Noshier flapped his wings and flew away from the spot. The noise he had just made might attract some creatures to come and check. Although this was the outskirts of the forest, the probability was not high, but he still stayed away from here.

The frenzy time was about to end. He planned to go back to the broken house to rest for more than ten minutes, and then consider the next move after the frenzy was over.

It was precisely because he would fall into a weak state after the frenzy that Noshier developed the habit of not using frenzy easily without the help of teammates. He would only use frenzy to fight to the death when he was in a desperate situation.

If he was really forced into this state, the power of anger would make a huge change in his fighting style, and it would be very easy to get excited and do something impulsive.

When he was not frenzying, Noshier could fight clearly and calmly with his weapons, wings, tail and various conditions that could be used. Whether it was attacking or dodging, he could easily achieve it with his excellent physical attributes.

In normal battles, he also relied entirely on his basic physical fitness and the beast hunting attack method (that is, sneak attack from high altitude) that he had trained in the wilderness for many years.

But once the rage is turned on, under the effect of anger, the fighting style will change dramatically.

Dodging attacks basically depends on intuition, and you will never spare any effort when attacking the enemy. This violent fighting style is called the barbarian fighting technique of reckless attack!

I have to say, it is really reckless.

The core fighting idea is to rely on my own body to be stronger than you, and the blood bar is longer than yours, not to dodge the attack and bear the damage, and then directly use the maximum output to chop you to death with an axe.

To be honest, Noshiel doesn't like this fighting style very much. It's really a bit too suicidal. Although the attack power is strong, it is completely defenseless when attacking. If you meet a strong person, this fighting style can easily kill yourself.

But strictly speaking, Noshiel is indeed very suitable for this style. His own health value is several levels higher than that of his opponents of the same level. He has high strength and physique, and his agility is not bad. With a heavy weapon axe, this configuration is basically no match for him when facing humanoid creatures of the same level.

Once in Baldur's Gate, he relied on this fighting style to defeat the criminal gang that tried to kidnap him, and before the duration was about to end, he relied on the surge of power to directly grab their leader and fly away.

"However, Savage Surge does not have this defect. The anger brought by the rage is neutralized by the wilderness magic, and the two have reached a perfect cycle and balance. Entering the rage state will not have a huge impact on my combat mode like before (although it still has an impact)."

"And once you get the bear totem, the high damage reduction during the rage can make this combat method feasible and effective!"

"In this combination, not only does it have the attribute enhancement brought by the rage, but it also comes with unique magic effects, which can be flexibly adapted and freely selected according to the battle situation."

"From now on, rage is no longer a life-and-death skill that can only be used in a desperate fight, but has officially become a normalized skill! This is a huge breakthrough!"

By the way, there are also two innate abilities given when establishing a connection with the Fey Wild.

"Among them, I learned the animal talk spell in the druid camp before. Getting this spell again has enhanced my understanding of this spell, and the original duration of the spell has been extended from one hour to two hours. It can't be said to be useless."

"But this beast perception is very interesting."

[Beast Perception]

You touch a willing beast.

During the duration of the spell, you can switch your vision and hearing to the senses of the beast being treated, and you can also restore normal perception at any time during this period.

When you perceive the surroundings through the senses of the beast, you will also gain the special senses of the creature itself, but you will be considered blind and deaf to the situation around you.

"I feel that these two spells can be combined. First, find animal allies willing to help you through animal talk, and then use this spell to obtain the intelligence observed by the animal allies in real time."

"The combination of the two can play a huge advantage in your adventure career!"

In this real world, if you walk into a place you are not familiar with without reliable intelligence, whether it is in the city or the wilderness, it can be said to be very dangerous and irresponsible for your own life.

There are all kinds of cult groups, criminal gangs, black-hearted workshops, and all kinds of dark corners in the city. The most famous ones are the "Nine Fingers" in Baldur's Gate and the world-famous "Zentalin".

The wilderness is even more dangerous, and Noshier has sufficient practical experience in this regard.

"If I can really use these two innate abilities effectively, even if I form an adventure group myself, there will be no problem. With these two tricks, I am confident that I can lead the members to survive most of the dangers."

"..."

"Oh, forget it, let's talk about the adventure group later. I used to be a social phobia, and I have been playing wilderness survival for more than ten years in this world. I didn't make any friends in Baldur's Gate, let alone Eltoril, the city is gone."

"I don't know where the teammates in the game are now, and almost all of them are problem children. I may not get along with them in this real world."

"Oh, let it go, these things that are too far away don't need to be considered for the time being."

Noshier turned to think about how to combine these two skills to maximize their use.

"If you want to use these two spells in the most reliable way, you can't just temporarily look for animals to help you in the adventure every time. That would be too unreliable."

"... Do you want to cultivate some birds yourself?"

Noshier fell from the sky. The duration of the frenzy had long ended. The totem disappeared under the skin and no longer appeared. The spirit returned to the wolf's fang.

Now he felt a little tired all over, but it didn't affect his combat effectiveness. Even if the strength and physique attributes were temporarily reduced by 2, Noshier still had a strength and physique attribute of up to 16, which was no problem for dealing with ordinary creatures.

After checking around again to see if there were other creatures coming, Noshier walked into the house and sat down after finding no danger, and began to think carefully.

"First of all, this spell clearly told me that only wild beasts can be affected by this spell."

In the world view of the continent of Faerun, civilized and intelligent creatures such as humans, elves, and dwarves are all divided into humanoid races, while non-humanoid races have more detailed divisions.

In the monster encyclopedia of the continent of Faerun, any individuals and groups that may endanger the social order and life safety of humanoid creatures are divided into 13 different categories.

They are: beasts, monsters, aberrations, celestial creatures, undead creatures, constructed creatures, elemental creatures, dragons, spirits, demons, giants, plants and mud monsters.

People often confuse beasts with monsters, but in fact, these two categories are different. Most beasts are just ordinary creatures without supernatural powers that people can see in daily life, or creatures with only a little supernatural power, and almost all of them have extremely low IQs.

Representative creatures are wolves, bears, eagles, saber-toothed tigers, mammoths and dinosaurs.

Yes, dinosaurs are also beasts.

Most monsters are powerful species with supernatural powers.

For example, wargs, griffins, chicken snakes, minotaurs, gorgons, multi-headed lizards, spider elves, and green-footed dragon snakes are all considered monsters, and monsters cannot be affected by this spell.

"This is a bit of a headache. Weak beasts are easy to die in adventuring life. If an accident really happens, there is almost no way to remedy it, and I don't have any medical ability."

"But if I choose a strong beast, then the meaning of this spell is lost. Is this beast used for fighting or reconnaissance?"

"And I am neither a ranger nor a druid. I am good at hunting creatures, but you ask me to raise creatures..."

"Damn, this spell seems to be useless!"

I didn't think much about it before, but now I find that the two skills given by the Fey Wild are completely useless.

Although Noshier has a level 5 taming skill because of his experience in the Druid Camp, his taming experience is all about appeasing creatures, not cultivating creatures, and the Barbarian's professional skills do not have the effect of amplifying animal companions.

These two skills are not as good as the Red Flame Slash awakened by his own Purgatory Bloodline. At least this move is real damage.

"Well, in that case, let's go back to the beginning."

"Although it's unstable, this is the only way to make use of this skill at present."

"Mercenary Tactics (Creature Edition)."

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