An ordinary fantasy adventure in the continent of Faerun
Chapter 52 Companions
After talking about Plan B, Noshier shook his head uncertainly, and then told Scar about the shortcomings of this plan.
"To be honest, I can't guarantee the success rate of this plan, but if it really succeeds, we can achieve extraordinary results at the lowest cost and the fastest speed."
"But if Plan B is implemented, it means that there can be no mistakes at all."
"If there is a mistake, all enemies hidden in Baldur's Gate will be alerted. At that time, both Plan A and Plan B will fail completely, and it will even affect the subsequent rescue of Eltoril."
Scar also clearly understood the disadvantages of this plan, high risk, high return, but for the cause they are doing, any unnecessary risks must be avoided as much as possible.
Perhaps compared to Plan B, Plan A is more secure, even if it may cause additional casualties, but for the cause they are doing... No, this is not right.
"... What about the last plan? Is there any way for the last plan to avoid the shortcomings of the first two plans?"
"Yes."
Noshier gave an affirmative answer.
"Although it takes some time to lay out, and it won't work as quickly as the first two plans, Plan C is undoubtedly the safest."
"After we sneak into Baldur's Gate, we will temporarily separate our actions."
"As far as I know, many refugees from Eltoril are coming here one after another, and with them come many surviving Eltoril Hell Knights."
Skar suddenly realized something, could it be!
"Skar, I need you to integrate these people and find a way to convince them to join our cause. After all, in Baldur's Gate, we can't do anything big with just the two of us. We must gather more people, and your former colleagues are the most suitable candidates."
That's right, Noshir needs manpower. After all, in the next plan, the number of enemies they have to face is not ordinary. Noshir may face the cult that believes in the three gods of death head-on, or he may accidentally run into a group of vampire spawn that are hunting. He is even more likely to be robbed by a small group of bandits entrenched in the local area.
In the above three situations, except for the last one, the other two cannot be dealt with by Noshir and Scar together. However, the tragedy is that the possibility of encountering each other between the above two is very high.
"Be careful and discern those who are truly capable and determined. They may be the most and most powerful helpers we can find in Baldur's Gate. This task is very important, but I believe you can do it well."
Scar: "I understand. I am still quite confident about this. After all, I was the captain of the Hell Knights of Eltoril before, and I still have this reputation."
"But after I gather them, where should we meet? What are you going to do during this time?"
Noshir: "I will find out the truth and try to find some possible help."
This help is not only intelligence, but also equipment that may be found in the game, possible team members to win over, and any advantages that may be obtained. Noshir must strive for it by taking advantage of the convenience of acting alone.
"I can fly, which is a huge mobility advantage. I will use this advantage to explore the lower and upper towns of Baldur's Gate first, and use the intelligence I have to organize the next action plan. This will not take more than three days."
"As for where to meet up."
Noshir thought for a while, then said to Scar.
"I have lived in Baldur's Gate for a while, and I know that there is a temple in Rivendon that worships the god of suffering, Ilmet."
"That temple is called the Temple of Mercy, and their high priest, Father Logan, is a well-known good man throughout Rivendon, and a devout believer of Ilmet."
"And Ilmet's believers will not refuse anyone's help. Scar, you and the Hell Knights you can win over only need to stay there for three days."
"I have carefully calculated that three days is just enough for us to make hasty preparations."
"During these three days, you need to win over your colleagues as much as possible, and at the same time, don't cause too much turmoil. I will come back to find you after three days."
Skar: "I understand, I will not fail in my mission."
Skar punched the plate armor twice with his right fist and made a promise to Nosir.
Nosir nodded, indicating that he didn't need to do so, just do his best.
After that, the two discussed again for a few more sentences. Noshier felt that there was nothing more to say, so he gave Scar a few words and returned to the tent to rest.
It was not safe in the wilderness, and he had to guard the second half of the night, so he needed to take the time to rest and recover.
Lying on his side on the sleeping bag, Noshier tossed and turned. Unable to sleep, he chose to open the panel again to check if there were any additional information prompts.
Then he really found an unexpected situation.
First of all, the incentive point. Noshier obtained an incentive point called [Walking on the Leader's Road], which filled his originally empty reserve again.
"It should be the incentive reward determined by the panel when Scar took the initiative to swear."
"But compared to the extra incentive point, this is what surprised me more."
In front of Noshier, there was originally only a clear panel, but now there was a relatively simple double image behind it.
Noshier focused his attention on the double image, and then, like switching windows, the simple panel at the back was directly and clearly displayed in front of Noshier.
Name: Scar Chiturugu
Occupation: 10th-level noble knight, 10th-level vengeance paladin
Race: Human male (Elturgard)
Features: Master of Great Weapons, Master of Great Weapon Combat, Master of Defense, Alertness, Master of Combo Attack
Attributes: Strength 16, Agility 14, Constitution 15, Intelligence 11, Perception 15, Charisma 18
Skills: Athletics 5, Persuasion 6
Holy oath: Intimidating rebuke, enemy declaration, tenacious revenge
Holy skills: Holy healing, Holy perception, Blessed body, Guardian aura, Courage aura, Holy slash
Spell slots and spells: 4 first-level spell slots, 3 second-level spell slots, 2 third-level spell slots
1st-level spells: Scourge, Hunter's Mark
2nd-level spells: Hold Person, Phantom Step
3rd-level spells: Haste, Protection from Energy Damage
All the abilities that Scar possesses are tightly listed on this small panel, and the meaning of this panel has been clearly revealed.
"Companion."
Thanks to Chengmo Mieshenfo, Khorne God's Choice, Book Friend 20181017175051940, Endless Sky, Book Friend 20221003110709725, Yunluoshao, and Yuzhizhe Book Friend for their support! Thank you very much!
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