Earth" has already displayed the contents of the national war at the beginning of the opening, these people are very I look forward to playing part of the national war.

How to beat others? How to attack the city? How do you occupy the capital of the thirteen states, capture Luoyang, and dominate the world?

Obviously, these mechanisms are provided in the game, which is very worthy of expectation for these heavy national war game enthusiasts. With this very strong sense of honor as a stimulus, they will ignore the boring and boring in the early stage. Focus on some numerical goals, such as land occupation, building, etc.

Moreover, as the game continues to advance, there are always a variety of small features to remind players: many people are playing this game.

For example, after other players draw a five-star military commander, they will send a broadcast message to inform all players, especially some local tyrants will take a few five-star cards to brush the screen continuously. The effect is still very shocking.

World Channel, League Channel, and State Channel, many players are chatting while chatting, discussing the world's general trend, and making the game very lively.

In addition, in the early stage, a special gameplay will be called [the world's general trend]. In this gameplay, the game process of the full service is divided into many stages, such as the chaos of the yellow towel, the decline of the Han dynasty, the chaos of the world, the smashing of the horse, the division of the squad, and so on. Wait.

The final trend of the world is that the three countries are erected, enter the Central Plains, sweep the world, and return to the third.

These world trends have very clear goals, such as [the Three Kingdoms], which is achieved after the occupation of the three states is occupied. [Three points of oneness] is that all 13 states need to be occupied by the same alliance.

After reaching these staged world trends, there will be some special rewards for full-service players. For example, everyone can get Yufu (recharge currency), open exclusive card packs for a limited time, and appear on the map.

These gameplays have always reminded players that this is a national war game, which may not feel much for ordinary players, but for those who are keen on the national war, they will feel very novel.

......

I have to say that after all, there are other foundations of national war games. [Dragon Wars] People in this group are very quick to get started with "The Land of the Earth".

Moreover, the division of labor of these people is also very clear, some people are responsible for researching gameplay, including rules of power, tactics system, etc., writing strategies for members to see; some are responsible for formulating alliance rules, such as not being able to grab land, disputes with other alliances Don't start playing, let the special diplomats in the league decide and deal with them; there are local tyrants who are only responsible for providing high-end combat power, pre-charged cards, and boring heads; others are responsible for pulling people, sending invitations, sending emails, and being in the world. The channel sends recruitment information.

Soon, Zheng Hongyi felt like he was playing into the game.

"The Land of the Earth" is similar to other national war games. It doesn't mean anything to play with a single machine, but once you join a more active league, you know the players who like the game. Sex will be greatly enhanced.

Moreover, as long as you insist on playing for a while, Zheng Hongyi can clearly feel the fun of this game in the early stage: grab the ground.

The fun of "The Land of the Earth" is roughly divided into several stages. The fun of the early stage grabs the land, the mid-term fun hits the city and the unified state power, and the later fun breaks the state battle.

It can be said that this game is really fun when it is in the middle.

However, it is not that there is no fun in the early stage.

The fun of the previous issue of "The Land of the Earth" is mainly to grab the land and improve the output of the resources and the value of the power. This is a relatively simple numerical stimulus. Through some in-game goals, a "rise, land, and gain" is established. The cycle of resources-conscription-continuing to build buildings and land.

There is no concept of combat power in "The Land of the Earth". The player ranking is based on the "power value". The so-called power value is how much land you occupy. The more the land, the higher the level, the more the power value high.

Therefore, when the player has a relatively clear target drive of "power value", how to seize more land becomes the main strategy play in the early stage.

Because the advanced plots in the game are limited, the higher the level, the fewer the maps will be. If you play slowly, these places will be preempted by others.

Therefore, many players, driven by this kind of resource pressure, will choose to constantly adjust the tactics, enhance the strength of the troops, upgrade the buildings, challenge the higher-level plots, and complete the expansion of power as soon as possible.

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