Zhao Haifeng listened to the middle-aged female teacher explain the game modeling.
"Learning game modeling is a process that requires patience and skill, and the basic steps of game modeling are detailed below.
1.3Dmax basic learning
First, you'll need to start with 3Dmax, a widely used 3D modeling software. In the learning process, you can familiarize yourself with the software by making simple props, such as weapons, etc. Probably one or two exercises are sufficient. This way of learning will not only help you become familiar with the operation of the software, but also practice your modeling skills.
2. Scenography
Next, you'll need to move on to the scenography phase. At this stage, you will need to consider more factors, such as the interaction of the character with the environment, light and shadow effects, etc. It's okay to practice two or three scenarios on your own. The goal of this stage is to enable you to understand and master the basic principles and techniques of scene design.
3. Texture drawing
Then, you'll need to move on to the texture drawing phase. Mapping refers to the process of adding texture and detail to a 3D model, and it requires a certain artistic foundation. If you don't have a foundation in art, don't worry, it's just that it may take more time and learn at a slower pace. In the early stage of modeling learning, it is mainly based on hand-drawn models.
4. Software tool learning
In game modeling, you'll also need to master other related software, such as Photoshop (PS). PS is mainly used for processing and editing images, including tiling, color grading, and other operations. In addition, basic Linux commands and the Java programming language are also something that game modelers need to master. Linux is often used on the server side, and Java is one of the most important languages for game server-side programming.
5. Standardized learning
Finally, you'll need to learn the basics of game modeling. This includes, but is not limited to: the size of the model, accuracy, material application, animation, etc. These specifications are essential to ensure the smoothness and stability of the game.
Overall, learning game modeling requires patience and perseverance. With the above steps, you can gradually improve your modeling skills and create more beautiful game worlds. "
"We started the first step of learning the basics of 3Dmax, which is a powerful 3D modeling software, which is widely used in games, film and television, architecture and other fields. Here, we'll dive into how to learn the basics of 3Dmax.
1. Familiarize yourself with the interface and tools
First of all, you need to be familiar with the basic interface and common tools of 3Dmax. Includes toolbars, view control bars, property bars, animation timelines, and more. Knowing how to use these tools can help you model more efficiently.
2. Establish the base geometry
Next, you'll need to learn how to create basic 3D geometry, such as cubes, spheres, cylinders, and so on. These basic geometries are the foundation of all complex objects, and understanding the rules of their construction and transformation is important for subsequent learning.
3. Learn to edit modifiers
In the Edit modifier, you can modify the shape of the underlying geometry by stretching, squeezing, distorting, and so on. Proficiency in the use of edit modifiers gives you more flexibility to create complex models.
4. Learn polygon modeling
Polygon modeling is an advanced modeling technique that allows you to directly manipulate the vertices, edges, and faces of your model. With polygon modeling, you can create more detailed and complex models.
5. Learn about materials and textures
Materials and textures are very important concepts in 3Dmax. Materials determine the appearance of the model, while textures add texture and detail to the model. Learning how to add the right materials and textures to your model can make your model look more realistic and vibrant.
6. Learn lighting and rendering
In 3Dmax, you'll also need to learn how to set up lights and render scenes. Lighting determines the light and shadow effects of the scene, while rendering transforms your 3D model into a 2D image.
7. Practical exercises
Theoretical knowledge is only the first step in learning, and practice is the key to truly mastering skills. You can choose some simple models to practice with, such as tables, chairs, etc. As you gain experience, you can gradually take on more complex models, such as people, vehicles, etc.
Overall, learning 3Dmax requires patience and perseverance. Through practice and learning, you can gradually improve your modeling skills and create more beautiful and realistic 3D worlds. "
"3Dmax is a powerful 3D modeling software, and familiarity with its interface and tools is essential to learning 3Dmax. Here's a detailed guide on how to familiarize yourself with the 3Dmax interface and tools.
1.The main interface of 3Dmax
When you open 3Dmax for the first time, you'll see its main interface. This interface is made up of several parts: the menu bar, the toolbar, the view control bar, the property bar, and so on.
Menu Bar: Located at the top of the interface, it contains multiple options such as File, Edit, Create, Modify, Animate, Render, and more. The menu bar gives you access to a variety of functions and actions.
Toolbar: Located below the menu bar, it contains commonly used tool buttons, such as select, move, rotate, zoom, and so on. You can customize the buttons in the toolbar to your needs.
View Control Bar: Located on the left side of the interface, it is used to control the display mode, viewing angle, and light source of the view.
Properties Bar: Located on the right side of the interface, it is used to set the properties of the currently selected object or tool.
2. Detailed explanation of the toolbar
3Dmax's toolbar contains a large number of tool buttons, each with a specific function. Here are some of the commonly used tool buttons and their functions:
Selection tool: Used to select objects or elements such as vertices, edges, and faces.
Move tool: Used to move objects or elements.
Rotate tool: Used to rotate an object or element.
Scale tool: Used to scale an object or element.
Mirror tool: Used to mirror an object or element horizontally or vertically.
Pattern tool: Used to copy and arrange objects or elements.
Extrusion tool: Used to extrude a 2D shape into a 3D object.
Chamfer tool: Used to add a chamfer effect to the model.
3. Detailed explanation of the view control bar
The view control bar allows you to adjust how the view is displayed, the angle of view, the light source, and more. Here are some commonly used view control options:
View types: including wireframes, points, faces, solids, and other view types.
Viewing angle: including top view, front view, side view and other perspectives.
Light source: includes a variety of light source types such as ambient light, spot light, and directional light.
4. Detailed explanation of the attribute bar
The property bar is used to set the properties of the currently selected object or tool. Here are some commonly used property options:
Object properties: including name, color, material, and so on.
Tool properties: including Selection tool, Move tool, Rotate tool, and so on.
5. Summary
Familiarity with 3Dmax's interface and tools is the foundation for learning 3Dmax. Only by mastering these basics can you better perform modeling operations. It is recommended that beginners start with simple operations, gradually learn in depth, and continue to practice and explore. "
The more Zhao Haifeng listened, the more excited he became, and finally embarked on his right path.
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