bloom america

Chapter 301 3D Game Problems

Chapter 301 3D Game Problems

The development of the GPU is almost completed, and the cloud system is almost there.

As for the blog system, Catherine plans to wait until the cloud system is launched and launch this product simultaneously with the cloud system. So far, many congressmen have come to inquire about the cost of opening a personal website, but personal websites have the disadvantages of personal websites. Wait until

When the legislators find that not many people come to their website, launching a blog at this time will kill two birds with one stone. Before that, even if their blog system was launched, it might not be able to attract them.

After all, a personal website is more attractive than a blog from any point of view!

But who will remember hundreds of personal websites? Even if they have favorites, it is unlikely!

Of course, it was still early days for the blog. Catherine also temporarily wrote the "blog" in her portable notebook, and then began to think about another thing, the imbus game console.

The basic structure of the Nimbus game console has been completed. If it is really going to be released, it will be next month - but Catherine will not do such a stupid thing.

Wave x is still on the rise, so promoting nimbus at this time is simply stupid.

A businessman who does not be his own gravedigger is not a good businessman, but before digging a grave, he must first determine whether the cemetery has squeezed out all its value...

Although nimbus is almost completed, the development of its supporting GPU has not yet begun.

Catherine didn't know what a Nimbus game console equipped with a GPU could do. She could only use the SFC product with a GPU chip that Roberts had concealed for her for comparison.

Catherine suddenly thought of the historical PS game console.

There is no GPU on Sony's PS game console, only a simple GTE co-processor, which only supports some simple vector calculations, and this co-processor cannot even be programmed at all.

The game console that Catherine can compare will have to wait until at least the 21st century. Before the 1990s, Japanese companies used a graphics processing core called ppu (picture-processing-unit). This thing also exists in Catherine's X-wave

among x.

Although with GPU acceleration, the performance of Catherine's game console still cannot catch up, but it can reach at least half of the opponent. If the GPU is powerful enough, it may be able to catch up with the opponent - but the performance of the game console is still limited by the memory.

And so on. The current optical disc transmission speed is only 5, which can be said to be very crude.

It is obviously impossible to make a 3D game like this, but if cartoon rendering is used, it might be possible.

Under the same conditions, cartoon rendering is very resource-saving.

Catherine is evaluating several conditions needed to make such a 3D game.

First of all, sfc supports a maximum memory of 4MB, so the scene cannot be too large or too complex. Then, the textures cannot be too detailed. Another benefit of using cartoon rendering is that it can fill a certain area with a large number of repeated colors.

area without worrying about textures or anything like that.

But there is still a problem, which is also a problem that has been plaguing the development of 3D games since the birth of 3D technology - anti-aliasing.

If anti-aliasing is not possible, the game screen will be very rough.

But if you want your Nimbus game console to be able to catch up with the power of 360,000 polygon processing capabilities per second, it is impossible. Even the 180,000 polygon processing capabilities per second may not be able to catch up.

But Catherine was not reconciled.

Compared with the SFC game consoles that have appeared in history, our own Nimbus game consoles are obviously more powerful. However, such a machine is still far behind the PS console. This is a typical situation of more than the upper, less than the lower.

There is no doubt that my own nimbus will have powerful 3D processing capabilities, and Roberts' technology is not something that can be ignored.

But what to do about sawtooth?

Anti-aliasing?

Just kidding, with the current functions, even if ten machines are added together, they may not have much effect!

The trouble with 3D games is aliasing, and this problem must be solved.

But, what should we do?

Catherine was very confused. I am afraid that people today have not considered this issue. In other words, she seemed to have no reference at all... However, Catherine quickly thought of a trick: make the picture blurry!

Catherine still remembered that in her previous life, she had purchased a PS game console and used a color difference cable. As a result, the picture became very sharp in the end. But then one of the color difference cables broke.

, so she replaced it with an a.v cable.

As a result, although the picture became blurred in the end, the sharp feeling before disappeared, and some of the jaggies that originally appeared were no longer obvious.

