Four months had passed since Erik's encounter with the Terrapedes and the Galewings.

The egg he made did hatch, and a young clone he named June birthed. The creature was like all the other ones. Elongated body belonging to a human with dark grey skin, but worm-like head with human features. Of course, June, as any other kid, showed great curiosity about its surroundings.

Like all of Erik's clones, it had the memories and half the abilities of its creator, making it exceptionally intelligent compared to other species on the planet. However, that did not fully satisfy its curiosity about the world and the nature of life.

To him, the memories resembled pictures he saw on TV. Their usefulness was limited to understanding the world around them, engaging in conversation, and learning proper behavior, but he remained childlike.

Erik wasted no time in introducing June to the Galewing's blood, triggering a rapid transformation. With June's new form, they hunted Thaids by the thousands.

The hunts were fruitful. Erik gained a multitude of neural links that increased his strength.

His greatest achievement, however, was reaching level 130 and raising his brain crystal to the B rank on the Ferebitz scale.

While this level of mana alone wasn't sufficient to face some opponents on equal terms, it was a significant improvement.

It allowed Erik to fight for longer periods, and it gave him a stronger foundation for his brain crystal powers.

Besides these achievements, Erik also merged a lot of his brain crystal powers. He sacrificed Telepathy, Solidifying Slime, Aerokinesis, Ice Sword, Target Lock, Bestial Roar, Poisonous Astral Wolf Bite, and Poisonous Mana Darts. In return, he gained Solid Frostwind, Instability, and Astral Wolf.

Solid Frostwind was an amalgamation of three distinct powers: Aerokinesis, Ice Sword, and Solidifying Slime. This blend gave Erik the ability to forge weapons from a hardened slime, each infused with the chilling essence of frost and the dynamic force of wind.

The frost component not only added a substantial boost to the weapon's lethality, but also introduced a slowing effect to its attacks.

These frost-laden, wind-empowered weapons even allowed Erik to attack from a distance.

The Poisonous Astral Wolf Bite represented a different approach. It created the complete form of a Leylarhad, and it resulted from merging Logan's Venomous Mana Darts and the Astral Wolf Bite.

This spectral creature bore the same multifaceted effects as Logan's and The Venomous Astral Wolf Bite's original power, but with an added dimension of physicality.

The Astral Wolf, in its complete form, was not just a visual manifestation, but a living entity depending on Erik's mana. It was capable of executing complex maneuvers and follow orders.

Erik assumed the system took the ability from both powers to materialize something out of mana to make the wolf. That was why the Astral wolf was a complete being, and not just a head, as in the previous version.

Each time the Astral Wolf bared its fangs, it was not just physical damage it inflicted. The venom carried multiple effects, mirroring the complexity and versatility of Logan's abilities. It could induce paralysis, sap strength, or even distort the victim's perception of reality, making it lethal even when the wolf couldn't kill its prey.

During these months, the Astral Wolf had proven to be an invaluable ally in battle, complementing Erik's own abilities and strategies. It fought alongside him and June whenever there was a land fight to make that couldn't be solved by flying.

Their coordinated attacks proved very efficient, leaving their enemies unable to fight back against the three titans.

Instability, among Erik's newly gained powers, was perhaps the most useful in battle. Particularly against humans.

It was a power that delved into the realm of the mind, probing emotions and thoughts. It was not a physical force like Solid Frostwind or the Astral Wolf, but its impact was just as potent, if not more so.

This power granted Erik, among the other things, the ability to manipulate the emotional states of those around him.

He could incite fear in the bravest of warriors, sow doubt in the most confident of minds, or induce false courage that led enemies into reckless actions.

Erik used it to prevent monsters from attacking him when he couldn't immediately deal with them. He used it to push ambushing monsters from coming out of their hiding spots for an easier hunt.

Erik could even sense when a creature was nearby given their feelings, instincts, primal thoughts.

