CSGO: This player is too obedient!
Chapter 198 Little Bee’s Pain Point!
After dinner, Little Bee took a short break. They went to the entertainment area on the third floor to play table tennis for a while.
After Xu Beifang played with Pasha for a while, he was disliked. His level was too high, and for them there was no gaming experience at all.
Xu Beifang was replaced by Zaiwu, and Pasha felt that he was right.
The teammates were happily engaging in after-dinner activities. Xu Beifang also sat on the sofa nearby and picked up his phone to check today's game results.
On the first day of the IEM Katowice Major Challenger Division, only four games were played, with a total of eight teams competing.
The first was the confrontation between VG and FNATIC, and VG won.
Then there was the showdown between the Australian Cowboys and AVANGAR. Teacher Jame was beaten head-on by the Australians on the train before he really entered the Major state.
Then there was the confrontation between C9 and Greyhound. The new C9 showed a pretty good level on the first day. The dexter who looked like Liu Kun worked very hard, but it still had no effect.
In the end, there was a duel between Little Bee and Tianlu. Little Bee won the first day of the game.
At the end of the first day of competition, VG, Cowboys, C9, and Little Bees all entered the 1-0 group.
But the first round of the Challenger group is not over yet. The Major event is so special. The event group deliberately reserved 4 teams to compete the next day. This method will make it impossible for you to make time in advance. prepare for.
Once you enter the schedule, you will only know who your specific opponent is on the day of the game.
After looking at the results on the first day, Xu Beifang also knew that his idea of playing against AVANGAR might be a little slim.
After all, AVANGAR had already been defeated in the first round, and now in the 0-1 group, it was destined to be a mismatch in the second round.
There is a slight chance in the subsequent third and fourth rounds.
Xu Beifang then looked at the game between Little Bee and Tianlu on HLTV.
He ranks first among everyone, with a good record of 27 kills and 13 kills. The average damage per game is 99.6, and the overall rating is as high as 1.93.
As the second best player in the team, Zaiwu also scored 19 kills and 10 deaths. Zaiwu was always like this. As the mainstay of the team, he killed people without making a sound.
In the town of Purgatory, Tianlu chose to give up the banana road to find trouble in Area A, and Zaiwu withstood the pressure many times.
The data of other members of Little Bee are also remarkable. Except for apEX, the ratings of NBK and RPK are both green.
At first glance, apEX seems to be lagging behind in this game, but as a commanding figure, it can be forgiven for its poor performance.
There was really nothing wrong with Dou Dou's command role today. His instructions from beginning to end were very smooth. In the pistol round in the second half, he even thought of such complicated instructions, which deceived Tianlu.
It was too late for Little Bee to praise him. How could he blame Bean for a little data?
His eyes quickly saw the comments below the data chart. Everyone expressed their opinions on this game.
[Hey, isn't this Tianlu? Why are you acting like this after not seeing each other for a few days? 】
[Xin Tianlu is really bad, he was pinned to the ground by Beishen and beaten]
[Can you blame Xin Tianlu? Don’t you know how hot Little Bee is lately? I haven’t lost in a long time! 】
[I can only say that the results of this training camp are not very good. Xin Tianlu’s head was smashed. If it doesn’t work, go to CSBOY and get MO up again]
[God damn, if you bring MO up again, the two newcomers are not bad at playing, Tiedan is 21-17, and Baicai also has a record of 12-19]
[On the contrary, the three veterans of Somebody performed mediocrely. Who can be blamed for not winning? And people who have watched the game probably know that the key point is not the lineup, but that they simply cannot handle Nice, and the banana lane is controlled by Nice]
Tianlu's overall performance in this game was indeed good, and he did not suffer from any major problems such as poor discipline and abstract tactics - this map is Tianlu's strong map, and they still have something to say.
But it’s also like this fan’s comment. Tianlu can’t handle Xu Beifang’s point, and Banana Road is basically at the stage of giving up. It’s too easy for Little Bee to take control of the map at the beginning.
In a later round, apEX shouted "if you lose a wave of props, make up for 4A", which was based on this point.
Tianlu obviously did not expect this situation, and his on-the-spot handling was not impressive enough, so Xu Beifang was able to run back and forth on the map on the defensive end.
He didn't even need to push forward deliberately, but just used map control to expand his advantage. Tianlu couldn't understand the game anymore.
But there is one thing to say, Danking is indeed of a high level, and he was able to get the first place in the team in the first game. As long as he keeps it up, he can look forward to the future.
Xu Beifang continued to scroll down and saw such a comment.
[Before the game, I suggested that Xiao Xu teach the arrogant house manager a lesson, but Danking was indeed fooled haha]
Xu Beifang also realized that there was another suggestion task before the game. After the game, he was busy shaking hands with Tianlu, and later met Pasha, and forgot about it for a while.
【drop! 】
[Recommended mission: Torture the Iron Egg in Major, difficulty level 5 stars. After completion, you can get a C-level treasure chest...]
[Completed, C-level treasure chests are being distributed...]
【Do you want to open the treasure chest? 】
Xu Beifang recalled that there had been good rewards in single draws recently, so he decisively chose to activate it.
"yes!"
【Opening...】
[Congratulations to the host for acquiring intermediate rifle shooting skills, we are selecting contestants for you...]
[Congratulations to the host for acquiring Twistzz's three-shot burst firing technique. Do you want to start understanding the technique? 】
Xu Beifang glanced at Pasha and Zaiwu. The two novices were pecking each other at a fever pitch. It would take some time before it would end.
