Cardcaptor at Hogwarts
Chapter 19 Version Answer
Professor McGonagall's first class was about the introduction to the Transfiguration Spell, and the class assignment was to turn a match into a needle.
This is to turn a dead object into a dead object when the volume and shape are similar, involving a short-term material change and a subtle shape change. It is indeed very suitable as the first lesson for beginners.
Adam pointed his wand at the match and recited the spell. The match became slender, sharp, and metallic in the next moment... and finally turned into a silver sewing needle.
"Well done!"
Professor McGonagall, who had been paying attention to Adam, had his eyes lit up. He walked over and picked up the needle to take a look. Not only did the material change very evenly, the shape was almost perfect, and even the threading hole at the end of the needle was transformed.
"Try to see if you can change it back."
Professor McGonagall put the needle back in front of Adam.
Adam tried it after hearing this, but found it a bit difficult this time. However, after a little thought, Adam understood the key and succeeded in one fell swoop.
"Excellent! Five points for Hufflepuff!"
Professor McGonagall originally planned to give Adam some pointers when he had no idea, but he didn't expect Adam to do it on his own.
This is a genius in Transfiguration!
As long as he is well trained, he will definitely become a master of Transfiguration.
As a professor at Hogwarts, is there anything more fulfilling than seeing his students achieve great success in their profession?
Professor McGonagall encouraged Adam with a few words of surprise, and then went to instruct others. Some people's matches did not change at all, obviously they did not understand the content before, or there was some problem when casting the spell.
After Professor McGonagall left, Adam stared at the matches and began to think about the second spell just now.
According to his current understanding, the process of casting a spell is like using magic to walk through an endless maze with countless exits, and the dead ends in this maze are not meaningless but may make the spell have special effects.
The way a magician casts a spell is to honestly rely on research to find the way from the entrance to the exit and then control the magic to walk along the way. If you want a special effect, go to a special dead end - of course, in fact, casting a spell also involves various mystical elements, etc., which is very complicated. Here is a simplified description of the process.
The advantage of this method of casting is that the casting is simple and clear without spells, and external objects such as magic wands only play an amplifying role. If the magic power is sufficient, you can cast the spell silently and without a wand as long as you learn it.
The disadvantage is that the caster must fully understand the magic. If you know it, you know it, and if you don’t know it, you don’t know it. If you want to create new magic, you need a lot of time and energy to explore and research, which is very demanding for the creator.
The way wizards cast spells is a little rough. Their casting ability comes from their bloodline, so they can cast spells without fine control of the direction of magic power. Therefore, the current casting method is to first use spells and casting actions to frame a range including the entrance and exit, and then directly pour magic power into the entrance.
Although the loss is a bit high, due to the existence of the frame, the magic power will only come out from the correct exit, and the effect of casting can be achieved, which makes the ancestors of wizards very satisfied.
This casting method can set multiple different frames for the same road, which leads to multiple variants of the same spell, such as higher precision to reduce the magic power loss of the spell, including certain dead ends to make the spell produce special effects, etc.
But the disadvantages are also obvious. If the frame is not set correctly at the beginning, something will go wrong. That is, when the spell is invented, the effect of the spell is more random and the controllability of subsequent development is not high.
The task assigned by Professor McGonagall just now is equivalent to asking him to walk through this road after injecting magic power, not waiting for the magic power on the road to disappear and the spell to be lifted automatically, but to walk back from the exit.
Adam suspected that this was the principle of the spell's counter-spell, based on the fact that the flow of magic power between Luminescent Flash and Knox was opposite. At the same time, his success in turning the silver needle back into a match also confirmed this conjecture.
Due to different cognitive dimensions, the counter-spell in the eyes of wizards is not like this. The counter-spell they use often has a spell and action different from the original spell, which is equivalent to setting a new frame, but in fact, in Adam's eyes, the new frame causes the final magic power to walk the route of the original spell in reverse.
At the same time, it is not difficult to associate that the wizards' counter-spells have another disadvantage, that is, the problem caused by the inability to control the precise flow direction of the injected magic power-not all spells can create the opposite path by changing a frame.
That is to say, not all spells can be countered.
But fortunately, wizards are not completely helpless. They can just dismantle the frame and let the magic flow directly through the maze, making it impossible to maintain the spell. In a sense, this can be regarded as removing the spell. This is the principle of universal counterspells, which stop the spell and end all spells.
Through this method, most spells can be removed in this way - except for the three legendary unforgivable curses, which are proven to have no counterspells.
Thinking of this, Adam felt that the unforgivable curses might not be completely unreversible. According to this principle, he might try his method... It's a pity that no one has been hit by the unforgivable curse now, and he is not interested in taking an unforgivable curse himself.
After understanding this point, Adam suddenly realized that combining the two casting methods and using the wizards' magic as a resource for rapid growth on the road of the mage seems to be the answer to the version!
Use the advantage of being able to precisely control magic power to quickly learn wizard-version spells, release targeted counterspells for each spell, and even use the range defined by the wizard-version spells to change the release method of these spells to the mage-version...
Although the last one seems a bit redundant, it can actually bring great help to Adam in both the early and late stages.
For Adam in the early stage, the mage-version magic is more concise, accurate and efficient when released. The most important thing is that his magic power increases in direct proportion to his magic knowledge. In the process of transforming spells, his magic knowledge will definitely be greatly improved.
For Adam in the later stage, he who has mastered a lot of magic and magic knowledge wants to go higher and further, so the path of the mage must be more suitable for him. Compared with the state of wizards who know the magic but don't know why, Adam still wants to fully master his magic power. In addition... the upper limit of wizards, or warlocks, depends on blood, while the upper limit of mages depends on wisdom.
It would be fine if the bloodline came from a god or a demon, but the bloodline of wizards in this world came from magical animals that intermarried with their ancestors...The pinnacle of magical animals was roughly like Fawkes, whom he touched yesterday. This ceiling was a bit too low compared to the ceiling of wizards.
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