In the ps2 era, some people would rather use the s terminal than the sè interface because they didn't like the jagged feeling.

Reducing aliasing by blurring the screen seems to have a miraculous effect, but it also means that the text must be large to be read clearly. If it is too small, it will only be a scam in the end.

But Catherine is currently using only a color difference output interface, and she has no intention of giving up this standard. And if the picture is too blurry, it doesn't seem to be that good.

"Elsa, how do you make the image blurry?" Catherine asked Elsa reluctantly.

"The picture becomes blurry?"

Elsa put down the document in her hand, and then looked at Catherine strangely.

"Uh... I just want to make the picture a little softer. Blurring is the most convenient way."

"Analog signals are attenuated during transmission, so just use inferior wires, right?"

One word awakens the dreamer.

But Catherine is still a little confused. Because there are three poor quality lines, it is difficult to say that the picture can be better if inferior lines are used, because if there is a problem with the three color inputs, the picture may even be bad.

Will be biased towards color.

And in addition to this method, Catherine also thought of "Resident Evil".

This game uses 3D characters and 2D backgrounds. What if you also use this method?

The scene is completely made of 2D pictures, which can save a lot of resources. However, as far as the characters themselves are concerned, they are still extremely rough - this is the only thing that can be done now.

So Catherine had an idea.

Maybe a chip can be used to blur and smooth the output 3D image, while the 2D background is output directly without processing? This seems feasible, but how should such a chip be designed?

Although Catherine was endlessly entangled, she still recorded everything in detail.

Then, Catherine faxed this document to Intel, Apple, and Blizzard Entertainment at the same time.

Catherine gave up her choice again.

"Ah...I'm about to collapse..."

After sending the fax, Catherine did not return to her chair. Instead, she threw herself on the sofa and buried her face in it.

"Kate..." Elsa suddenly said.

"Um?"

"Lying like this doesn't seem to be good for your breasts, right?" Elsa seemed to have wanted to remind Catherine this for a long time.

"A real man with cute big breasts."

"Um?"

"Uh...this is Japanese, which means there are no problems."

Despite saying this, Catherine still sat up.

She looked at her breasts and had to say, they were really tall and tall.

In fact, this is caused by vision. Catherine's waist is very thin, and she looks thin overall, but she is very plump because the big rabbits are highlighted.

Because of these big rabbits, Catherine's movements are often hindered. If it were an ordinary person, such a body with such a big rabbit would definitely have an unstable center of gravity, but Catherine has practiced ballet since she was a child, and her balance is very good.

, so no jokes have been made yet.

"Oh, it's so big that it hinders me every time I lie down." Catherine curled her lips.

But Elsa obviously didn't think so: "I think no matter who it is, I'm afraid they will be envious. Kate, you should be content."

Catherine scratched her head. It was really rare for Elsa to criticize her like this. Do girls really have that much hatred for breasts?

"And even if you don't wear a bra, your breasts can still be so tall and straight, which is really rare." Elsa sat next to Catherine, and then looked at Catherine with extremely envious eyes.

The average European and American cup size is C~D, and Catherine is obviously above the average. Plus she is so beautiful, so she is naturally a beauty in the eyes of many people. It is not surprising that Elsa would be envious - but the person involved seems to

The feeling couldn't be less wonderful.

"Being so old is very hard. My back hurts every day." Catherine curled her lips.

"Because you are so old, it is inevitable that you will be sad." Elsa answered matter-of-factly.

"Then why are you still envious?"

"If I could be that big, it would be worth the pain."

Catherine finally understood why so many women in this world are pursuing breast enlargement, even at the expense of undergoing surgery...

"This is evil! Only poverty is the right way!!"

Catherine yelled unwillingly, she fell into another evil path.

It's rare, but Rebecca seems to be a poor person..." Elsa seemed to have thought of something.

"Why did you think of her?"

"Maybe it's because I've seen her a lot. I see her every day, and she has a child's face." Elsa seemed to be remembering.

"Can you see it every day...?"

It seems that Blizzard is a bit far away from the president's office. Is it when I go to and from get off work every day?

One more update~

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