bloom america
Chapter 945 Trivial things
Chapter 945 Trivial Things
Lisa threw herself on Catherine's sofa.
Catherine drove Lisa with a chocolate bar in her mouth.
Well, I don't know why, but after realizing that she might have a brother or sister, Catherine became interested in chocolate bars.
Well, holding the chocolate bar in her mouth, Catherine felt pretty good.
But Lisa doesn’t know about this yet.
Well, whether my brothers and sisters will be born anyway, they may not even exist...
"Lisa, what's wrong with you?"
Catherine looked at Lisa strangely.
"Um...nothing..."
Lisa scratched her head.
"Probably... maybe it's because I have no inspiration. I've been feeling a little uncomfortable recently... Well, it feels like my art has reached its limit. No matter how little clothes I wear, it will just look like that. If I wear less clothes, then
Even if the entire naked body comes out, that won’t work.”
In short, Lisa has already reached the limit of shedding, and it seems impossible to lower the fabric again.
"I said... Lisa, it seems impossible to sell your clothes, right?"
Catherine complained.
"Would anyone like clothes that can't be worn out at all?"
"Hmph, how is that possible?"
Lisa smiled.
"ha?"
Catherine looked at Lisa strangely.
"My clothes sell well and have great market value."
Catherine obviously didn't believe Lisa's words.
"The so-called clothes don't necessarily have to be worn when going out~"
Elsa added, while Catherine shrugged helplessly.
"Actually, I have always wanted to make clothes that can be worn and also highlight the sexiness and charm of the character..."
"Then you went astray from the beginning!"
After being complained about by two people, Catherine made strong rebuttal!
"What's wrong?"
"Because you have chosen the wrong direction from the beginning. Less and less fabrics cannot reflect the charm of girls at all. They are not dressed to wear clothes with less fabrics." Catherine said: "
But the less fabric the clothes have, the more likely they are to arouse men’s evil delusions and the hostility of female compatriots, and because of traditional ethics, we can only wear such clothes at home.”
"Really? Although it sounds like nonsense, it seems to have some meaning..." Lisa was somewhat deceived by Catherine.
"Hmm..." Catherine picked up another chocolate bar, and then found a piece of paper from her pile of manuscript paper.
"Well, this is good."
Catherine nodded. Although "The Horizon" had been used by herself, the series itself was very good, so Catherine also used it.
This painting by Catherine is the school uniform of the heroine Hellason in "The Horizon" that Catherine drew in her spare time.
Well, one feature of this series is that the girls' school uniforms in this anime are all tights, which completely outline the charm of women.
"That's it!"
Lisa's eyes lit up, and she seemed to feel something.
The lower body of this dress is a pair of tight black stockings (actually just like artificial skin), and then there is a tight dress, which fully shows the curves of the body, and the gloves also have black long sleeves
Gloves.
"Did you design this outfit according to your own look?" Lisa asked.
"No, why do you think so?"
Catherine asked strangely.
This outfit was completely copied from Catherine and she didn't even bother to modify it.
Well, if there is a difference, Catherine started her career in the 18x series in her previous life, so the characters look fleshier.
"Look, these gloves -"
Catherine lowered her head and then looked at the white gloves on her hands.
Well, Catherine basically wears gloves outside.
"I am cosplaying Shokuhou Misaki, and I have nothing to do with Hellaison!" Catherine tried her best to complain.
"Shouhou prays?" Lisa didn't know why.
"Well, forget it if you don't understand~"
Catherine waved her hand.
She didn't want to make things clear either.
But wearing gloves is a cute point, isn’t it?
"Besides, clothing can also increase the visual impact! If you have gloves, wouldn't they be a wonderful temptation?"
Catherine said boldly.
"Have you ever played with gloves on?" Lisa smirked.
"Hey!"
Catherine continued to complain.
"Don't be like Ada and think about everything in that direction!"
Catherine couldn't help it.
"Okay, okay. But this dress gave me a lot of inspiration. I used to think tights were good, well, it seems like I have really good taste..."
Lisa seemed to be inspired again.
"Tights can outline a girl's figure without feeling exposed, but the clothes themselves give people a different, wonderful impact... This is indeed a very good choice."
Lisa squinted at Catherine and wanted to help Catherine get some clothes.
(Strange, what's going on with this feeling of anticipation... What's going on with this strange illusion?)
However...Catherine doesn't hate the costume design of "On the Horizon". Maybe it would be good if she could cosplay...
