Build a game empire from scratch

Chapter 556 British players are on the move!

If it weren't for the keyword [Battlefield] in the comments, just looking at the comments of the players, one would even suspect that these are two completely different games.

Some players are saying:

[This is an epic game, tragic and profound, every time I finish a story, I will think about it for a long time. ]

[The cruelty of war is vividly reflected, and peace is really wonderful. ]

[This game is so heavy that in many places, I was so nervous that I couldn't breathe. Those lifelike NPCs, like real people, often make me forget that I am in the game, and when they die heroically, the impact really hits my heart! ]

[Infantry soldiers who died heroically, tank soldiers who constantly faced various complex problems, pilots who resisted authority and made difficult choices... Every story is depressing and moving. ]

...

In the mouths of these players, "Battlefield" is serious, tragic, and heavy.

But at the same time, there are a lot of players saying:

[Cool! Great cool! This is the best game I've played this year! ]

[Fucking mortars! Can we stop playing mortars all the time? Is this interesting? ! A good game is about to be ruined by you moths! ]

[Anti-aircraft machine guns dry infantry, anti-tank mines stick to the face, squatting in the grass of the Argonne forest...don't ask who I am, I am the boy with the ghost fire in Sinai! ]

[Is there anyone here to play some exciting? Argonne forest, night, fog, cold weapons only! ]

...

In the mouths of these players, "Battlefield" is undoubtedly relaxed, decompressed, and refreshing.

These two completely different evaluations are actually entirely due to the different content of the games they played.

The former spent the entire afternoon clearing the 4 single-player campaigns that have been polished and completed. Naturally, what he felt was highly realistic, full of immersion, and NPC stories that were false and real.

And the stories on the battlefield are naturally heavy. Even with the magnificent background and exciting victories, the background color is still tragedy, which can never be avoided.

Therefore, "Battlefield" in the eyes of single-player campaign players naturally appears heavy and deep.

The latter is different, they are just in the teaching level, after a little feeling the pressure of the battlefield, they quickly escape into the multiplayer game mode.

And once I got in, I couldn't get out at all, and I was constantly matching new battles all afternoon.

And as the number of battles increases, the level increases, more weapons are unlocked, more gameplay is learned, the understanding of the map and the combat skills are also improving simultaneously.

After adding level and win rate, Yunmeng's matching mechanism began to work, matching players with "equal opponents" as much as possible.

This makes the players of multiplayer games not only not tired, but the more they play, the more they play, the more they play.

In their eyes, "Battlefield" is naturally relaxed and happy, refreshing and decompressing.

As for those tragic death scenes, one is because in the multiplayer mode, there is no too cruel death performance, and the other is because knowing that the opponent is a player, no matter how miserable the death is, it is only funny, without any psychological burden.

The outrageous contrast in the evaluations of these two players created a very dramatic effect.

Players on both sides felt that the other party was a little outrageous, and at the same time, they were also a little curious about the part of the content that they hadn't played, so they communicated quite frequently with each other.

When Lin You saw this scene, he thought that after they had finished their meal and the intermission, they would go to play what each other had played—that is, the campaign players would play multiplayer games, multiplayer games Players go to battle.

But he never expected that the result was completely different——

Players of the single-player campaign have indeed gone to play multiplayer games.

However, multiplayer gamers simply ignored the single-player campaign, and continued to match without even thinking about it. The multiplayer game was a joy.

If there is any change, it is just that the number of players participating in the [National War] mode has increased a lot.

This is also understandable.

After all, the game has just been released, and the national war mode has not yet been fully launched. The current national war mode matching is completely random, and it has not yet been decided which competition area each country will be assigned to.

In terms that are easier for players to understand, the three days from Friday to Sunday are the "grading match" stage.

During these three days, the overall strength of each country in the competition will determine which level of competition they will be assigned to starting next week.

The three countries with the strongest overall player strength will naturally enter the [T1 Division].

——The calculation of comprehensive strength involves a complex formula, which will calculate the number of games, total wins, average winning percentage and other indicators of players in each country in the [National War] mode, and then a final result will be obtained. number.

Moreover, the confrontation between teams in the same competition area will also obviously affect the changes in the scores of both sides.

The 6 countries ranked 4th to 9th in the overall strength of players will be included in the [T2 Division].

