An Expert Is actually By My Side
Chapter 341: The Living World!
Chapter 341: The Living World!
Bulldog Company has obtained the agency rights of the Warcry Cup North America Division!
As soon as Kellens got off the plane, the news spread with their deliberate help.
After hearing the news, Warcraft players throughout North America were instantly overwhelmed.
In the Warcraft player community on Facebook, almost all the messages were celebrating this exciting moment.
[This is definitely the best news I have heard this year! 】
【Battle Cry Cup is finally here! Ha ha ha ha! 】
【move! Yunmeng Games did not ignore the voices of our overseas players! 】
[Give Mrs. Hao a crazy thumbs up! ! 】
It's not just North American players who are excited, but also players from other parts of the world.
The North American division has been established, will the divisions in other regions of the People's League be far behind?
Apart from Yunmeng Games, Karens is probably the biggest beneficiary.
With the expectations of countless World of Warcraft players, he went to Xia Guo alone to obtain the game authorization, and he almost became the hero in the hearts of countless players.
With this eagerly anticipated boost, Bulldog's reputation among North American players has also risen unprecedentedly.
This company, which has never produced any games and only makes high-quality game porters, has never been able to have such a high evaluation among the player community as it does today.
So much so that even daily activities with tribal conflicts ushered in a wave of small peaks.
If there was still some heartache when the contract was just signed, at this moment, Kellens had almost no other feelings in his heart other than rejoicing.
"Wood, my friend, do you know? One of the most correct decisions I made this year was when I went against all opinions and signed Clash of Clans, and embraced Yunmeng Group's thigh."
Swirling the champagne in the glass, looking at the night view of Los Angeles outside the floor-to-ceiling windows of the office, Kellens, who smelled of alcohol, expressed his feelings drunkenly.
Looking at the drunken boss, Wood coughed and said with an embarrassed expression.
"Boss... there was no objection to your signing Clash of Clans at the time."
"It's not important!" Kellens stared, looked at his good partner, and continued, "In the future, if a reporter asks, you can just tell him that."
Wood: "..."
After brewing emotions for a moment, Kellens narrowed his eyes slightly, and continued with a smug smile at the corner of his mouth.
"...Leave aside the clash of clans, you know? We have signed the agency of the North American division for less than three days, and seven brand owners have contacted us to seek opportunities for brand cooperation. I even have a hunch that if Warcraft continues to explode in North America, and the revenue brought by this game may be more profitable than our game business!"
After a pause, he suddenly raised the volume and clinked glasses with himself reflected in the floor-to-ceiling windows.
"Cheers, my friend, we will be the most profitable Internet company in North America!"
"Trust me, we definitely have hope!"
"Boss, you drank too much." Wood kindly reminded him.
"I didn't! Wood, open the wine cabinet for me, and take out that bottle of good wine from 2006... Drink as much as you want, where is this? Let's toast to the mysterious power from the East!"
Seeing the boss talking nonsense there, Wood opened his mouth dumbly.
It's okay to be drunk, but I hope this guy isn't crazy.
If even the chairman of the board is crazy, their plan to go public will really come to naught...
...
Players in North America are in a carnival, and so are players in Xiaguo.
The Battle Cry Cup has opened up the battlefield in the North American Division, marking that this competition, which is only for domestic players, has officially become an international event.
As of now, the number of players in the entire Renlian Warcraft is infinitely close to the 10 million mark, and the number of cloud players is even more numerous.
With such a large fan base, the attention of so many eyes, and the Battle Cry Cup that countless players look up to, it cannot be regarded as a niche in any case.
Not only that, what makes domestic players even more excited is that the finals of the Battlecry Cup will no longer be just civil wars, but players from abroad will also be introduced.
Compared with fighting against one's own people, it is more interesting to bully foreigners.
Just when all the players were looking forward to the next Battlecry Cup, Hao Yun, the president and chief game designer of Yunmeng Group, was quietly perfecting the World of Warcraft plan at home at this moment.
Regarding the game World of Warcraft, Hao Yun was quite impressed.
Not only because he worked as a game designer in his previous life, but also because this game has been with him for almost half of his school days, and it is also one of the reasons why he chose this industry after graduation.
It was precisely because of this that when the memories related to Warcraft were unlocked, memories about World of Warcraft also naturally emerged in his mind.
And what he has to do now is how to present the content of this game in a form acceptable to players in this world.
First of all, what is certain is that in this parallel world where MMORPG games are extremely prosperous, it is definitely not feasible to directly copy the gameplay of the World of Warcraft version in the 1960s. The threshold of difficulty alone is enough to dissuade a large number of players. Not to mention that some settings are not novel.
How to make World of Warcraft, an IP with phenomenal potential, stand out in this era of MMORPG game blowout, and how to let players get the long-lost freshness from this online game has become the biggest problem facing Hao Yun at the moment.
In order to deal with this problem, the solution Hao Yun came up with was to integrate the concept of sandbox with the exploration elements in the World of Warcraft version in the 1960s, and try to find a balance between difficulty and fun as much as possible.
In other words, it is to make World of Warcraft an open sandbox RPG!
"...The background of the plot starts from the end of the Frozen Throne. Prince Arthas ascended the Frozen Throne and became the Lich King. He was eager to spread the Scourge of the Undead throughout the world of Azeroth. For this reason, he gave him the power One of the most powerful servants - Kel'Thuzad the Lich."
"The lich Kel'Thuzad hides in the floating city of the Eastern Plaguelands, which is also the most terrifying base of operations for the entire Scourge, the lair of countless abominations, frost dragons and other undead creatures."
"The main line of the whole game is to reach level 60, unlock a copy of the Shadow of Naxxramas through the main task, and finally defeat Kel'Thuzad."
"After Kel'Thuzad is defeated, you can insert the plot of the Burning Crusade and unlock the map of the outer world."
"The gameplay of the entire game will be carried out in an open-ended exploration and dynamic advancement method. The progress of the entire game will be determined by the player's behavior, and the final copy will be participated by all players."
Thinking about the design details of the entire game, Hao Yun's eyes lighted up slightly.
This kind of statement may sound crazy, but it is the most real thought in his mind at the moment.
He wants to build more than just a game.
But a living world!
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