Reading minds was another facet of instability. It was not just about knowing what his enemies were thinking; it was about understanding their strategies, their fears, their strengths, and their weaknesses.

This insight allowed Erik to anticipate attacks, to be always one step ahead, turning his enemies' plans against them.

But perhaps the most effective use of Instability was its ability to instill paralyzing fear in his enemies.

Fear could make even the most formidable foe hesitate, could cloud judgment and slow reactions.

By instilling this fear, Erik could prevent his enemies from attacking at all, giving him the upper hand in any confrontation.

These new powers simplified his hunts by a great deal. With Solid Frostwind, he could take down his prey from a distance or engage them in close combat with his frost-imbued weapons.

The Astral Wolf was an excellent distraction and could deal significant damage on its own. And with Instability, he could control the flow of the battle, manipulating his enemies' emotions and reading their intentions.

Four months of relentless hunting had brought about many changes in Erik. He was stronger now, more capable.

His powers were more refined, and their applications more varied. He had come a long way since his encounter with the Galewings, and he was eager to see how much further he could go.

Erik's endeavors over these months extended beyond his pursuit of power. He dedicated a lot of effort to track down the Thaid responsible for destroying the cargo plane some months prior.

Despite his search throughout the White Desert, the creature remained a ghost, leaving no trace behind.

The chances of its migration to the mountains surfaced in Erik's mind. However, such terrain was the domain of wyverns, and the Thaid's presence there would likely spark a brutal confrontation that would end up changing the landscape. Yet, there were no signs of any recent large-scale battles in the mountainous regions.

The White Desert wasn't small by any means. Sure, the monster could have left for other areas, but it would have been hard not having been spotted by anyone, or no sign of it were left by simply hunting.

This led him to consider a more unsettling theory: the creature's origin might be from the Mur continent.

Known for its dense Thaid population, Mur was separated from their land by a vast ocean, with only Hin's nation acting as a geographical bridge still blocked by water.

The idea of such a gigantic bird crossing over cities unnoticed was perplexing. Hin, though not extensive, was big and populated enough to spot such an anomaly.

Damn, if it wasn't for the Blackguards' presence, that place would have been long destroyed.

<Well. It looks like I will have to visit the Mur continent sooner or later. But for now, let's not be arrogant. No one knows what kind of Thaids are there, and if even Solomon Judd died there, I may risk dying all the same. >

Having no other lead, Erik abandoned the search.

It was Erik's last day in the White Desert. The sun was waning. The vast expanse of white sand, his hunting ground for the past Four months, was bathed in the soft hues of twilight. He stood alone, his gaze sweeping over the familiar terrain one last time.

The White Desert had been a challenging yet rewarding training ground.

Yet, as much as he had grown, the young man knew he couldn't afford to remain there any longer.

The Thaids he had been hunting were strong, but there were deadlier adversaries out there, and the system started needing absurd amounts of mana to level up. To get stronger, he needed to continue pushing his boundaries and search for stronger Thaids.

His gaze turned towards the distant mountains. Their jagged peaks stood silhouetted against the darkening sky. That was his next destination. He knew that stronger Thaids lived there, creatures that would test his new powers and demand even more from him. However, he planned on passing by a city nestled there near the wyverns' nests, Caelora City.

He took one last look at the White Desert, etching its image into his memory. Then, with a resolute expression, he turned towards the tree that served as his house during the past months.

He prepared for the journey, picking everything he deemed useful for the journey. Pots, pans, plants, weapons. Most of that was going to be carried by June.

As night fell, Erik set off, leaving the White Desert behind.

Erik's Status:

_______________________________

[Host Information]

NAME: Erik Romano

AGE:18

POWER LEVEL: 507

SYSTEM LEVEL: 130

EXPERIENCE: 12000/657383.9

DNA POINTS: 25250

HEALTH:11840/11840

MANA:11770/11770

[Attributes]

STRENGTH: 190

INTELLIGENCE: 232

DEXTERITY: 170

ENERGY: 587

Available Attributes points: 0

[Powers]

[Biological Super Computer Powers]

-Brain Crystal Manipulation

Brain Crystal Power Extraction

(Allows the absorption of the brain crystal, making the host able to gain the power contained within. Notice: the DNA must be changed in order to allow the body to use the power. See DNA extraction.)

