Chapter 70: The best era for developers, a new wave of entrepreneurship is coming!

In Jiang Fan’s office, Cai Hao is reporting on game development.

After a period of work, Jiang Fan recognized his ability to work.

In the past few months, Cai Hao has set up 13 games, of which 11 have been launched. The data and player feedback are very good.

In terms of game project management, Cai Hao is a well-deserved top talent.

As a result, Cai Hao joined Dajiang Digital Entertainment as vice president and director of the game department, with overall responsibility for all game sub-worlds. of the building.

Cai Hao concluded: “….. Basically, this is the case now, with the rapid increase in single-player productivity, resulting in the fact that the large game development team of the past is no longer suitable and is now more suitable for small elitist teams. ”

“The small team has a small number of people, which in turn reduces the cost of personnel communication and once again improves the efficiency of cooperation.”

“All things considered, 1 art + 2 programs + 1 main strategy is enough to develop a game subworld at the [World of Warcraft] level within 1 year.”

“According to recent development practices, we have found that if the developer has no problem, as long as there are more than 9 people, they will produce new content that exceeds the ability limit of 99% of players. To put it bluntly, there is too much game content developed by 9 people, and players can’t play it at all, which will cause a huge waste. ”

“For example, the content of [Seeking Immortals] reached an unimaginable 19T, and I calculated the full level time of normal players, at least 78 years. This is already pointless. ”

“So, I recommend restructuring all developers into small teams of 36 people, which can make the most of everyone’s abilities and increase production…”

After the topic ended, Jiang Fan asked:…

“By the way, Mr. Cai, I heard that there are many developers who have left recently?”

Cai Hao said worriedly, “Yes, this is also what I am going to report to you.” Since the project team has reduced the number of developers, everyone has a greater role, and now only a few people are needed to create a game subworld. If the strength is strong enough, even one person can handle a big game. ”

“So, a lot of people choose to become indie game developers.”

Jiang Fan said without hesitation: “This is a good thing. We are a platform, we are not a simple game developer, we only need to ensure that the quantity and quality of the game sub-world develop steadily, and we can make enough profits. ”

“After the game sub-world was launched, Dajiang was divided into 30%, and the developers themselves owned 70%. So, we don’t lose at all. ”

“Also, the more independent developers, the better. Isn’t that how Steam developed? ”

“Let them go, anyway, now there is only one system of the brain bridge generation, they will not defect to competitors, at most change game development companies to work.”

“Dajiang should maintain a good relationship with excellent independent developers, so let’s add a [Dajiang Friendly Developer] clause.”

“Every indie developer is under a lot of financial pressure before they make money in a game. We can choose among the outstanding talents and projects to invest, 10% 15% of the shares. ”

“The developers who are willing to accept investment are [Dajiang Friendly Developers].”

“[Dajiang Friendly Developers] can get a higher game share, participate in internal technical training and exchanges like our internal staff, as well as the right of priority for the new pons series, the priority internal beta right of some game subworlds and free test accounts.”

“Specific terms, share ratio, if the evaluation is good enough, etc., you discuss with Mr. Liu, and then submit it to me and Mr. Liu for review.”

“Anyway, the more developers, the more Dajiang earns. Even if they don’t do it well, they can create a perfect ecosystem moat, which is a good business that will not lose money. ”

Cai Hao wrote it down carefully and said, “Okay, I’ll do it right away.” ”

Jiang Fan said with a smile: “Mr. Liu, let the publicity department find some typical cases of independent game developers and experiencers making money to publicize it, and build the pont generation into the latest dream-making machine, and it is best to attract people from outside the industry to join and cultivate more developers and the ecology of the pons generation as soon as possible.” ”

“Yes. I’ll go down and do it. ”

……

……

What happened to Dajiang Group also happened to many game development companies at the same time.

When developers discover that a few people, or even one person, can make a game, the urge to make their own decisions and create their own dream games can no longer be curbed.

The largest attrition in the history of the gaming industry has occurred.

In every company, people leave every day. Correspondingly, there are more and more individual studios.

Dajiang Group then hyped dozens or hundreds of developers in the sub-world who got rich quickly, contributing to this situation.

“Top virtual bartender for millions of dollars a day!”

“Half a year ago, I was still a game worker, and after half a year, I earned 30 million yuan and reached the peak of my life!”

“A tank battle mini-game, how to collect tens of millions a day?”

“How is the artistic life of literary and artistic beauties, and the beautiful [Light-Seeking Journey] created!”

“Download 2.9 million copies a day, teach you how to play the second world!”

“The biggest opportunity in a developer’s life, these are the best of times!”

Under a large number of hydrological screens, the slogan “Everyone is a developer” has become a hot word, and the wave of departures has become more rapid.

A large number of established developers have lost 70% of their mature developers in just one month, leaving behind mostly beginners in the industry who believe they can’t afford to build a game on their own.

As a result, the strength of developers has been greatly weakened, and many developers have even died in name only.

When large game companies split into countless smaller companies, their bargaining power with Dajiang Group was reduced. They had tried to join forces to negotiate with the Dajiang Group in the hope of increasing the share ratio.

Now it’s also in vain.

Compared with the share ratio, how to avoid the continued loss of backbone developers has become the company’s most concerned problem.

With the rapid increase in the number of developers and their gradual mastery of [Subworld Development Tools], a huge number of subworlds were released.

More than 100 million developers have registered! More than 10,000 new subworlds are added every day!

The ecology of the second world seems to have been established overnight.

$$$===$$$>

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