The two low-key men who were disturbed by Duran were indeed adventurers, and they were not weak adventurers. They were considering the next adventure location.

Different worlds are always full of legends and myths.

There are six great gods in the distance and the Eight Desire Kings nearby. They have left behind various mysteries buried in history, providing targets for adventurers. There are also changes in the country, the city that was attacked is lonely and buried in the loess forever, and all kinds of magical or great characters and stories are the goals of adventurers.

And of course there are graves.

An adventurer is actually a comprehensive profession consisting of an explorer, a tomb robber, a warrior, and a traveler. The emphasis is on diversity.

These two adventurers had just completed an adventure, but unfortunately they didn't gain much. There were a lot of adventurers these days, and the popular adventure spots had basically been dug out. And because of the wars in various countries, adventurers cannot go abroad casually, otherwise they will be easily caught and executed as spies.

This was a barbaric era, and beheading was as common as buying food.

However, many novice adventurers are at the level of travel enthusiasts. They naturally want to see which ruins are said to be magical. They don't care whether they can find good things, as long as they go there themselves. It's just that the locations of many ruins are surrounded by dangers and harsh environments, so many adventurers set out without sufficient preparation. The result is basically delivering food and leaving no bones left.

But the two adventurers in front of Dulan were obviously not at the level of travel companions. They were real elite adventurers who worked hard to take risks in search of great props.

The Six Great Gods, the Eight Desire Kings, the Thirteen Heroes, so many legends, and numerous epic artifacts are hidden in the ruins. This is their goal.

Not only did Duran not listen to the warning, but he went even further, which made the two adventurers very unhappy. They both wanted to teach this reckless man a lesson.

But Dulan's next words made them give up their thoughts.

Duran said: "Do you know that in the south, a new ruin has appeared in the chaotic area at the junction of the Kingdom, the Empire, and the Theocratic Kingdom?"

The adventurer said he had never heard of it, and they looked at each other with interest: "Are you telling the truth?"

"It's absolutely true. That land is unusual. Weird things often happen. Not long ago, the Theocracy's scout team was wiped out. It was related to the new ruins. And I heard that there is a very powerful adventure. The hunter also appeared in the nearby village, and he must have gone for the ruins. Wasn't our warrior captain hunted down some time ago? If a powerful adventurer hadn't taken action, he would definitely not have survived."

They had also heard about the warrior captain being attacked by the Theocracy, but they had not heard that the warrior captain was rescued by adventurers. If it is true, then the sudden appearance of a powerful adventurer in that place is indeed questionable.

At this time, the synchronizer saw Dulan eloquently deceiving two simple adventurers, and couldn't help but said that the gods were really bad, worse than the immortal king.

If the gods lead the adventurers to the big tomb, wouldn't they let them fall into the tiger's mouth?

These adventurers are innocent. God, you should be a god.

However, the adventurers did not know the helpless cry of the synchronizers. They showed great interest and were obviously willing to learn more, such as what kind of ruins they were.

"It's hard to say, but there must be something good that can attract powerful adventurers." "So I'm going to form a team, and after filing, I'll go explore it. I wonder if you two are interested?"

"I haven't seen you in the adventure guild before." The world of elite adventurers is very cruel. It is common for gangsters to eat gangsters, or to kill people and steal goods. Therefore, they generally would not cooperate with people they could not trust. Dulan, a person who appeared out of nowhere, had not yet gained their trust.

"I'm a good person."

"It doesn't matter whether you're a good person or not. What's important is that we don't trust people we don't know. If you can't prove your identity, I'm afraid we won't be able to cooperate."

Well said, the synchronizers applauded the adventurers, but they couldn't let Duran get too proud.

"You don't have to doubt that my character is absolutely trustworthy. My name is Dulan and I am an adventurer. I think you two can definitely tell whether what I say is true or false with your wisdom. How dare I lie to you if you are so smart? what about you?"

"That's a good statement."

When the synchronizers saw that the adventurers actually agreed with Dulan's nonsense, they were speechless. People from other worlds are too simple. How can they believe such words? Liars on Earth all say this, ‘If I were a liar, how could I talk to you? ’ ‘With your IQ, I can’t deceive you. 'etc.

As soon as a similar sentence comes out, people on earth can basically judge that the other party is a liar. But people from other worlds obviously have not experienced these blanket scams, and have not seen through Dulan's clumsy lies at all. Not only did they not see through it, on the contrary, they felt it was right.

"That's right, so you can trust me, I won't lie to you." "Later, we will go to the guild to find some more team members and go on adventures together."

The two adventurers also introduced themselves, one named Jack and the other Mark. Both of them are not weak in strength and have combat skills. They are both experienced adventurers.

The Adventurer's Guild was an independent organization when it was first established. It did not take orders from the imperial power, nor did it flatter the powerful. It was founded to explore the secrets of the mainland. It is a neutral organization and will never participate in national disputes.

However, the reality is cruel. Such a neutral organization has had to make compromises over the long years. Now the adventurer guilds of various countries still obey the state, which is no longer the case before. The adventurer guilds of various countries have become one and the same and no longer communicate with each other.

The guild's building is very impressive, and from a distance the adventurer's sword and shield emblems are shining brightly in the sun. When you walk into the guild, you can see all kinds of adventurers, with different armors and weapons, both men and women. They are either lone rangers or working in groups.

On one side is the task bar, which contains some employment tasks open to adventurers. Inside is a counter for handling business. Accepting tasks, receiving bonuses, or registering mercenaries are all handled at the counter.

The guild is always busy, because adventurers also need to eat. To eat, they need to make money and work.

Duran and two new friends are looking for people to form a team of ten. The reason why there are ten people is because for the exploration of new ruins, generally speaking, there are ten people. There is no specific reason, it is completely a convention.

It feels a bit like playing an online game, but you need to shout when forming a team in an online game. There is no need here. The first thing Jack and Mark thought of was to invite people they knew well to be their companions.

Not only do we avoid mutual suspicion, but we also don’t have to worry about getting along with each other. This is the best choice.

Dulan said it was no problem: "I will listen to you and I will work with you."

The adventurer was quite satisfied with Dulan's humble attitude, and his view of Duran also changed a lot.

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