bloom america
Chapter 657
Because it is still in the design process, it is still impossible to finalize the appearance of the laptop so quickly.
But on the other hand, the mw handheld console has already been designed.[]
At this time, Catherine was playing with the handheld device in her hand.
Facts have proved that in this era of lack of entertainment, you don’t need a masterpiece like “Assassin’s Creed” to make people indulge in games with gusto.
At this time, Catherine was trying out "Super Mario" ported from Xbox.
Because it was transplanted, the current screen of this game is black and white - there is no way to help it, because sed can only display brightness information and cannot realize other colors.
However, this kind of screen looks like a black and white TV, so the real-life effect of this kind of picture is very good - at least compared to the LCD monitors now and in the next ten years, I don't know how many times better.
Even so, such a screen display is crude after all, and it is naturally impossible for a general system. Therefore, the transplanted game can only go through reverse transplantation and various modifications. For example, the "Mario" in front of you
.
Although it is called "Mario", the levels and characters in this game are similar to those of Xbox and NIM.
There are some differences between us.
The characters are highlighted through enhanced grayscale, and the feeling between the lines has also changed.
But this doesn't affect the feel of the game.
The overall shape of the wand game console is a trapezoid with soft curves, narrow at the top and wide at the bottom.
Because this SED screen is only 2.5 centimeters thick, this method can give people a better hand and visual sense.
Although it goes from thick to thin from top to bottom, it also goes from narrow to wide. This design looks very comfortable because of this reason.
The handheld device named "Wand" is made of white matte plastic and feels good in the hand.
Because of the new core relationship, the new controller feels more similar to Xbox and NIM
US game console. However, the menu and confirmation buttons on the game controller were too wide in the middle and were considered inappropriate to be placed there, so they were transplanted to one on each side of the left and right lower corners of the screen, that is, on the controller buttons.
above.
"It's really inconvenient..." Catherine was used to the controller from her previous life. Because of this, she felt that this button mode made her uncomfortable.
"And the empty middle doesn't look good, right? Then add two more buttons in the middle..."
Design two sets of functions and similar buttons one by one.
"I feel a little heavy..." Elsa next to her was also playing, but after playing for a short time, she shook her head and put down the game console.
"Is it heavy?" Catherine picked up the handheld device.
"Maybe it's more suitable for boys..." Elsa sighed for a moment, then shook her head.
"Hey...it's not good if it's too heavy, but if you can put it on your lap, it should feel better." Catherine looked at the back of the machine, but shook her head: "It seems that some major modifications are needed now.
."
However, in terms of the feeling of use, Catherine herself felt that it was very good. Catherine's endurance was very good, which was also reflected at this time. Although she had held the game console in the air for a long time, she did not feel a trace of fatigue.
"Actually, we can release a few more colors..." Catherine looked at it, then pushed open the battery cover of the game, pushed the battery out, and then pulled out the cassette that was pressed by the battery.
"No, changing the game requires such trouble, and the design also needs to be changed." Catherine shook her head. If the design is like this, then changing the game will undoubtedly be a very troublesome thing.
However, this is also a flaw in the design, because during the design, someone discovered that if the game cartridges are replaced like this, various problems will easily occur due to these cartridges. Therefore, when someone pulls out the battery, there is a
Completely turning off the power means.
"Why don't they design a switch?" Catherine rolled her eyes.
"Maybe I forgot... Well...it's really..."
Elsa picked up the scoring report.
Catherine moved closer.
"In this case, it would be inappropriate if something goes wrong, right?"
This is indeed the case.
But is this a design flaw?
"But this is already the best design now." Elsa seemed to see Catherine's dissatisfaction.
"If we redesign it again, it might take half a year or a year..." Catherine muttered, this was indeed unrealistic.
"Is there any way to change the version between cassette sockets?"
"Here are the blueprints."
Catherine took the blueprint.
The position of the cassette socket is the same - of course, because the design of the PCB board has changed beautifully - the problem is that the previous generation of products can directly insert the cassette from the bottom of the machine, but this generation
Product, but it is a model that pokes chrysanthemums and flowers...