Brain Crystal power Merging

(Allows to merge two powers birthing a new one. It requires the merging of the DNA to work.)

Brain Crystal Power Analysis

(Allows to analyse the target brain crystal without the need to know the creature.)

- (LOCKED)

- Brain Crystal Power Strengthening

(Allows the gaining of the energy attribute points)

-(LOCKED)

-DNA Manipulation

DNA Extraction

(Allows the absorption of foreign DNA, making the host able to replicate it inside his own body. Notice: Changing the DNA is a slow process, and it is required to use new brain crystal powers.)

DNA Merging

(Allows to merge two DNAs, birthing a new one. Required to accommodate merged powers.)

DNA Analysis

(Allows to analyse the enemy DNA from the distance for a better understanding of the target's stats.)

- (LOCKED)

DNA Strengthening

(Allows the gaining of the Strength, Intelligence, and Dexterity attribute points)

-(LOCKED)

- Analysis

(Gives the host information about his surroundings, plants, creatures, and ores.)

-Brain Information Injector

(It allows the injection of information directly to the brain. Based on touch)

-Device Manipulation

(Allows the Host to manipulate electrical and mana-driven devices. Based on touch.)

[Host's Powers]

FORCE MANIPULATION: Bν1B-RANKED

(Manipulate a mana-driven force to produce powerful shockwaves that can change in intensity, radius, speed, and power. It is also possible to use the power differently as to generate force shields.)

PARALLEL WILLS: Bν1C-RANKED

(Allows the user to passively increase intelligence based on the number of neural links. It also allows the construction of a mana brain that allows independent thoughts and can be used for multiple purposes. )

STRENGTH ENHANCER: Bρ2D-RANKED

(Depending on the amount of mana used, the amount of strength increases)

PLANT MASTER: Bπ1B-RANKED

(Allows to grow and control plant based organism. The usage depends on the plant and the user's will.)

CHAMELEON VEIL: Bπ2C-RANKED

(Allows to turn totally transparent and to project what is behind you, making it almost impossible to be seen. The user can move while using this Brain Crystal power. However, notice that the ripples in light the power creates while moving decrease the power's hiding abilities, increasing the chance of being seen.)

CHIMERIC BIOMETAL SOLDIER: Bο2A-RANKED

(This power allows the user to create a human-worms hybrid with 50% of the user's physical stats. The clones are permanent, but to make them, a lot of mana is necessary; they can't use brain crystal powers. The clone is born from an egg, and it takes a month for them to reach maturity after having hatched two weeks after the eggs were made. Before that, their physical stats are lower than 50% of the original's body. The clones are half as intelligent as the main body, but know everything the main body knows when he created them. They also have several biological abilities.)

EXOSHIELD: Bσ1C-RANKED

(Allow creating a mana exoskeleton.)

SOLID FROSTWIND: Bσ1A-RANKED

(Allow to imbue an item with wind and frost elements. The Wind element is stronger than the frost one and allows control over the element itself. The power allows to create solidified slime weapons.)

INSTABILITY: Bσ1A-RANKED

(Allows to perceive, understand and mess with the emotions of the surrounding targets and to read their minds.)

ASTRAL WOLF: Bσ1B-RANKED

(Create A full-bodied mana wolf with venomous fangs [the venom has various effects.])

[Skills]

Kyokar hand-to-hand style (ADVANCED)

(A military fighting style developed in Frant)

Crypt of the Desert Style (ADVANCED)

(Flyssa fighting style developed by Master Nieminen)

Etrium's sword style (INTERMEDIATE)

(Basic Sword Style developed in Etrium.)

_______________________________

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