Almighty Game Designer

Chapter 85: The story of a text adventure game

Many chess game designers believe that chess games are very simple, so there is no need to be a novice guide. Anyway, the players who play are basically playing in reality, and it is impossible to understand the rules.

But this view is actually wrong.

There are nuances in the game of chess, such as mahjong, eating, bumping, bar, and various cards. The rules of mahjong in different regions are different. For example, if a player only plays the national standard mahjong, see the **** mahjong. I want to play it, but without the guidance of the novice, it will be very aggressive, and it may be very painful to rely on myself to explore.

There are even a group of players in reality. They usually have little chance to play chess, and the landlords are playing against it. But they also want to raise the level, so that occasionally when playing cards, they will not be dragged back. These people will play in the board game, and hope to have some newbie tips.

Like the past tense, Tencent chess is very meticulous in this respect. Basically, after a newcomer enters the game, as long as he understands a little rule, he can play it all the way smoothly, and he will get a lot of things as he finishes playing cards. Reward.

Chen Molian's "My name is mt" is a domestic card game that has been made. This level of numerical stimulation is basically a pediatrics, no difficulty.

The second aspect is the playing field.

In fact, the competition field is mainly designed for the German flutter. The characteristics of the German flutter are very suitable for the playing field. Some people even do not play the hall tables and only play the playing field.

The so-called competition venue, that is, each person pays a certain registration fee, the system collects the registration fee, everyone is the same chip. Players are randomly assigned to different tables, and people are constantly being eliminated, eventually taking the first or first place to win the prize pool.

In fact, the game field and the survival game are similar. On the one hand, the player is required to be stable, because once the game is not stabilized, the whole game is over, and the money is the ultimate goal. On the other hand, players are required to take advantage of the opportunity to use their good cards to expand their chips as much as possible and consume their chips.

Like the lobby table, players often lose a lot of chips because of impulsive impulses, and winning or losing is uncontrollable. However, in the game field, the player will lose at most one ticket, and even if he insists on the final, he can even get more than ten times the income.

Therefore, for many players, they prefer the playing field, although the game field may lose more (multiple purchases of tickets but never enter the money), but the players feel the frustration is very weak.

Past games like landlords and mahjong also have some games to do in the arena, but the popularity of the game, it should still be a fire.

There is no German flutter in this world, so the development of the game field is also seriously lagging behind. Chen Mo just perfected the rules of the game field, which will become a major gimmick of Thunder Chess.

There is also the Thunder game platform. At present, Chen Mo has 5 games in his hands, namely "flappybird", "Plants vs. Zombies", "My name is mt", "Lifeline", "Thunder Chess" (Dragon Landlord, Mahjong, Thunder Poker).

Most of the heads here are mobile games, and Plants vs. Zombies and Thunder Chess are both mobile phones and computers.

The Thunder game platform on the computer side is the main platform of Chen Mo game. On the computer-side game platform, the game will be discounted and promoted regularly, and the dynamics of each game friend can be shared, and the performance of each game can be viewed.

Of course, these functions do not need to be completed all at once, and slowly increase. The Thunder game platform on the computer side is controlled at about 10m. Of course, the subsequent crazy add function may increase to 100m, but the previous period is still smaller, saving players dissatisfaction.

The Thunder game platform on the mobile phone side is even smaller. It only exists as something like the application market. The size must be controlled at around 5m. Even if you add more new functions later, the size cannot exceed 15m.

......

On Monday, Zheng Hongjun officially joined the company.

Chen Mo thought about it for a while and let Zheng Hongyi work on the computer of the experience store. Considering that there will be more and more people in the future, Chen Mo is thinking, is it more profitable in the future, consider changing to a bigger experience store or studio.

Of course, it is a bit early to think about it now. Although Chen Mo has money now, he still can't make such a toss.

In the past two days, Su Yuyu has basically completed the basic structure of "Lifeline", because this is just a text adventure game, the rules are very simple, the interface is nothing more than a chat window, and it is very fast.

Chen Mo said to Zheng Hongyu: "This is a text adventure game. This game is mainly for selling plots. You only need to follow this background setting and plan the options to enrich the story."

Zheng Hongjun looked at the design draft given by Chen Mo, and was a little surprised.

“So simple? The whole game is completely presented in a chat way?” asked Zheng Hongyu.

Chen Mo nodded: "Yeah. So the player can't buy it, the key is to see the story."

Zheng Hongwei: "...the pressure is a little bigger. Is it really okay to take on such an important task on the first day of work?"

Chen Mo said: "This is an important task. Think about it later, you have to write the Azeroth universe, even the official novel."

Zheng Hongwei: "That... I will work hard."

Chen Mo patted his shoulder: "Nothing, don't worry. If you don't write well, it will make you rewrite."

Su Shiyu spit out the channel: "There is no comforting role for the store manager!"

After handing "Lifeline" to Su Yuyu and Zheng Hongyu, Chen Mo went back to the second floor to develop a chess game.

......

Three days later, Zheng Hongjun took the first draft of the plot of Lifeline to Chen Mo.

The first draft of the plot plan is mainly to set a big framework, including how many branches and how many endings the whole story has, how many options each step has, and what results each option will lead to.

This first draft is drawn with a flow chart. The story of each step is synopsis and very brief.

Chen Mo roughly looked at the first draft of Zheng Hongyu, planning more than 70 steps, and there are four finals.

"Well... not bad." Chen Mo said, "but rewrite."

Zheng Hongwei: "..."

Chen Mo explained: "First of all, the plot should have a gradient. Your current planning, the timeline is very chaotic. This game, the time inside and outside the game is the same, the characters in the game have to wait for the player eight hours, that is the real eight hours This time is to create a sense of realism for the player."

"And you obviously didn't notice this when planning the story, and didn't realize the impact of time on the rhythm of the story."

"Secondly, the tension in your early and late stages is similar. In fact, it should be constantly improving, especially in the final escape stage. It should not be so dull. Maybe you can add some more horrifying elements, such as...variant Alien."

"There is, the content is not rich enough. You have to double the selection step to 120 steps or more, and the ending will increase accordingly. There should be 90% of the failures. Players must be cautious. Some key steps must be Step by step, you can complete the happy ending."

Zheng Hongjun listened carefully and finally nodded: "Well, I understand, I will change it again."

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