"Let's put it below..." Catherine looked at the design drawing. Because it was placed below, the trapezoidal shape of the machine itself had a small recess underneath. This recess was for the convenience of removing and inserting the cassette.
"That might still damage the cassette, right?"
"Just add a switch."
Catherine made slight changes to the design and made some slight modifications to the power cord.
"We can design a buckle here, and then when the cassette is inserted, the buckle inside will be pushed to close the power supply, and when the cassette is removed and inserted, the power supply will be turned on... This should be possible, right?"
Catherine thinks her idea is good.
"But will it malfunction?"
"Uh...it seems like...right?"
This is indeed a problem.
If there is a buckle inside, it will be difficult to repair.
"Can we add a cover to the outside of the cassette?" Elsa looked at the game console.
"How to add it?" Catherine looked at Elsa.
"We connect the power supply to this cover. Only when the cassette is put in and the cover is closed, can the power be turned on. Then when the cover is removed, the machine will be powered off. Is that okay?"
Catherine's eyes lit up: "Well, this design is good, let's tell them like this, these designs need to be modified..." It's a handheld machine, Catherine is quite looking forward to it.
It would be great if a handheld console similar to the historical PSV could be developed.
Of course, if it were Catherine, she probably wouldn't develop psv right away, but would choose ndl first, and then Chi3ds.
Although Nintendo is nothing now, Nintendo in history really has a pair of eyes that are good at discovering the needs of players. In an era of excess performance, it is not advisable to blindly pursue performance. At that time, only those who truly have "games"
Only "sexual" products will become the darling of the market, but at present, it seems that this is not the case.
Performance is what our 34-bit party pursues... At least a 32-bit computer is required, right?
But if it was the era of ndl, it was no longer the performance dominance at that time. Of course Catherine chose the more popular ndl... Catherine did not put down the game console, but changed to a game-that is, herself
electronic pets.
"Phantom Beast Tamer", this was the name of this game when it was finally decided.
To be honest, the name is cheesy and corny.
However, such a name still works very well.
-At least the names are clear at a glance.
When you start to enter the game, you enter a character selection screen. You can choose two characters, one male and one female. Although the customization is not enough, this is the maximum level that can be achieved at present.
After all, the performance of the machine is limited, and the black and white screen cannot perform well.
After selecting a character, the game begins.
This time is the protagonist’s graduation exam, which is also the game’s teaching exam.
Catherine thinks this setting is good and can help players who have just started playing the game. Moreover, the setting can be skipped, so it has no impact on the game.
In the battle, the protagonist commanded a lv30 monster and won the test.
After the protagonist graduates from the Phantom Beast Academy, the first step is to choose his own Phantom Beast.
But at this time, when the academy assigned the protagonist, the fantasy beasts were no longer enough!
(What’s with this sense of déjà vu?) Some ridiculous thoughts appeared in Catherine’s mind.
But fortunately, the subsequent plot seems to be a little different from a certain "Pokemon".
Although there are no ordinary fantasy beasts, there is an unhatched fantasy beast egg. If the protagonist can cultivate it from scratch, it can be done over there.
Of course the players begin to accept it, and then the plot begins with the hatching of the phantom beast egg, and then the player sets the type and name of the phantom beast, and then the plot officially begins.
Although it is said to be a "plot", in fact the plot flow of the whole story is not big.
According to the setting, these "plots" are actually to be put into nim
It can only be completed when using a US game console.
The plot will only be rich and full on the game console, but on the handheld game, this game focuses more on the player's character development. Although there is an adventurous plot, it is not too much.
Catherine played it for a while. The protagonist can take the phantom beast to fight monsters to gain experience, take care of the phantom beast and play games, and go to the hospital when the phantom beast is sick. There are also various interactive designs. Just open the phantom beast.
Just click on the animal training interface.
Catherine adopted a baby dragon, and its strength was good in the early stages, so Catherine took this guy to fight for a try. It was not a teaching battle. This first battle made Catherine feel that this game
The settings are pretty good.
"I'm looking forward to it...if I wait until this handheld console is officially released..."
Of course, that was after the e3 gaming conference...
…
The first update today. I’m so busy writing my thesis... Well, there are two more updates.
(To be continued)
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