Build a game empire from scratch

Chapter 1185 Two Extremes

It has been three hours since the [Cradle Project] Demo went online.

"Dragon Knight" still firmly occupies the top spot.

It doesn't have the erotic scenes full of benefits and the exciting experience of being killed at any time like "The Succubus Prison", nor does it have the weird visual style of another world in "Death Abyss", nor is it as popular as "Earthfire" , explosive player confrontation.

But it can still suppress them and occupy the first place.

And there is only one reason:

Their team’s production capacity is really explosive!

The core members of the "Dragon Knight" development team are all uncles over 35 years old.

Due to the turmoil in the game industry caused by Yunmeng, they, as an older group, were the first to be eliminated from the workplace.

Since then, some of them have been struggling to find jobs, while others have resigned themselves to driving taxis and delivering food, with all their skills and experience useless.

——The game industry was laying off employees all the time, and many companies were struggling to survive. How could they still recruit people casually?

As a result, their income dropped drastically, their bodies worked hard all day long, and their hearts were depressed.

There is nothing more frustrating than this in middle age.

So when the [Module Sharing Platform] was officially launched, before others could confirm that it could make money, they put aside what they were doing and chose to risk everything and take another gamble.

Not only do they want to regain their previous identity and personal respect, but they also want to fight for it!

They want to prove that although they are indeed older, their experience and abilities can more than make up for their lack of energy.

Even going one step further - even if they are going to explode, they will not lose to anyone!

Age is by no means their weakness!

Therefore, this team composed of frustrated middle-aged people has been very life-threatening since its establishment, and liver failure is simply a common occurrence.

Because the competition is so fierce.

There are countless people with good ideas around the world, and even players are constantly coming up with all kinds of amazing ideas.

In this case, you either have an idea that can amaze everyone and can be implemented perfectly, or you have to be one step ahead of everyone, implement the hottest ideas and needs in the player circle, and be the first to meet the needs of players.

The former is too difficult.

And to be honest, if they really have this ability, even if they are older, they will not be easily given up by the company...

So, they chose the latter.

Explosive! Explosive! Explode your liver with all your strength!

Anyway, we are all lying in bed, working hard in the virtual world. How can working overtime compare to the hardship of moving and delivering food?

The liver is finished!

After they later made money [on the module sharing platform], the members they recruited were all peers in the industry who were similar in age and had a sense of crisis, so this "corporate culture" continued smoothly.

This results in their efficiency always being explosive!

As soon as [Project Cradle] started, they immediately suspended all previous projects and focused all their energy on the new project "Dragon Knight".

Thanks to their concerted efforts and crazy enthusiasm, the content density of "Dragon Knight" is quite explosive.

Xia Yi still thinks that the entire "Dragon Knight" demo only consists of that small mountain village!

After all, there are so many tasks and there is a lot of playable content.

But in fact, the area opened by the "Dragon Knight" Demo includes two mountain villages, three ruins and a small town, with more than 260 tasks!

According to the rough estimate of the development team, just completing all the tasks in this demo will take at least a hundred hours!

The only thing to play is to have a large amount of food! It allows players to have countless things to do in the game, and they can gain something at every step, which is full of positive feedback.

After the player completes the hunt and meets the baby dragon, the baby dragon itself will bring a series of new dragon-raising tasks including [daily] and [combat].

As for how to make Lolilong’s character lovable?

This is not a problem at all.

This team is full of uncles, and more than half of them are dads!

They don’t have to have too much experience in raising children. They are very familiar with the behavior, demeanor, and way of speaking of children that are lovable.

Even when the baby dragon transforms, players can provide some suggestions to help the baby dragon change into the way they like.

Finally, after releasing the demo, other teams were nervously waiting for players’ feedback, but they... were still furious!

Because they plan to launch another hot update in three days to blow away all competitors!

It is impossible to wait.

When the opportunity comes, every minute and every second is very important!

*

Compared with them, the developers of the games Super Tomato is trying out are on the other extreme.

Because they are a group of underage developers.

Even saying he is underage is a bit of an exaggeration.

The oldest member among them is only in the second grade of junior high school, and the main members are primary school students.

——Their parents will only help with work such as connecting with Yunmeng, identity verification, and registration for online collection activities, and will not be involved in their game development.

Because of their outrageous and outrageous ages, they are quite famous online.

But other than that, their works are not very outstanding - Super Tomato has also experienced the modules they have made before, and I feel that there are some new ideas, but they are not systematic and always give people a scattered and immature feeling. feel.

Try it at most, and you will soon get tired of it.

Of course, for a group of primary school students, it is already very beneficial and powerful for a group of primary school students to not be pressured by their parents to study and do homework, but to have the time and ability to learn module production and successfully create and release the module.

In the player circle, even players in their 40s and 50s will respectfully call them "Kid Brother".

With this reputation, even if their works are immature, as long as they choose to publish them for a fee, they will undoubtedly make a lot of money, and a wave of wealth and freedom is not a bad idea.

But what is even more admirable is that both themselves and their parents have unanimously chosen to give up this opportunity to make a fortune and let the matter of "developing modules" remain at the level of their hobby.

This also makes players like this group of kids even more.

It is precisely because of this good impression that Super Tomato skipped the most popular games to try their works.

Although for children, this time may be relatively short - their main job is to study, and the demo they make in their spare time may be even more incomplete than the previous module.

But Super Tomato is still willing to try it.

"No one can say whether the children will have any magical ideas."

"What if they do something magical this time?"

Super Tomato explained to water friends.

Half an hour into the game, he realized:

That "just in case" may really happen.

Kids, no, it’s the [Children’s Brother Development Team], who really came up with a gameplay that surprised Super Tomato——

Origami.

The name of their game is: "Origami Kingdom". (End of chapter)

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