The remaining countries will be included in the [T3 Division].

This is not only an honor, but also has substantial rewards, including combat experience bonuses for full-server players, additional reward boxes, etc.

In addition, the [Peak Battle] once every half a month, the comprehensive score of each server will also determine the order in which they choose positions.

This will undoubtedly have a big impact on the final result of the game.

It is precisely because [National War] is of great significance, many players are worried that they will rush in without knowing how to play the game, which will lower the average winning rate, so they have been enduring in the front and have not played much.

Now at night, they are also familiar with the game, and the vehicles and special equipment are not badly unlocked. Naturally, it is time to enter the national war mode on a large scale!

——If they know that the so-called [Peak War], there is only one "new folder" now, I don't know how they will feel...

As Yunmeng's base camp, Daxia is naturally the undoubted number one "big server".

A large number of big summer players flooded into the national war mode, which immediately made the pool of the national war mode even more chaotic, and the intensity of the battle went up to a higher level!

Players in Europe and the Middle East began to frequently match up with players in Daxia, and were hit head-on.

In fact, it has only been 15 years since the global truce. At this time, the tactical literacy of players from all over the world is not too bad.

But how can the Internet speed of players in Daxia be comparable to that of players from Europe and the Middle East?

Coupled with the mature community culture cultivated by Yunmeng's games, various strategy outputs, skill sharing, experience summaries... emerge in endlessly, and the output is extremely high.

The game technology of Daxia players is improving faster than other countries.

Even Izumo and Baekje, which were the first to introduce mirage hosts overseas, are incomparable, let alone Europe and the Middle East at this time.

Especially Britain, which is lonely overseas, was beaten terribly and doubted life repeatedly.

Naturally, they criticized the domestic game companies even more.

Then the British game companies finally couldn't sit still, especially the CC (Creative Code) game company, which is the most powerful and has been scolded the most.

They were actually wronged to death.

At first, when they talked about cooperation with Yunmeng, it went smoothly. Even if there were some differences, the intention to reach a cooperation was clear.

Until the intelligence and security committee of the middle parliament came up and proposed to conduct a security review of Yunmeng's technology.

This directly interrupted the cooperation negotiations between the two parties.

Even so, they came back with a letter of intent for cooperation.

However, under the circumstances that the government department will never make any concessions, and Yunmeng will never make any concessions, this letter of intent obviously cannot be fulfilled.

At this time, let them take the blame and be scolded for the government?

They just don't do it!

So, at 11:00 p.m. Great Summer Time and 3:00 p.m. UK Time, CC Company released an announcement——

"It is a pity that we were unable to reach a cooperation with Yunmeng, although we have tried our best"

Obviously, this is an explanation for dumping the pot, but it is not a simple explanation for dumping the pot.

In the announcement, CC Company explained that in order to realize the wishes of the players, it flew to Xiajing immediately, found Yunmeng to discuss cooperation, and "almost reached a cooperation".

It was just a sudden force majeure, and the [Parliamentary Intelligence and Security Committee] (increased in bold) put forward a [unprecedented] (increased in bold) request for an exceptional review.

However, Yunmeng could not accept this request, so the cooperation could not be achieved.

Finally, they said sincerely: "We are sincerely sorry and disturbed that we cannot meet the urgent needs of players, but we have tried our best, so we hope to gain the understanding of players."

It seems that CC Company couldn't take it anymore after being scolded too much, so they had to post an explanation to explain that there was nothing they could do, right?

But British players don't think so.

What they saw was: the cooperation that could have been reached, and everything went smoothly, was suddenly destroyed by a government department.

For Britain, no, for most of Europe, the government is nothing to fear.

You make me uncomfortable, violate my rights?

Then I must speak up!

Just 10 minutes after the CC company released the announcement, a post quickly became a hot post on the British social network——

"We must use actions to defend our democratic rights!"

"The unrestrained expansion of government power cannot be allowed to infringe on our right to freely choose our way of life!"

Under this post, British netizens responded with overwhelming response! I can't wait to take to the streets to parade immediately!

However, it is worth mentioning that it was not a game player who posted this post, calling on everyone to "take action and defend their rights", but a young district councilor.

This Mr. Congressman hadn't even touched the game an hour ago...

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