…
"I finally found it!"
Hayfrick shouted excitedly and happily to Jenny.
"Have you found anything about the ancient creatures?"
Lisa really didn't expect that Hayfrick could actually make a discovery.
"Two organisms, these two organisms have given me huge revelations. I guess that our research is likely to be related to this aspect. These two organisms are likely to be the original sources of the mysterious protein."
Hayfrick is laughing.
Then, he took out two photos of ancient fossils.
"What is this?"
Jenny looked at the picture strangely.
"The sun goddess snail and the mantis worm."
"Sun Goddess Snail...?"
Jenny doesn't know anything about paleontology.
"The Sun Goddess Snail is a strange creature with a wheel-shaped nervous system, between invertebrates and semi-vertebrates. The wheel-shaped nervous system has no nerve center, which means that the body and nerves of this animal are separated.**
After tissue necrosis, the whorl nerve will continue to survive, and the 'Sun Goddess Snail' is a hermaphrodite and does not need to mate. The new life produced will replace the dead body outside the body.
Although this characteristic limits its number, as long as the living environment allows, its wheel-like nerves and mesh-like cell structure will continue to multiply in the shell forever, unless it can be whole
Eat it ground and digest it completely with gastric juice, otherwise it can still survive as long as part of the nerve network is left... Well, according to my speculation, that's probably it..."
"There is such a magical life!"
Is there really such a magical existence in this world?
"'The mantis worm' is a strange creature with reticular nerves, between invertebrate and semi-vertebrate, and has a protective shell similar to that of the "Sun Goddess Snail". The hard shell is formed by the secretions in its body. In nature, there are no natural enemies. Unless it can be eaten whole and completely digested with gastric juice, it can still survive as long as a part of its nerve network is left. Its final extinction is the same as that of those huge insects. It’s due to a dramatic change in the oxygen content in the atmosphere. This is completely similar to my previous guess!”
Indeed, from the beginning, Hayfrick believed that the gene in Catherine's body disappeared for this reason, and the oxygen content in the air dropped significantly, which led to a series of subsequent events.
"The ancestors of this kind of mantis can be traced back to the Cambrian period hundreds of millions of years ago. When invertebrates originated, other animals except insects were still in low-level evolutionary stages. The original form, with its tenacious vitality, escaped countless earth-shaking species destruction and survived until the Triassic Period tens of millions of years ago. It has gradually evolved into the largest insect ever. But it seems very It’s a pity that this creature was defeated by nature.”
Hayfrick stood up as he spoke: "We still have a chance, we can change everything! Now, the world has changed because of us! We are capable of anything now! We can do anything now!"
"Uh... Mr. Hayfrick, may I ask, does this kind of life have anything in common with the genes we have in Mr. Smith now?"
Hayfrick nodded: "I guess this ability should originate from a subspecies or variant of the Sun Goddess Snail or Mantis Longworm. This subspecies has more magical functions, and the other party is even more powerful when evolving. In the front, but unfortunately, in the end, this kind of life suffered a disaster in the end... If the other party would not become extinct, maybe the earth's life system would have undergone tremendous changes..."
Hayfrick went further and further down the wrong path, his research began to run counter to the facts, and everything changed...
…
After Lisa thought about her new work, she went to study this magical new clothes, while Catherine seized the time and prepared to figure out the regulations of the game engine, and as a reference, it was udk.
Every game has its own engine, but there are not many engines that can really be recognized by others and become a standard. Looking at the development process of more than nine years, we can see that the biggest driving force of the engine comes from 3D games, especially 3D shooting game. Although 2D engines like Infinity also have a long history, from the "Baldur's Gate" series to "Planescape: Torment", "Icewind Dale" dale) until "Icewind Dale 2" to be released this summer, but its scope of application is limited to "Dungeons and Dragons" style role-playing games, including the highly anticipated "Neverwinter Nights" The Aurora engines used have very special purposes and are difficult to promote the development of the entire engine technology. This is why engines for sports simulation games, flight simulation games and real-time strategy games rarely enter the authorized market. For this reason, even if developers use third-party engines, it is difficult to obtain ideal results. "Star Wars: Galactic Battlefield" (star www.jtxsk.comd) produced using the "Age of Empires" engine is one of the best example.
The full name of udk is the-unreal-development-kit, which translated into Chinese is the Unreal Engine scene development toolset.
