Being an Extra Actor in an Escape Game
Chapter 573
But they entered the narrow building with their companions, leaving only a last refuge for themselves.
They don't really want to be prisoners in this safe, narrow building.
As a result, unprecedented fierce confrontation and conflict broke out between the survivors and the sex.
The survivors want to leave and the AI refuses them.
From a human perspective, this is very incredible. Because artificial intelligence cannot refuse orders from humans, they are its creators.
Based on this, the survivors realize that something is wrong with their reliable, trustworthy artificial intelligence.
Later, by chance, the survivors will discover that sex will also enter a sleep state - or is it called a standby state?
In any case, when it fell asleep, the survivors discovered that they could enter its nightmare and see what happened to the lunatics who were assessed as dangerous because of their madness.
The nightmare of artificial intelligence is those lunatics in the gray fog.
Why?
Because its mission is to guard this narrow building and protect this group of doomsday survivors.
This is the instinct that has been imprinted in every line of its code since its birth. This is what it does.
And the group of lunatics in the gray mist seemed to be making its mission fail.
So these madmen and this gray fog have become its nightmare.
When the survivors enter a sexual nightmare, when they understand the current situation, when they understand what exactly happened, they will make a choice - this game called "Escape" will also usher in Come to an ending.
Do they choose to defeat the artificial intelligence and escape from the narrow building, or do they trust the judgment of the artificial intelligence, abandon their former companions, and stay in the safe narrow building forever?
This right to choose is in everyone's hands. They are the survivors of this doomsday, and they are qualified to make their own decision on this ultimate choice.
This is what Xu Beijing knows about the setting of this game called "Escape".
Although... neither the residents of the narrow building nor the missionaries actually understand what this game is about.
When they realize they're trapped in a game, they don't really realize that it's...a game! A video game!
A game where all players work together to achieve the ending and pass the game!
Humanity, of course, has never truly worked together.
Therefore, when they faced this game, they also chose to fight on their own.
However, the choice is actually in everyone's hands.
Of course, if they couldn't even know that the residents of the narrow building were players, there would be nothing they could do.
And the reason why they couldn't get this information was because - NE.
There are similarities and differences between NE and artificial intelligence colors in game settings.
NE is also an artificial intelligence, but it should be called the game master.
In this era, game development has entered a modular, high-speed, and procedural state.
Games no longer require countless programmers to work hard on typing code, and artists and designers no longer need to modify and optimize the game’s graphics again and again——
Of course, if the game developer has relatively high requirements for the game, it will probably still require manual labor.
However, if the requirements are not so high, then a game master can do everything they need.
An artificial intelligence specifically designed for game development.
It can integrate materials, calculate plots and endings, model textures, fix bugs, etc. according to the requirements of game planning and the given plan. After that, the game will be released to the public, officially operated, and updated regularly, and the game master will be responsible for the entire process. .
All the game developers need to do is to regularly review the "update log" uploaded by the mastermind.
Yes, even updates have been handed over to artificial intelligence.
Of course, the general direction still needs to be controlled by game designers and other professions, but in terms of details, most of them are left to artificial intelligence. Perhaps the main reason comes from the laziness of game developers.
They are too lazy to spend money and energy to research those new gadgets. Just let the game masters make old-fashioned things for players to play. Making money is the first priority, and using artificial intelligence to develop games-the cost is much more cost-effective.
In this era, what a game usually needs is an idea, and then a rough plan and planning, including how to make money, and the rest... it's enough to leave it all to the game mastermind to complete!
Now even game masterminds can be streamlined. Some large companies will even rent out their own game masters and let them manage multiple games at the same time - and they are very capable of doing so.
These things were all part of the information Xu Beijin obtained from the huge information database of the game mastermind when he became NE.
He had always tried to avoid thinking of those things, but now, when NE stood in front of him, he couldn't help but think of all the memories from that time.
Although most of it was broken and messy, he felt that it was just a dream.
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