An ordinary fantasy adventure in the continent of Faerun
Chapter 5 Choosing a location
Ding, the adventurer profession has been selected as a barbarian, the main options have been selected, and the character creation begins.
"Give me a name that fits the background, let me see, I got it!"
Name: Noshir Temariti (in the Tiefling race, these two words mean wandering and bravery respectively)
Profession: Barbarian
Barbarians are active in chaotic battles. They can enter a kind of supernatural violent state, let anger drive themselves to gain superhuman strength, physique and resistance. Barbarians can only maintain a violent state for a short time before fully resting, but usually this time is enough for them to defeat the enemy.
Note: Not every member of a tribe in a non-civilized society is a barbarian. Real barbarians are as rare as experienced warriors in the city, and these few barbarians play the role of protectors and battle leaders of their tribesmen.
Life in the wilderness is full of dangers and challenges. They must face hostile tribes, deadly climates and various terrible monsters, and barbarians must rush towards those dangers quickly to protect their tribesmen from threats.
Race: Zariel's Tiefling
Languages: Common, Infernal
Skills: Perception 5, Survival 5 (background skill) | Athletics 6, Intimidation 4 (professional skill)
Attributes:
Strength: 18 (You are born with amazing strength. You can easily accomplish things that are difficult for others to accomplish with just a little effort)
Agility: 16 (You have flexible limbs and are extremely agile. You can easily climb walls and run on rooftops)
Constitution: 18 (To kill an ordinary person, you only need to poke him lightly with a dagger, but I doubt whether the dagger can poke you)
Charm: 14 (You have a good face, but your temperament is even more outstanding)
Intelligence: 14 (You are not a genius who is too outstanding, but you are also two levels higher than ordinary people)
Perception: 16 (You can hear any movement, but your intuition is more accurate than your external senses)
Feats: Alertness, Wanderer, Born to Fly, Toughness (You are born to be Tough, which increases your maximum health by twice your current level, and each time you level up, your maximum health will increase by an additional 2 points)
"Hey, does flying count as an independent feat?"
"And there is another feat, Toughness? Because the strength and constitution attributes are too high?"
He knew the specific effect of this feat, which existed in the original game, but he never chose it. Although it can increase health, health is not important for this game.
No, it cannot be said to be unimportant, but compared with other factors that affect combat effectiveness, health is not important. After all, the number of feats in the game is limited, and the limited opportunity to choose feats must be to choose other more useful feats.
"Forget it, it doesn't matter if I can get it for free. With this specialty, my health points doubled in the early stage, which is quite good in the early stage when it is easy to die suddenly. The most important thing is to get it for free. Everything that can be got for free is good."
[One thing to note is that in this game, even if the health points are zeroed, you will not die immediately, but will enter the so-called serious injury state, falling to the ground and unable to move unless you are assisted or treated by your teammates.
In this process, if your teammates do not help you, the enemy does not choose to continue attacking you, and the battle continues, you will have to go through three full death judgments.
The first judgment is the easiest and can usually be passed, but the next ones will gradually become more difficult, and as long as one death judgment fails, you will die suddenly.
And during this period, if you are attacked by the enemy before receiving treatment from your teammates, you will be automatically judged as dead.
If the enemy thinks you are dead and chooses not to continue attacking you, and you are lucky enough to pass all the judgments, then your injuries will stabilize. Although you still cannot move before receiving treatment, at least you have survived, and you will still be alive and kicking as long as you receive treatment later.
Well, according to a more realistic statement, although you are about to die from a nearly fatal injury, you are still holding on. At this time, if you receive enough treatment to get out of the serious injury state, you will not die, and you can get up and continue to fight.
However, if it comes to that, even if you get up again, it will be easy to fall down again and die suddenly. ]
Liu Angsheng didn't think about it, just thought it was a hidden welfare easter egg, and continued to check the remaining skills.
Barbarian occupation characteristics:
Fury: You enter a supernatural frenzy state with a swift action. In this state, you gain resistance to piercing, slashing, and blunt damage. The degree of damage reduction of resistance is determined by your constitution attribute.
During the frenzy, your strength +4, constitution +4, and after the frenzy ends, you will fall into weakness for a certain period of time (strength -2, constitution -2).
Your physical attack ability is enhanced, and the degree of enhancement is determined by your occupation level and strength attribute.
At the same time, you cannot cast any spells in the berserk state. The duration of berserk is about one minute. You can cast berserk twice a day at your current level.
Unarmored defense: The best defense is to prevent the enemy's attacks from hitting you, and you are proficient in this. The heavy armor will reduce your reaction ability, and when you are not wearing armor, you can dodge melee or ranged attacks by moving slightly. The success rate is related to your agility attribute.
"Hey, the barbarian's skill introduction is different. Strange, is it necessary to make it so realistic?"
Liu Angsheng felt a little confused, but he thought about it carefully. The most important thing about this kind of game similar to running a group is the sense of reality. Although there are fewer game terms, it is impossible to clearly know how the ability is performed, but in fact, it is completely possible for players to slowly experience the difference in the game, and at the same time it can greatly enhance the sense of substitution. Maybe that's what the game company thinks.
Forget it, why think so much, I'm just a gamer, shrugged, and continued to check other introductions.
Background: People from the Wilderness
You grew up in the wilderness, far away from civilization, technology, and the comfort and convenience of urban life. You have witnessed the migration of beasts like a forest, survived storms that city people can't imagine, and felt no one responded within a hundred miles. The loneliness of being alone, the wildness flows freely in your body, and the wilderness is your home.
Initial occupation: Abandoned (level 1)
Ding, you have chosen your general life direction, now please write your life experience in detail.
Where were you born? At what age were you abandoned? In what year of the Valley calendar were you born? How did you survive in the wilderness after being abandoned? What did you learn during this long experience? And why did you choose to be a professional in the end?
Please fill in the information freely or generate it with one click. When the background character reaches 14 years old, the game process will officially begin. During this period, the game character will gain the experience of the previous career according to the character experience you filled in. You can continue to upgrade your adventurer career when the previous career reaches the maximum level. Before that, your adventurer career characteristics will not be activated. (Free filling is recommended, but the experience must be logical, otherwise it will not be accepted)
At the same time, a panoramic map of the main plane of the Toril world, the continent of Faerun, unfolded in front of him.
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