The R&D company of udk is the American company Epic, and Unreal Tournament, which is also one of the 21st century WCG projects, is a game developed by the other party.
The udk editor is released to the outside world free of charge. It does not include the program part. Programming requires additional authorization.
If someone uses udk to develop a game and sell it, he needs to purchase the license from the official. The setting of this system is that selling one game corresponds to one license. If you want to develop 10 games, you need to buy 10 sets.
There are many games developed using udk, which is why Catherine chose the udk development model.
Mission of Glory, Lord of the Battlefield, Mass Effect, Alice's Return of Madness, Hunt: Demon's Forge, Global Mission, etc., are all developed by udk.
Developing games often requires a game engine.
For example, someone made a 3D flower model, but how to render it is very unrealistic if you write the code from scratch. The game engine has written it for these people, so they can just use it. The lighting system and various lighting parameters are very complicated.
.However, developing basic things like games is very time-consuming, so it is most convenient to just use the interfaces made by others and use them directly.
Gates also took a fancy to this, so he thought of making a game engine.
For example, it is unrealistic to develop a dynamic system from scratch. What to do? udk provides a very popular dynamic system, which is very stable. Users only need to specify the weight and other attributes of the model to use it.
It has become inevitable to need a game engine to develop games. As for which engine to use, it depends on how much money we have in our pockets. If we invest tens of millions in a game, we must use the best engine. In the 21st century, udk is in the game
It is the leader in the engine field, and masterpieces in all industries are generally developed by udk.
Many companies do not use udk because their own companies develop game engines and invest a lot of manpower and material resources. For example, Ubisoft, which we are familiar with, develops its own game engines.
Many Japanese companies do not need udk. For example, for some small games, using udk is like comparing an elephant to an ant, and they do not require such a powerful engine.
The code written by our own company is less versatile and single. For example, we only need one kind of lighting in our game. It is impossible to write 10 lighting attributes when developing the code. This is the most direct way. If the code developed by ourselves is not other
If the company comes to use it, it can only use this light. There is no other option.
The reason why udk is used by so many companies is that it has a large amount of basic code preset. These things can be used immediately. This means that it is more versatile.
However, udk does not contain source code.
But as Catherine told Gates, this is a castration, and then castration thing.
This system only contains all the tools for developing games based on the Unreal Engine 3 engine, and at most it only comes with a few original middleware Unreal development plug-ins.
But this is enough.
And the most important thing is that udk is licensed for free for teaching and non-commercial use, so at this time, Catherine can fully utilize the advantages of udk to develop.
Engine is not a mysterious thing. Whether it is a 2D game or a 3D game, whether it is a role-playing game, a real-time strategy game, an adventure puzzle game or an action shooting game, even a small game with only 1 megabyte, there is such a period.
Code that plays a controlling role. After continuous evolution,
Today's game engine has developed into a complex system composed of multiple subsystems, from modeling, animation to light and shadow, particle effects, from physics system, collision detection to file management, network features, as well as professional editing tools and
Plug-ins cover almost all important aspects of the development process.
The engine is equivalent to the framework of the game. After the framework is laid, level designers, modelers, and animators only need to fill in the content. Therefore, in the development process of 3D games, engine production often takes up a lot of time.
Time, it took more than four years for the max-fx engine of "Max Payne" to go from the initial prototype to the final product, lithte
The development of the ch engine took a total of five years and cost 7 million US dollars. Jason Hall, the boss of Monolith Company (the developer of the lithtech engine), even said with regret: "If I had realized that making my own engine would require
If we pay such a high price, it is impossible for us to do such a stupid thing. No one can predict what the market will be like in five years."
It is precisely out of the three considerations of saving costs, shortening the cycle and reducing risks that in the 21st century more and more developers tend to use third-party ready-made engines to make their own games, and a huge engine licensing market has been formed.
The biggest beneficiaries are major online game companies, and online games developed through third-party engines have benefited hugely. However, with the rapid changes in the market, the cost of developing online games with third-party engines is also getting higher and higher. Therefore, game engine development
Developers began to rack their brains to design an engine that can greatly save development costs and cycles. It was not until 2010 that the masterpiece dragona developed by the zerodin engine attracted the attention of major game industry giants, because it was only then that they discovered that the masterpiece can also be used
Developed in such a short time at such a low cost.
…
The third update is completed, 1.5k words~
Drifting about on the train, spurting blood.
I'm a little dissatisfied with the last 2k, so I'm going to revise it...
!#
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