Lin You's influence remained the same as before. As soon as this news was posted, the topic of discussion among netizens immediately changed.

"Biplane propeller fighter jet? Isn't that what it was a hundred years ago?"

"It's about how much it takes to be a boss."

"[Sky Player Gathering], what do you mean? Are you going to fly an old plane to the sky together? The update of Night City? Or the Paradise?"

"Internal testing of two new games?! Cowhide! High yield like a sow!"

...

Lin You's live preview not only shocked the netizens, Qin Songyun and Fan Rui were also shocked.

Within almost two minutes, the two of them sent text messages to Lin You one after another——

"Boss, did you make another game yourself? Anyway, it must not be "Battlefield"? We just started making "Battlefield" this week!"

"?"

The previous text message was sent by Fan Rui, expressing his confusion as tactfully as possible.

The question mark behind was sent by Qin Songyun, expressing his confusion simply and directly.

Lin You simply pulled a three-person voice group chat.

"Don't worry, these two beta games do not include "Battlefield"."

"That's good, that's good." Fan Rui immediately breathed a sigh of relief, "But boss, when did you quietly make a game? What kind of theme?"

Lin You didn't answer this question, but continued the previous sentence: "But "Battlefield" will indeed be closed beta soon."

"!!!"

"???"

"We've only been doing it for a week!"

"How fast is 'soon'? The game has only set up a framework now!"

"One or two weeks, no matter how fast you can only make a semi-finished product!"

"We can't sell a semi-finished product, can we?"

The two tried to dissuade Lin You from giving up this idea—the lessons learned from NetDragon's "Raging Flames 3" are still in sight!

But this time, Lin You really planned to sell a half-finished product.

But he didn't go on directly, but asked instead: "After developing this week, have you encountered any difficult development content?"

Qin Songyun and Fan Rui thought for a while.

map design?

There is no pressure at all. The materials and development tools accumulated in the previous two games are too rich.

Combat system?

more non-existent.

Compared with "League of Assassins" which requires time-stopping, "John Wick" requires premonitions, one of which requires consideration of special ballistics, and the other requires consideration of combat rhythm. The combat system of "Battlefield" is so simple that it explodes.

Highlight one by one "chug chug".

That is to say, adding a mechanism of breathing back to blood after leaving the battle, and supplementing the mechanism of medical kits and saving lives, it is still not difficult to say.

Even vehicle combat, because of the data and experience accumulated in the previous two games, the development is very smooth.

So, music?

According to what Lin You emphasized at the beginning, the core of the production of "Battlefield" is to highlight two points: [tragic] and [cruel].

To achieve this, not only the battle rhythm is very important, but also the soundtrack is the top priority.

But still the same sentence, Yunmeng's accumulation is too rich.

The soundtrack team has already been working together.

From the beginning of "Bright Yu", Yunmeng has attached great importance to the composition of various types of work, and her soundtrack team has never relaxed, regardless of talent or copyright reserve.

Since the game style and tone of the soundtrack of "Battlefield" were determined, the soundtrack team has been extremely productive, and even in the entire game development team, they are the fastest-growing department.

Of course, this part cannot be difficult.

So after counting and counting, it seems that there are only guns.

Even the trouble with firearms is not difficult, but time-consuming.

There is no difficulty in simply making firearms, and the same reason is repeated again - Yunmeng has already done a lot of accumulation.

Just a few days ago, players found a hidden easter egg in Night City - [Gun Museum].

There are a large number of firearms from ancient times to modern times. In this museum, you can almost see the entire history of firearms development.

The weapons needed for "Battlefield" are nothing more than copying and pasting firearms that match the age, and slightly changing the appearance.

But such a simple and rough handling is far from enough.

The reason is that "Battlefield" is completely different from "League of Assassins" and "John Wick", and its core lies in "player confrontation".

If we talk about the fun of the former, it is more about "plot experience", "exploration and adventure" and "open world".

Then "Battlefield" is pure "confrontation" and "competition", and victory is the key driving force.

The requirements for "fairness" are much higher than the previous two, and it is necessary to ensure that the competition between the two sides is as fair as possible.

And firearms are a key factor in the balance between left and right.

This determines that the power of firearms in reality cannot be directly copied.

Otherwise, individual firearms will almost inevitably become the only choice, while a large number of other firearms will be permanently sidelined by players due to the difference in strength.

