An Expert Is actually By My Side
Chapter 297: Strong Enemy
Chapter 297: Strong Enemy
No matter how worried Xu Qianshi was, the release plan of "Seven Kingdoms" was already a certainty, and it was impossible for any changes to occur due to external factors.
Time passed day by day, and soon it was June 1st.
Under the expectation of countless players, this epic masterpiece, which cost more than 200 million yuan and was jointly created by multi-national game design teams, finally officially landed on the e-game platform to meet the majority of players.
According to the data released by the Dianqu platform, the sales volume of "Seven Kingdoms" broke through the million mark on the first day of its release. According to the unit price of 199 yuan, the sales volume on June 1 alone has reached nearly 200 million yuan!
Although it doesn’t make much sense to look at the first-day sales of stand-alone games, you have to wait for the first-week sales and refund rate to judge whether a game’s data has met expectations.
However, as far as the current situation is concerned, "Seven Kingdoms", which has driven high and high, has touched the ceiling of RTS games in terms of word-of-mouth and sales. Even if it is too early to say that it is stable, there is no doubt about the dream start.
Naturally, Hao Yun couldn't miss the new game released by a competitor company. After hearing the news, he paid for a copy as soon as he heard the news, and downloaded the game to his computer.
"The capacity of 41G... there is something."
As an RTS game, the hard disk usage can be said to be quite amazing. Considering the optimization capabilities of the rice entertainment game development team, maybe this is the result of optimization.
Surprised, Hao Yun quickly entered the game.
After two hours of trial play, he finally had a preliminary understanding of this game.
The first is gameplay.
The gameplay of the entire game is roughly the same as most popular RTS games on the market. It is nothing more than collecting resources and building houses and building troops. Whoever explodes the opponent's base A first will win.
There is nothing to say about this point, just like most RPGs are routines for fighting monsters and upgrading.
Let’s talk about the setting of the game. The background of the story is that seven dynasties on the Middle Ancient Continent are at their peak, fighting fiercely for the hegemony of the Medieval Continent.
Although it is a completely overhead setting, the shadow of reality can still be seen from some details.
For example, it is set in Yunzhou, which is located in the eastern part of the ancient mainland. The weapons and clothing of the soldiers are obviously drawn from the history of the Xia Kingdom, and the monarch also calls himself "Zhen". The warriors, armor and weapons of the Rhodok Empire were all directly copied from the Germanic warriors. In addition, there are longbowmen from the Kingdom of Cadia, and camel cavalry from the Emirate of Kule... Basically, they all appeared in history.
In addition, I don't know if Xu Qianshi is addicted to the concept of "sandbox". He tasted the sweetness in the assassin's biography of Ming Dynasty, and directly moved this concept to "Seven Kingdoms" in the same way.
Abandoning the level-style campaign missions in traditional RTS games, the campaign mode of "Seven Kingdoms" directly uses a vast overhead continental map as a strategic map.
Players can not only freely choose camps to start their own road to conquest, but also decide a country's development strategy at the strategic level, and decide the offensive route based on the resources and values of each province on the map, and even invest in each battle H.
When the battle is triggered, the player's perspective will switch from the strategic map to the tactical map, and the gameplay of this part is basically the same as the skirmish mode.
In addition, there is another groundbreaking feature of "Seven Kingdoms", that is, in the strategy interface, players can not only decide the resources to invest in a war, but even customize the equipment of the arms.
As long as you want, you can even equip farmers with longbows and equip each cavalry with a crossbow. It's just that the cost of doing so is also obvious, the cost of the unit and the training time will increase a lot.
Objectively speaking, there are still many highlights of this game. Whether it is custom arms or non-linear campaign mode, they are all very groundbreaking ideas.
However, the problems with such an innovation are also obvious.
That is, too many elements make the rhythm of the whole game a bit too hip.
For a player, the game experience in the first ten hours is undoubtedly excellent, and the novelty can cover up many problems. However, when the novelty passes, many problems will be exposed.
For example, the non-linear campaign advancement method seems to enrich the content of the game on the surface, but it becomes a kind of torture after a long time. The average time for a battle is about one hour, and it takes thirty minutes to push forward. However, after investing so much time, the result is only a small step forward on the strategic map.
Hao Yun roughly estimated that if he wanted to fight from Yunzhou to the capital of the Rhodoks Empire, he would need to win at least twenty battles. Calculated according to one game per hour, it is twenty hours.
It would take 120 hours to destroy all the remaining six countries. This is not counting the preparation time for the strategy stage and the time for the plot story. If you count it, it will take two hundred hours less.
If you can spend two hundred hours on a game, you have to be a fan.
In addition, there are custom arms.
This function cannot be said to be tasteless, it can even be regarded as the highlight of this game, but even so, it still cannot conceal the impact of this system on the overall rhythm of the game.
After Hao Yun played for a while, he gave this game a six out of ten in his mind.
"If the campaign part is deleted directly, or if it is made more concise, this game may be able to score seven points."
Or just make it like Total War...
Huh?
Confused for a moment by the flashing thoughts in his mind, Hao Yun frowned and thought for a long time. However, no matter how deep he thought, he couldn't recall any more details about that "total war".
At this time, the door of the dormitory opened, and the little fat man Zhou Xuan pushed the door open and walked in.
Seeing Hao Yun sitting in front of the computer, his eyes lit up immediately, and he said as if he had discovered a new continent.
"Huh? Brother Yun is also playing with the Seven Kings?"
Hao Yun said with a smile.
"I'm just curious to download it and have a look... By the way, are you playing it too?"
"It must be playing, it's rare to see such a conscientious RTS game!"
"I played it really well." Seeing the excited Zhou Xuan, Hao Yun smiled and continued, "How do you feel? I'm quite curious about your evaluation."
"My evaluation? Is this still an evaluation? It's already the ceiling of RTS games!" Zhou Xuan said with emotion, "Although I don't like playing RTS very much, I have to admit that this game is really good! Even me, a player who only plays RPGs all year round, also plays with relish."
Hao Yun smiled, but didn't say anything.
He also understands Zhou Xuan's evaluation. At present, the quality of "Seven Kingdoms" is indeed worthy of the evaluation of the ceiling of RTS games.
It's just that after a few days, it's not necessarily true.
At this time, Zhou Xuan suddenly seemed to remember something, coughed lightly with some embarrassment, and changed the subject.
"By the way... your schedule really doesn't change?"
Hao Yun said it as a matter of course.
"Of course, is there a problem?"
"It's nothing, it's just a feeling... when you meet such an opponent, I'm afraid you will be under a lot of pressure. There are already many game anchors in the live broadcast area of station B who have started broadcasting live broadcasts of the Seven Kingdoms, and RTS games can be used as live broadcast materials... In this case Still pretty rare."
When a phenomenon-level game appears, the traffic siphon effect on games of the same category is quite amazing. Judging from the current situation, at least throughout June, no game can get out of the shadow of "Seven Kingdoms".
Zhou Xuan was too embarrassed to say too much.
After all, he is a professional, and at best he can only be regarded as an enthusiast who plays a lot of games.
It's unreasonable for others not to consider things that I can consider. Maybe Yunmeng Game has already held a meeting inside the game, and they have already discussed several rounds of countermeasures.
Under such circumstances, he still insists on colliding with Rice Entertainment, and there are two possibilities for business outbound calls. One is that the Yunmeng game is gone, and the other is that they still hold cards that others don't know about.
Hao Yun smiled lightly, without any explanation.
Saying anything now is superfluous.
Wait until June 6th, everything will be decided naturally...
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