Blue Sword

Chapter 574 Mobile Battlefield

Ask sat outside the church and watched the workers urgently repairing the damaged buildings around them, all caused by the last change in the ectoplasm tree.

After careful calculation, all members will soon be able to achieve the staged achievement of "defining the rules", and everything is within his step-by-step plan.

The corresponding laws for Hilda, Sheila and Paige are "extinction", "natural disaster" and "death" respectively. Similar to their ominous names, these law skills are mainly geared towards dealing damage.

"Extinction" prefers normal and stable output, "Natural Disaster" is a large-scale AOE, and "Death" is more specialized in short-term bursts of DPS.

Therefore, these three girls will become the team's output in the new era.

For Medea and Nora, the corresponding laws are "manipulation" and "evolution".

Both are biased toward assistive control. However, "manipulation" is equivalent to adding debuffs to the enemy, while "evolution" is adding buffs to one's own people.

Then there are Mier and Mia, a duo of underage girls whose laws are "Destiny" and "Black Hole" respectively.

Their role in the team is to provide support. "Destiny" is good at large-scale transformation of the battlefield, adding favorable conditions for us or unfavorable conditions for the enemy; "Black Hole" is used for teleportation movement, which can easily support teammates throughout the field or surprise and attack the enemy.

Finally, there are Eleanor and Asker themselves, and the laws they master are "will" and "war".

The law of "will" is probably the only one in the entire team that does not belong to the "rare law" nor the "composite law". It is far inferior to the four super-high ordinary laws. However, due to the existence of the Unyielding Holy Sword, this law can appropriately increase the range, duration and power of the Holy Sword in all directions.

So Eleanor can definitely become a super tank. When the enemy's attack comes, first use the Will Arming Skill to unfold the light curtain, and then "pop" to add a holy sword state, thus obtaining an indestructible Iron Curtain of Will.

It can be regarded as taking the defensive function to the extreme.

As for Asker's own "war" law, it is the weakest of the four super-high laws. It is so-called "weak" because it is mixed but not refined. The concepts of arming, ambush, plunder, and subsequent rebellion and decisive battles include auxiliary, output, and control, which can be regarded as part of all functions.

But in terms of assistance, it cannot compare to "evolution", control cannot compare to "manipulation", and output is even worse than "death". This kind of rule that is good at everything but specializes in nothing corresponds to the most suitable role of the extraordinary person in the team. We have a professional title called "leadership".

Ah, after they all reach the threshold of demigods, maybe in the final Bronze Dragon battle, I can direct the whole process from behind and let them help me solve all the problems from the front.

Ask was thinking happily, and then he saw Sheila and Mia coming out of the cathedral in front, turning around and entering another chapel with great interest, as if they were believers visiting the Lateran Palace for the first time.

On the other side, in the script.

Nora carefully manipulated the spirit body and possessed it to invade the locking device of the gate.

As a result, these devices seemed to suddenly have spirituality and life. The thick door bolts opened automatically, the twist locks automatically turned to the corresponding positions, and the lock springs automatically bounced.

After all the settings are unlocked, a small crack is revealed in the gate. The spirit body quickly floated in through the gap, and then the gate quickly closed.

Inside is a spacious hall. Compared to the facility that houses the Tree of Origin, this hall is not very high, but the area is unusually large.

There was a figure standing in the center, which seemed to be a dead knight. The body stood silently holding a sword. Countless bullets, swords, spears and axes pierced through its armor like hedgehogs.

Nora did not rashly control the spirit body to move forward, but found the corresponding information on the shelf next to it.

Deterrence Level: R3-Keter

Mobile battlefield.

All requests for entry must be approved by the Cardinal and above.

The mobile battlefield is the remnant of a law of war demigod who died. It has the appearance of a fallen knight, with traces of gunpowder blasts, sword penetration wounds, and spear and ax contusions on the armor.

It was confirmed through X-rays that the flesh inside the armor had also suffered corresponding injuries from the attack that caused these scars. The cause of the demigod's death has not yet been confirmed.

The location and time of discovery is [Data erased].

Centered on the knight himself, within a radius of 10-27 meters (variable, and gradually increasing periodically), there are permanent changes in the laws of war, which cannot be offset by anti-magic magnetic fields.

Any foreign creature, spirit body or even mental body that enters the scope of the mutation will encounter any of the following random mutation phenomena:

1. The weakening or even loss of one's own abilities, including but not limited to "sequence abilities", "law skills", "own unique attributes and functions", etc.

2. It is found that the knight's figure has disappeared and cannot be observed and searched by any means; after the phenomenon ends, the knight's body will appear in the same place, and it cannot be confirmed whether it left the place before or used some means to block observation.

3. Encounter special attacks from unknown sources, including but not limited to weapon damage, ability damage and environmental damage.

4. Part of one's own structure is out of control and destroyed, such as the hands suddenly lose control and try to strangle oneself, the sequence ability suddenly activates and attempts to harm oneself, etc.

5. Unable to leave the scope of the mutation, and other than attacking the knight's corpse, unable to perform any non-war actions.

………………

The spirit body controlled by Nora was concentrating on reading the information when it suddenly heard a creaking and rubbing sound coming from behind.

For a moment, she was so frightened that she turned around quickly, only to see that the knight's corpse had turned towards her spirit body at some point.

Almost at the same time, Nora suddenly realized that her "spiritual body" ability seemed to be weakened.

Then, a large number of spirits emerged from the corners of the room and began to try to attack the spirits controlled by Nora.

Nora quickly maneuvered it to avoid it, but there were too many of them, and soon the poor spirit was torn apart by other spirits. With its own annihilation, Nora also lost her view of the room.

Nora:………………

Based on her understanding of Ask's laws of war, she had already guessed that the other party had "robbed" her spiritual ability.

So Nora could only summon a spirit body again, then follow the original route to the room with the steel gate again, and lock all the door bolts and locks.

After doing this, she silently noted the door's location in the corridor.

Well, there is a dead end behind this door, and it is extremely dangerous.

After completing part of the map in her mind, Nora continued to control the spirit body and turned to the door next to the corridor to explore.

Behind the second ajar door is a straight corridor. The walls are made of some kind of silver-white shiny metal plate, with almost no traces of welding, as if the entire corridor was poured at once.

At the end of the corridor, there is still a huge metal gate, but the material seems to be made of silver-white shiny metal, the same as the surrounding walls.

The gate is etched with two lines of large characters using the same font size and font as the one next door:

Deterrence Level: R3-Keter

Puppet theater.

Thanks to Damocles52 for the 100 coins~

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