bloom america

Chapter 709 Online games and plans

[China] was very independent in its diplomacy at this time. In fact, whether in history or in current reality, it was the Americans who came to visit, and [China] people met each other.

Americans have indeed worked very hard on this, both historically and now.[]

Even in the original history, it was precisely because of this small episode of Nixon taking Premier Zhou's coat that it became the reason for Americans to support Nixon.

In a sense, the historical meeting between Nixon and Chairman Mao in 1972 can be said that the United States truly put down its own dignity and came to talk to China.

In the early 1970s, Americans' ice-breaking journey was indeed a refreshing trend in this Cold War era.

Of course, Catherine does not think that the United States really intends to become brothers with China.

Don't forget, the ground-effect aircraft carrier that the Americans are studying is codenamed "Pacific Star."

Not the Atlantic Star, nor the Indian Ocean Star, but the Pacific Star.

Apart from the Soviet Union, isn’t the biggest enemy of the Americans in the Far East China?

The island chain was aimed at the Soviet Union, but didn't it mean to restrict China?

If it weren't for the intervention of the United States, Taiwan should have been part of China long ago. But now, it has become a barrier to block China.

The so-called island chain is a specific concept first clearly proposed by former Secretary of State Dulles in 1951. The first island chain includes the Japanese Islands, the Ryukyu Islands, Taiwan Island in the middle, the Philippine Islands in the south, and the Greater Sunda Islands.

Islands: The second island chain also starts from the Japanese Islands, passing through the Ogasawara Islands, Volcanic Islands, etc. and extending to the Halmahera Islands.

In the original century, with the disintegration of the Soviet Union, the two island chains no longer had ideological significance, but they were regarded by some as two strategic fronts to curb the development of the Chinese navy into the ocean.

China also regards these two island chains as a thorn in its side and a thorn in its flesh.

You know, after the disintegration of the Soviet Union, the island chain has always existed. The 1990s was one of the most difficult periods for China's development.

Only after 2000, with the occurrence of the 9/11 incident, Americans' strategic focus was placed on the Middle East. How things will develop after that is anyone's guess.

After returning from Washington, Catherine did not continue to care about those "national affairs" but focused her energy on the Internet, and even temporarily put down the original script.

Recently, many children have sent letters to Microsoft, Apple, and even Blizzard, protesting the existence of "Green Dam" and the anti-sinking MI system used in cloud systems.

As a product launched by Microsoft, Green Dam has unexpectedly high sales. With the cloud system version, Green Dam has sold more than one million units so far!

You know, it’s less than a month!

On August 1st, Green Dam sales officially reached 1 million copies, but Blizzard was so excited.

But what followed was the children's protest against the existence of Green Dam.

Green Dam has indeed given parents a lot of peace of mind, but unfortunately, Green Dam's reputation among children is really negative.

No,..., maybe it can be described as an imaginary number...

But at this time, Catherine also realized something slightly.

If video games were allowed to continue like this, wouldn't it be contrary to Catherine's original intention?!

If ten years from now, everyone in this world thinks that video game entertainment is a degenerate leisure sport, then Catherine may even want to die.

That is the so-called self-inflicted evil, and you will die...

It's just that it's not too late to fix the problem now.

Catherine still has plenty of time to make amends.

While ensuring a normal routine for minors, Catherine began to promote the positive aspects of video games.

Especially online games.

Although the profits of online games are not as good as those of stand-alone games, in the future, online games can make a lot of money.

Catherine's slogan is still loud and clear - "Through online game services in Internet services, improve the quality of human life around the world!"

Speaking of which, in Catherine's "Information Revolution", it is also said that "the birth of online games has enriched human life, thereby promoting the progress of global human society. It has also enriched human spiritual and material worlds,

Let the quality of human life be higher and make human life happier."

The first impression on the Internet is very important.

When people are afraid that their cognition has not yet been formed, it is very important to instill this kind of awareness into them at this time to form a good cognition outlook with these people in the future.

To make people realize that online games are as interesting as games like cards, table tennis or football, this is why Catherine is so impatient now.

We need to fundamentally change people’s understanding of video games.

As for Catherine's www.piaotian.comg, this is very necessary.

There is actually another reason for doing this. In Catherine's previous life, the Internet and video games were largely regarded as scourges. Although the situation has improved a lot since entering the old era, before, these

All things are regarded as the enemy by parents.

Especially from 2005 to 2009, this was the era when the Internet developed most rapidly, and at this time, the Internet was also the most severely criticized.

Isn’t the famous sheep calling beasts a product of this era?

The United States is now in a period of rapid development of the Internet. The development of the Internet and television are linked together. Coupled with the economic downturn in the United States, such indoor entertainment has become a kind of strange thing with huge demand.

status.

Catherine spares no effort in the development of online games.

In fact, if it weren't for Catherine, the title of the world's first online game would not have fallen to "Magic World".

In a previous life, the world's first truly online game could be traced back to 1969 - a world without Catherine - when Rick Bromey was known as plato.

(pnognammed-logic-fon-antomatic-teaching-openationo) system compiled an online game called "Space War".

The game is based on the first computer game "Space Fighter" that was born at MIT in 1900. The difference is that it can support remote connection between two people.

Plato is the oldest and most famous distance learning system in history. It was developed by the University of Illinois at Urbana, Illinois, in the late 1960s. Its main function is to provide high-quality education for students with different educational levels.

Quality distance education, which has a huge course program library, can offer hundreds of courses at the same time, and can record the learning progress of each student.

Just because of Catherine's intervention, this software was stillborn before it was even created.

In the era without Catherine, the plato system was very popular, and the most popular games on this system were "uaatan" and "empine". The former is an online game set in "Dungeons and Dragons"

game, the latter is an online game based on "Interstellar Voyage"

Most of these games are written by programmers in their spare time and released for free. They just hope that their games can be recognized by everyone. Of course, there are also some developers who earn income through their games, but usually every hour

It's only a few cents, and it has to be divided among several authors.

Now, in Catherine's case, Dungeons and Dragons has just become a desktop role-playing game.

It's just one of the more outstanding programs in pg.

And "Harry

"O Special" and "Holy Grail War" are also considered to be the more famous things among them.

As for "Magic World", as an online game between the second and third generations, it is indeed the most advanced product now.

In the 1970s, the development of the second generation of online games reached its golden age. Some professional game developers and publishers began to get involved in online games, such as actiuioion, icomeapeay, siennaoneine, stonmfnont-studioo, vingin*intenactiue, ssi

and ts

"All of them have tentatively entered this emerging industry at this stage. They and genie,

Operators such as Nodigy, AOL and Compusenue cooperated to launch the first batch of popular online games.

In this era, the concept of "sustainability" has emerged in online games. The character played by the player can continue to develop in the same world year after year, unlike the games on plato, where he can only play a passing guest.

Catherine's "Magic World" is an upgraded and enhanced version of the second-generation online game. It has visual graphics and looks like a beautiful enjoyment.

The third generation of online games is the emergence of the concept of "large-scale online games" (mmog). Online games no longer rely on a single service provider and service platform to exist, but are directly connected to the Internet, forming a global

Create a unified market.

This concept also exists in "Magic World". When making the game, the designers positioned the game as "this will be an epic-level game." Therefore, in this game, the plot is so rich that it is simply

It’s hard to imagine that this can indeed be called an “epic”...

When the umbrella is closed, it was pinched ...

Now the nails of the entire right hand are dark, and it has been painful for a day. This is barely barely. See if it will be better tomorrow ...!.

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