"This metaphor is really simple and rough and easy to understand. This game is like the kind of game that travels through someone's dream, backtracks and replays what he has encountered before, so as to understand and untie the knot... ?”

"...I understood it at first, but when you said it, I didn't understand it again."

"? I never understood. My brain hurts."

"!!! What Bei Bei said makes sense, I understand it!"

"What did the reasoning boss realize, ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh!"

"Cough, sorry, I was typing just now. What Bei Bei said woke me up immediately.

"I was thinking before that the three missionaries in the No. 1 elevator found a large area of ​​fresh blood on the ground on the 20th floor that originated from the elevator room.

"In this case, does it mean that this is the trace of the mission workers of the No. 2 elevator before?

"Elevator No. 2 found dried blood on the ground on the 21st floor, then went up one or two floors, found a sea of ​​blood, and then went down a section to pour out the blood in the elevator.

"If the place they go to for the second time is the 20th floor below the 21st floor, then the problem of the elevator running for the same length of time can be solved.

"From this point of view, the taskers are actually 'creating' the scene in this nightmare; and what's the point of this?

"If you interpret it according to Beibei's words, or the so-called 'role-playing game', if the quest players seem to be participating in the 'main plot', then everything is understandable!

"After the floor button of the elevator is pressed, the floor it goes to is completely random-this is superficial speculation. What if the floor the elevator goes to is determined according to the order of whereabouts of the owner of the nightmare?

"The whereabouts of the nightmare masters are their "main plot" and their road signs, and the floor buttons in the elevator have no effect on the actual floors they go to!

"That is to say, if they actually want to go to floor 12345 in order, then no matter whether they press 54321 or 24531, they will eventually go to floor 12345. And this '12345' is a nightmare The original whereabouts of the owner.

"In other words, the so-called elevator button will be completely random when pressed, but it is actually an illusion that confuses the eyes! Even if they press it casually, the floor they will actually go to will not change, it is 'destined'."

Speaking of this, many viewers suddenly realized, and even Xu Beijin felt that his thoughts had been clarified a lot. Sure enough, it is very helpful to have someone to think and talk with.

In fact, just now, the boy's words also reminded him.

Nightmare is still a data-based game in essence. The so-called "completely random" is still pseudo-random.

Moreover, the logical direction of the nightmare itself must be for the tasker to solve this nightmare. Therefore, what the tasker sees and experiences must have its meaning.

And if it is "completely random", it is difficult to control the actual encounter of the player. From this perspective, the game "Escape from Heaven" is similar to other games in reality.

Based on this logic, everything that missionaries encounter in their nightmares has a purpose, so their experiences so far cannot be "completely random", and there must be some patterns.

And if this rule is applied to the story of the nightmare itself, then people can't help thinking, maybe their experience is also the experience of the owner of the nightmare?

This can also explain why there is that inexplicable and very subtle sense of déjà vu.

However, some viewers also thought of a question: "However, there are already three elevators. Which elevator is going to be the whereabouts of the owner of the nightmare?"

This is indeed a troublesome thing, but Xu Beijin also thought about it just now.

He looked at the rest of the actors on the 16th floor, lowered his voice slightly to ensure that no one could hear him when he spoke, and then answered the question: "I think we should only pay attention to those things that bring a subtle sense of déjà vu. OK.

"That is, for example, the three people in elevator No. 1 threw the little girl, and the three people in elevator No. 2 splashed blood on the ground, etc. This is actually the real core event they experienced, or as the audience just said Yes, 'main plot'.

"The node of the core event is the most important, and it is also really related to the whereabouts of the nightmare owner.

"And those lunatics, the corpses on the ceiling, and the sea of ​​blood seem to be all this nightmare, or this building, some of the horror scenes that come with it, can also be said to be 'side lines', which should not be directly related to the truth of this nightmare .

"In addition, there is another angle that can confirm this point, that is, the actions of mission workers cannot be completely controlled. It may be that the floors they go to are fixed, but there is no one at all for what they do on the floors. will know.

"But the two things mentioned above are not the same.

"When they meet a little girl on the 31st floor, out of rational considerations, they are unlikely to take the little girl with them; and even if they want to take the little girl, maybe the mastermind will arrange that the little girl is not willing to go with them.

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