Crossover in the Anime World

Chapter 3175 Idealism

Every move on the waterfront is watched by the game designers. There are three types of people in the Land of Dying. The first type is players, the second type is game designers, and the third type is legal residents.

Players and game designers are both temporary residents and require visas. Players gain visa time by completing the game, and game designers gain visa time by killing players.

Legal residents do not need a visa and are usually responsible for managing game designers. If you are interested, you can also participate in the game yourself and jump left and right. How to become a legal citizen? You can become a legal citizen by clearing all games and killing the previous batch of legal citizens.

In other words, legal citizens are actually players. According to Duran's understanding of The Last Kingdom, the probability of players passing the level is higher than that of the game designers.

Because game designers design games and rules, they have to accept a steady stream of challenges from players. If you persist for a long time, you will lose. No game can always win without defeat.

Players can always think of ways to crack the game. Just like reality, there are always people who can take advantage of legal loopholes to make profits. No matter how perfect the law is, lawbreakers cannot be stopped. Players are people who try their best to exploit loopholes in the game. No matter how powerful the game is, it cannot withstand repeated attempts by players.

Therefore, those who can become legal citizens are basically players. After becoming legal citizens, they become game designers from players, responsible for competing with players in the game. The last batch of legal residents were killed in the game, and then the new legal residents continued their work, one after another, and the cycle continued...

This is the Land of the Dying, a place of constant circulation. What everyone can do here is to constantly challenge the death game and eventually die in a certain game.

The current situation on the beach is not a good thing for game designers, because the cooperation of the beach greatly improves the game's clearance rate, and as a result, the designer is going to die.

Even if legal residents are on the side of game designers, game design still cannot resist the variables brought by gamers. The rules of the game are dead, but the players are alive. No one knows how the players will pass the level. If enough players can't be killed, the game designer dies.

So now the game designers want to take over the seaside. If so many players die, it will be a good thing for the game designers.

So the game designers designed a detective game. They would send a game designer as the deceased, and then let the people on the beach find the murderer within a limited time.

At the same time, they can also arrange a spy game for members of Haibin and let him cover for the murderer. As long as the murderer cannot be found and killed on time, Haibin loses and the game designer and the spy win. If the murderer can be found, Haibin wins.

The game was designed, but it needed a person to be the victim, a designer to step up.

This victim can only be played by game designers, because they want to design a murder game without a murderer and let volunteers commit suicide. In other words, the murderer is the deceased himself. But the players don’t know. They will be suspicious of each other and suspect that the murderer is around them. With the spies fanning the flames, the unity of the seaside will collapse and they will completely fall into internal strife. In order to find the non-existent murderer, the players will kill each other. .

The most efficient game is always to let players kill each other. In a limited game venue, let players suspect each other and fight. The rules of the game do not need to be too strict, as long as the players are suspicious of each other.

It's a pity that every game cannot be designed like this. After all, game designers also have their own rules. Games must be arranged according to the four categories of physical strength, intelligence, comprehensiveness, and game. All playing cards must be dealt out, otherwise they will not survive. So another name for a game designer is a ‘dealer’.

If possible, they really want to design the whole game into a game like "Wolf and Sheep", where players can fight against each other.

"The game has been designed, and there are already volunteers willing to commit suicide." The game designers asked legal citizens if they wanted to play the game.

There is already a volunteer. This volunteer is a girl. She is willing to commit suicide because she believes that human nature is good. She believes that the people on the beach will definitely discover the truth and will definitely not kill each other. As a game designer, she feels that it is wrong to design a death game, and it is wrong to expect players to die. As a human being, one should have compassion. She hopes to die as a human being, and at the same time, she also wants to use this game to prove that humanity has compassion. The heart of right and wrong, the heart of shame, the heart of resignation.

This is really an idealist, willing to use his own death to prove those illusory virtues.

"Naive, but very cute." Dulan thought to himself that virtue certainly exists, but virtue cannot be implemented all the time. This is just like cruelty, which cannot achieve all goals, and virtue is not suitable for every environment.

In practice, whether ruthlessness or virtue is required really requires a detailed analysis of the specific situation. Wanting to prove virtue in a death game is really a bit naive.

The cost of virtue is very high, because virtue means paying the cost of trusting others first. Trust requires bearing the cost of being betrayed and deceived. This cost may be irreversible, so most people dare not pay this cost. Without trust, virtue is nothing but rootless duckweed, unable to stand at all.

"It is indeed a great courage to be willing to sacrifice your life to prove that virtue is real, but unfortunately it is not wise." Dulan feels that there are better ways, such as fulfilling his responsibilities, being a good game designer, and building more A game with fair rules allows players to feel the existence of fairness and enables some players to maintain trust. This is the correct approach.

Directly committing suicide and then expecting players to show virtue is too unrealistic. Virtue also requires soil and cannot be achieved out of thin air.

Whether it is virtue or evil, it is just an idea. The idea must exist, but the soil for implementing the idea needs to be created by everyone. Otherwise, virtue is just a gorgeous castle in the air.

Therefore, Du Lan believes that this girl can be a good game designer. Other designers may take human lives seriously. She can show fairness in the game, allowing players to build a trusting relationship in the process of clearing the game, and slowly implement virtues instead of dreaming. It is unrealistic to expect players to suddenly change from ruthlessness to virtue.

Everything must go through a process of transformation, and it cannot happen overnight.

Of course, the girl's death also affected her friend, and she passed on her spirit, although her friend died soon after.

"Some people want to be bastards who bear praise and infamy, some people want to be moths who throw themselves into the fire and die, and some people want to be followers. It's no wonder that society divides labor." Duran said that everyone has their own ideas and implements them. The methods are also different. Some people like to be diligent, others like shortcuts, and some like to cross the river by feeling others' stones...

However, he felt that it was a pity that the girl died like this. After all, this was a person who was willing to use his life to prove his virtue. Although he was naive, his courage was commendable.

In fact, her death will not only prove virtue, but also prove evil. Therefore, there is no causal relationship between death and proving virtue. The most important thing to prove virtue is to establish a soil for virtue. After all, any theory needs the soil of practice. Without soil, there is no virtue.

There is no shortcut to proving virtue, only hard work to improve the environment of practice. So Dulan felt that the girl did not need to die.

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