Yelang is not alone.

There are also many anchors and countless players who have fallen into a similar confusion as him.

One by one, they stood beside a pile of animal feces or a few hoof prints and doubted life.

But Ah Hu, who logged into this lake area at the same time as them, had already completed the guiding task early.

At the same distance, with the same new pistol, Ah Hu shot at it, and the white-tailed deer was fatally injured in an instant, began to bleed profusely, fell to the ground and died within a few steps.

The result is completely different!

There is only one reason for all this——

Ah Hu hit his chest, not his head.

When hunting, experienced hunters rarely shoot at the head of their prey unless they are confident enough in their marksmanship and the weapons in their hands.

One head is too small to hit easily.

Secondly, the skull is also harder. If the caliber of the bullet is not enough, it will be difficult to penetrate the skull and hit the brain, and it will not be able to achieve a quick and fatal effect.

——As for wanting to penetrate the eyes and directly penetrate the brain of the prey?

Not to mention whether the accuracy of the scope of the new pistol in hand can meet the requirements, if the deer suddenly turns his head, lowers his head, or even just sneezes at the moment of shooting, it will lead to mistakes.

The error tolerance rate is too low.

Before Ahu shot, he looked at the gun in his hand. Although he didn't recognize this [Ranger.

So I carefully chose the front chest of the white-tailed deer as the shooting target.

A shot went down, and it really hit the left lung, fatally wounding, and bleeding profusely.

Quick Kill Bonus: 95%!

Loot integrity: 100%!

As a novice, it is almost the top reward.

This is what the correct play should have.

However, what is common sense to Ahu is completely counter-intuitive to Yelang and many ordinary players.

The habits developed in shooting games such as "League of Assassins" and "Quick Chase" make it difficult for them to restrain the desire to headshot when they can.

Although the system has prompted: "Aim at the vital points, shooting the heart and lungs means that it will be fatal faster, and it can also reduce its pain."

Everyone immediately interpreted the word "crucial" as the head, and pulled the trigger decisively.

But Lin You's little bad taste is over.

In fact, as long as the second prey is found—whether it is catching up with a white-tailed deer that ran away, or following other clues to find another prey, when aiming again, the system will directly use X-ray perspective to remind the player that it is correct vital position.

Eliminate ambiguities in understanding and ensure players quickly master shooting skills.

Most players have indeed figured out the problem through this "compensation mechanism" and started to enjoy pleasant hunting

It's just that Yelang's experience is a bit miserable.

Yelang followed the animal's roar to find it, and saw a huge moose.

He thought he was lucky enough to meet a more valuable target.

But I didn't think about it: Is the small pistol in my hand caliber enough to shoot such a big moose?

The result is clearly: not enough.

Even with the only chance of "X-ray weak point projection", Yelang accurately hit the moose's weak point, but failed to penetrate the moose's thick muscles, and had to start running again, chasing the fleeing prey.

Fortunately, this time he managed to get a moderate injury, and the amount of bleeding was much greater than last time.

Relying on bloodstains, footprints, and feces to guide the way, as long as you don't get lost, you will be able to catch up!

The only question is: how long will it take for two legs to catch up to four legs—or a four-legged prey that is more than two meters tall and is running away because of injuries?

Yelang didn't have time to think about this problem, he just buried himself in the pursuit, and he was still looking forward to changing to a better gun after the trophy was successfully hunted.

...

...

While many players enjoy a highly immersive hunt, there are many, many others who are not hunting at all.

This is also expected by Lin You: [Hunting] is a niche entertainment, not everyone will enjoy it.

A lot of players entered the game for the name of "Yunmeng New Game", and the purpose was never to experience real hunting.

Some of these players killed a prey, and when they saw the corpse of the prey, they suddenly felt sympathetic and did not want to fight anymore.

There are also people who just fired a single shot, but the prey was not killed. Just looking at the blood on the ground, they felt a little cruel, and they put down their guns and were unwilling to do the task again.

Some people didn't even fire a single shot, just took a look through the binoculars, and immediately said, "The deer is so cute, how can you shoot the deer!"

These players, who are relatively peaceful in nature and don't like to fight and kill, all began to appreciate the scenery here.

The scenery of the lake area in autumn is different from that of the wilderness. The sky is bright and the water is colorful, and trees of various colors are dotted among the undulating land and hills, and the clouds and shadows are shaking.

As a "hiking simulator", "travel simulator" to play, it is also possible.

When the pioneers have explored to the back and unlocked the mountain bike, it will not only greatly facilitate this [hiking travel] gameplay, but also unlock a new [cross-country race] gameplay, which greatly enriches the gaming experience of such players.