In order to be as fair as possible, Yunmeng needs to conduct detailed tests and adjustments on the numerical performance of firearms, and even sacrifice a certain degree of authenticity for this.

——Of course, the basic intuitive logic must be followed.

Thinking of this, Qin Songyun and Fan Rui suddenly understood what Lin You was thinking——

"What does Boss mean, let the players participate and adjust the weapons based on the player's feedback?"

Isn't this asking players to help them work? Fan Rui thought.

"Damage value, range and rate of fire, terrain points, prop effects, and even the toughness of a wire rope..." Lin You added for them, "A lot of content requires a lot of adjustments."

"A long-running competitive-themed game, the requirements for details are almost demanding."

"If we want to be as perfect as possible, we have two options. One is to spend a whole year doing fine tuning and testing. The second is to let players participate in advance. Based on the massive game data and player Feedback, fine-tuning while making. The disadvantage is that it will be more laborious, and the advantage is that the time will be greatly shortened.”

——Isn't this still letting the players work? Fan Rui blinked, wisely, he didn't say anything.

Lin You continued to talk about his plan: "This is called the [Early Access Edition]. Players will first purchase the preemptive version of the game and obtain priority access to enter the game."

"However, the game is not yet finished, and it is easy to encounter unsatisfactory places. There are frequent updates and changes. The game experience at the beginning may not be so perfect... Considering this factor, we will give you the preemptive version of the game. Some discounts on prices."

"Well, I have to think of a nice way to say it. What do you guys think of [being personally involved in the development of the game]?"

To help test the game, do you have to pay first?

Qin Songyun was also taken aback, and then said a little uncertainly: "This is... let the players pay to work?"

"Ah?" Lin You, who was talking vigorously, was stuck by Qin Songyun's sudden complaint, and the words that followed were choked in his throat.

After hesitating for a while, he still insisted: "How can you say that! Playing the new game half a year early! What a great thing! They have to thank us!"

"That's it, hang up first, and let's talk about the rest after going to work!"

Without giving them any more time to ask questions, Lin You hung up the call neatly.

This is obviously to allow players to play the game earlier, not only earlier, but also cheaper. This kind of good thing that has the best of both worlds, why are they saying that I am cheating players?

Is it plausible? !

Besides, it's not really about selling semi-finished games for players!

For the next whole week, Lin You will devote as much time as possible to the production of the game other than collecting sensory data, and Xiaomeng will also join in and provide assistance.

Lin You also plans to make targeted adjustments to the way the game is made:

Two groups of people were drawn out to make two single-player campaigns and serve as teaching levels.

Then four groups of people were separated to make and refine battle maps full-time, with one map for each group, adding up to four battlefields in total.

Then divide into two groups to make firearms, and two groups to make vehicles.

Finally, there is a group of core talents who are in charge of coordinating and ensuring that all the work is on the right path, and will not make a bunch of puzzles but find that they cannot be put together.

——As a matter of fact, with Qin Songyun and Fan Rui, two veterans watching, Lin You would also frequently watch the development progress of the game. It is basically impossible for this kind of thing to happen.

According to this plan, when the early access version of "Battlefield" is released, when players log in, they will see a basically complete game.

The content that can be played at most will be a bit small-there are only four options on the battlefield, and the number of firearms is not rich enough.

At most, plus the map side selection and the difficulty of offense and defense of both sides in the battle, there will be some extremely subtle unfairness.

But this will not seriously affect the players' fighting fun.

And with the passage of time, the number of firearms and battle maps will continue to enrich, and even single-player battles and numerical balance will continue to increase and improve.

In this way, players will have fresh content to play every week, and even Lin You has a lot of creative ways to play, waiting to be made for players to play.

When the game is complete and officially released, the "National War" system will be launched, so that everything will be completely in order.

And the more game data and player feedback there is, the sooner the game will be officially released.

Players get to play the game earlier, and the development team completes the game faster, all of which are good things.

Only himself, because the early access version will give players extra discounts, and he is destined to make a lot of less money.

Considering the popularity of Yunmeng's new game, the proportion of players who are willing to buy the early access version of the game must be very exaggerated, even more than 80% or even 90% of the intended players.

According to Lin You's plan, the original price is 500 yuan as before, and the early access version is 150 yuan cheaper, which is equivalent to a 30% discount for the game!

What a shame!

The second is later.

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