An Expert Is actually By My Side
Chapter 350 Unparalleled Competitiveness
Chapter 350 Unparalleled Competitiveness
It is also in Shanghai.
Say Ye, who was sitting in front of the computer, couldn't help but let out a sigh of emotion.
"As expected of Mr. Hao."
"Let's not talk about whether this map is fun or not. Anyway, I can't find anything wrong with it until now."
The only fault I have to pick is that I can't stop.
Whenever he had the idea of stopping after playing this round, the replay of the previous round in his mind made him unable to help but start again. So again and again, he didn't broadcast the 1V1 training match on the official map all night, and he played DOTA all the time from the upper broadcast to the lower broadcast.
The most important thing is that the audience still bought it and watched it with gusto, even more than he, a professional player, wished that his live broadcast content tomorrow would also be DOTA.
After the broadcast, Say turned on the trumpet at night and went to other live broadcast rooms, and found that not only he was playing the new map designed by the hao12345 master, but even the champion of the first Battlecry Cup "Ax of Rexxar", Also controls Axe to rampage in Felwood.
Same as when playing the official map.
This guy has always played in his favorite faction, and he has always chosen his favorite hero. It seems that in the game of DOTA, Ax is the guy's life.
Not just the Ax of Rexxar, except for a few entertainment anchors like Zhang Xiang playing other maps or other games, basically the entire game area is occupied by the four letters DOTA.
"Is this the charm of the maps created by professional game designers?" Say Ye, who closed the page of the live broadcast room while holding the mouse, couldn't help but sigh, "It's too strong."
In fact, he also uploaded his own custom maps, but there are not many people playing them except fans, so he especially admires Mr. Hao, who has a high level of games and can make those maps that people can't put it down.
But think about it too.
Even Warcraft was made by that man.
Compared with those small and medium-sized game production teams, Hao Yun, who has experience in large-scale game development, is almost like a blow to dimensionality reduction when creating maps.
Whether it is the balance of the game, or the changeable gameplay and the tactics that can be deeply explored behind it, every point from the details to the macro has just rightly poked his excitement.
Holding a cup of hot milk and walking to Say Ye's side, his assistant asked with a hint of doubt.
"I still don't quite understand. Even Mr. Hao has started to design custom maps. If this trend continues, the popularity of custom maps in creative workshops will become higher and higher. No one will play official maps, right?"
"Although, the vitality of the whole game has been greatly extended," Say Ye said with a slight smile after taking a sip of the hot milk, "Which RTS game have you seen that has been online for almost three months and can still maintain the same level as when it was just released?" Heat? Not only did Warcraft do it, it even repeatedly broke its own records."
In the original creative workshop, there were only a hundred or so players sharing their own maps, but now not only players are sharing their own maps, but even some famous maps have set up studios to provide continuous updates for the maps.
It is said that the creative workshop will soon open payment channels, allowing map creators to set charging elements for their published works, or publish paid works.
It is foreseeable that the DIY spirit born from the magic tower has not only been continued in the game of Warcraft, but also further improved the entire ecological chain.
When the creators get income that can sustain their lives, more excellent ideas and gameplay will be born in this ecology, and Warcraft will also become an enduring game, and it will not be easy until this source is exhausted. Going lonely.
"But...then Yunmeng Games has worked so hard to make e-sports dirty?" The assistant was still a little confused, and asked with a puzzled look on his face.
"Yellow? How is it possible," Say Ye said with a smile, "Do you still remember what Mr. Hao said in the battle cry cup?"
The assistant frowned and thought for a while, then suddenly opened his glasses as if remembering something.
"You mean...team competition?"
"That's right," Say Ye nodded, and said with a very serious expression, "He said before that the Battle Cry Cup will not only be an individual competition, but will also launch a more competitive team competition in the future. Since then, I have I was thinking about how the team competition in the Battlecry Cup would be presented until I saw DOTA."
"...Will the future Battlecry Cup include DOTA maps in the competition?" The assistant asked in a daze, "But it doesn't make sense, isn't there already Chenghai?"
"It doesn't necessarily mean that DOTA will be included in the Battlecry Cup, or it may be to set up a new competition for DOTA, but no matter what the possibility is, I dare to assert that the e-sports of this game is certain."
Putting down the cup in his hand, Say Ye looked at the computer screen.
The page opened at this time is the Warcraft sub-page of the creative workshop. As the most popular sub-page of the entire creative workshop, the newly launched DOTA has already topped the real-time popularity list.
Under normal circumstances, this location usually belongs to Chenghai.
Although many players chose this map because of its novelty, Say Ye, who has played this map himself, knows how well this map is made.
Players who choose to try today because of the novelty, no matter tomorrow or the day after tomorrow, will not choose to leave because the novelty dissipates.
It is foreseeable that for a long time to come, the former top spot on the Warcraft map hot list will be replaced by this newly launched map.
"...In an objective evaluation, multiplayer confrontation will be more entertaining than 1V1 confrontation, and the outcome of the game will be more suspenseful than 1V1 confrontation. It will not only affect the outcome of the player's ability, but also teamwork And so on a series of factors other than personal. From this point alone, DOTA's performance in terms of balance is much better than that of Chenghai."
"I can even boldly speculate that compared to DOTA, Chenghai is more like Mr. Hao's attempt."
"Through Chenghai, he proved that the three-corridor and AI-controlled pawn line gameplay can be accepted by players, and on this basis, he further reduced the amount of player operations, reducing the number of heroes that players can control from multiple to one. The focus of the gameplay has changed from multi-hero switching to focusing on the use of the 4 skills and the cooperation with the other four teammates."
Bringing himself into the perspective of a game designer, Say Ye tried to understand Mr. Hao's intentions when designing these details.
But the assistant standing next to him didn't feel that much.
After watching it just now, he only felt that this game is somewhat similar to other 3C games, but the specific gameplay is somewhat different. However, what is the difference, he can't quite say.
"So...do you think this is an upgraded version of Chenghai 3C?" the assistant asked with a confused face.
Say Ye corrected with a serious tone.
"To be precise, it should be the competitive version."
"Compared to Chenghai and other 3C maps, its rules and gameplay are more concise, and redundant branches and leaves have been trimmed. The team competition of five players is indispensable, and each person has his own unique position in the game. .”
"Using the word 3C can no longer describe the gameplay of this map."
"In contrast, I prefer to call it a MOBA!"
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