In this way, on the first night of the beta test of "Hunter: Call of the Wild", the players were divided into two completely opposite types of people.

A group of people hike and enjoy the scenery.

The greatest pleasure is to find one lookout after another, go up to a high place, and enjoy the scenery of the lake area.

The other kind of people look at blood, smell feces, look for footprints, look for all the clues, and chase their prey.

And because of the prey's size, integrity, recycling price... and other factors, they are happy or depressed.

And every time they buy a new gun, they have more longings in their hearts, and they are more excited to chase more prey.

Because the loot is money, bullets, better guns, and even an assortment of fishing rods and expensive mountain bikes!

——With Lin You’s habit, of course, he didn’t have the idea of ​​dividing shotguns and mountain bikes into many DLCs for sale, and directly packaged them all together.

Want a good gun? Want a mobility scooter?

Go hunting for money!

*

This night, both parties felt happy.

Of course, both sides also have uncomfortable places——

The uncomfortable part of the sightseeing party is that there is no money to buy a car, and there is no way to krypton gold.

The hunting party is also uncomfortable, but their discomfort has nothing to do with the game mechanism, but there is one thing——

The smell of shit is too strong!

In order to allow players to obtain as realistic a hunting experience as possible, Lin You has spent a lot of effort.

I even ran several small and old zoos.

so……

Tasty?

That's right!

This is divided into five different grades of feces smells: [not long ago], [very fresh], [fresh], [short time], and [a long time ago]!

Lin You has always been serious about games!

Especially the details, never deal with errands.

It will not use the same smell, but only use the difference in appearance and system prompts to tell the player how long the feces will exist.

How about that? Also very unprofessional!

Especially after Lin You came back from several small zoos, he made up his mind not to be perfunctory!

Players must feel the pain of Lin You when collecting materials.

Different shapes of animal feces, different smells of feces, and the taste of different feces after different changes over time constitute a rather rich feces smell chart.

When Lin You was making this part of the content, Xiao Meng held her nose and hid away, unwilling to get close to anything.

But the result is also gratifying, even——

If the player's nose and memory are sensitive enough, there is no need for a system prompt, and the player can smell how long the feces have been there with just the nose, and then estimate the approximate distance of the prey.

Of course, on this point, if the player has been hunting for a long time, just looking at the shape of the feces, he can estimate that the difference is not bad...

You can even tell what kind of animal feces it is based on its appearance.

- the taste is hard to do.

Although the feces of omnivores and carnivores have different tastes, it is not obvious to humans, and it is not because they are gifted that they cannot tell the difference.

Of course, panda shit is an exception.

Not only does panda feces not smell bad, it even has the fragrance of bamboo.

But this part is the easter egg content.

——Only by discovering panda poop first can we follow the traces to find pandas. If panda droppings weren't found, there wouldn't be pandas on the map at all.

I don't know when someone will find this easter egg.

Of course, giant pandas cannot be hunted, and Lin You is only allowed to play in them.

An obvious situation is: this is the first day of the game's closed beta, whether it is through the shape of the feces to distinguish the type of prey; or through the dryness of the feces to determine how long it has existed, and then estimate the distance of the prey, there is no difference. The method is mastered so quickly.

As a result, players will inevitably have to get close to the feces to trigger the system prompt when they are chasing their prey.

It is inevitable to smell the feces of the prey again and again.

Every time the anchors get close to the feces, the bullet screen is full of "Hahaha!" and "Does it smell good?"

The program is full of effects.

So that night, the name of the game that the players said became "Hunter: Call of Shit".

Early the next morning, # The Call of Shit # even climbed to the 24-hour hot topic list.

On the pilipili popularity list, a collection of distorted expressions of many anchors big and small when they smelled shit smelled like shit, and it climbed to the top of the list like a bamboo shoot.

Below this video, there are three more videos, which are sliced ​​videos of the big anchor's "Live Smell Smell".

The situation simply got out of hand.

Countless netizens frantically swiped in the barrage: "It's disgusting!" "I can smell it through the screen!" "I'm eating! Do you have a sense of public morality!"

On the one hand, I couldn't help but replay it over and over again, admiring the distorted faces of the anchors on the screen, laughing so hard that my whole body twitched.

The word "shit" appeared in eight out of ten of the players' feedback that Yunmeng received on the first day...

There is no doubt that "Hunter: Call of the Wild" has once again successfully made its debut!

This is the way out of the circle, the taste is a bit big...

Thank you Stars and Moons for your rewards!

Thank you for watching and not listening to the five hundred rewards!

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