He leaned back on the sofa and closed his eyes, silently saying "yes" in his mind.
The body sank and the picture in front of him was broken. Xu Beifang began to come to Twistzz's simulated perspective.
As a headshot guy 2.0, an aiming wizard whose marksmanship is proportional to his hairstyle, Director Xu Beifang admires his front-facing ability very much.
After all, I was beaten with liquid at the London Major, and I couldn't resist even if I wanted to.
The most terrifying thing about the Director is his headshot rate, which is as famous as Scream. Xu Beifang's headshot rate is actually pretty good. Because of his habit of aiming first and then firing, his headshot rate ranks in the top 10 among all players.
But the director is very scary. The way he uses strafing can match Scream's headshot rate. This is really inhumane. And this is diluted a lot because he is a secondary sniper.
Even in the next few years, in Xu Beifang's impression, only SANJI, the future VP's top tool man, had a higher headshot rate than him.
This is also easy to understand. Even with the P250 issued by God, it is still too difficult to kill someone by hitting the body.
Compared to the highly aesthetic single-point mode pursued by NIKO, the director chose the three-shot mode that is both aesthetically pleasing and practical. The ultra-high headshot rate allows him to often hit the opponent with just three bullets. Kill, then make quick adjustments.
This is why in the director's highlights, it is rare to see scenes of water splashing and transfer, because the opponent often cannot survive this time.
Much of Xu Beifang's current firing method relies on muscle memory.
In addition to using a single-point method to find someone with a headshot for an instant kill when the blood is left, normal gun shooting relies entirely on muscle memory. Whether it is a short sweep or splashing water to pressure the gun, it all depends on feeling.
Gradually feeling the director's understanding of short burst shooting skills, Xu Beifang also had some new ideas.
Next, he has to adjust his control of the firing method according to the distance between the gun and the enemy scene.
The director's three consecutive shots were not reasonable in a strict sense, because he was based on his strong self-confidence.
If the three bullets fail to hit the head, it is very likely that he will die miserably.
But sometimes I have to say that confidence in CSGO is very important for professional players.
Feeling the director's surging confidence in the game, he just felt that three serves were enough and he had given enough room for error.
This kind of confidence allows him to still perform well even in a supporting position.
However, in the support position, he has the confidence to crush the breakthrough gunmen of each team. But once he really entered the big brother position, he lost his confidence and his style of play began to become abstract. This has always been criticized by many people.
Everyone hopes that the director can become a resource-hungry star player, but both Liquid and later Faze tried to make him the core of the team, but they couldn't do it.
He can be a member of the team who can meet the minimum limit and make up for his teammates, but he cannot make the entire team put their expectations on him.
But no matter what, the director's style of play did give Xu Beifang some insights.
He will not rigidly learn the director's three-shot burst fire, but will incorporate these skills into his own firing rhythm.
The simulation space gradually shattered, and Xu Beifang returned to reality, gradually understanding the director's three-shot technique.
At this time apEX patted his shoulder and said, "It's almost time to go back, we are going to review the game."
Xu Beifang nodded and said to Pasha: "We are going back to training and we will play together when we have time."
Zaiwu put down his racket with an unfinished look on his face, and the intensity of the PK with Pasha was just right, which made him feel happy.
Pasha also expressed his understanding. After a while, they were all sweating.
"I'm also going to take a shower and rest." Pasha said with a smile, "Come on for the game tomorrow!"
After waving goodbye to Pasha, the Little Bees returned to the training room and started today's review training.
They won Tianlu with a score of 16:8. There was no problem with their overall performance. Instead, they had an in-depth discussion on the tactic apEX called in the pistol round in the second half.
Although it was just a flash of inspiration from Dou Dou, it played a huge role. There is no problem in putting him into Little Bee's tactical arsenal.
Next, the little bees began to form a team for return defense practice to strengthen everyone's tacit understanding until late at night. At the same time, they were also looking forward to which team they could meet the next day.
They were both anxious and hopeful.
…
Day two of IEM Katowice Challengers.
After the last four games of the first round, the groupings for the second round were also freshly released.
Little Bee met one of the opponents he least wanted to meet, NRG.
Xu Beifang once played against them once at IEM Shanghai, but in that BO3 game, he failed to win even a single map. He was deeply impressed by the positive ability of the entire NRG team.
Note that this is not the marksmanship of a certain member of NRG, but the positive ability of the entire NRG team.
Moreover, the Black and White Fat Balls are also top 20 players. Among the teams in the challenger group, NRG is definitely the strongest one, bar none!
In the first round, NRG's opponent was the Russian dark horse Winstrike led by Boonb14. In this game, NRG defeated its opponent throughout the game, so it officially entered the 1-0 group.
As the fifth-ranked team in the world, NRG is in quite a terrifying state. Before the Major, their record was a six-game winning streak, and with this one, it was a terrifying seven-game winning streak.
Therefore, facing this game, all members of the Little Bee team are fully prepared and ready.
But against a strong team of this level, Little Bee's pain points were gradually exposed.
In their map pool, there are two relatively weak maps: Train and Forklift. They must ban these two maps.
Therefore, the final game map will be closer to NRG's ideal direction.
After a round of BP, the game map was fixed on the nuclear crisis.
Hmm... This map is still not considered a strong map for Little Bee, it is just a playable stage.
A map like Nuke requires a lot of time to practice. It is difficult to select a team like Little Bee that has just been established.
Furthermore, everyone generally likes to play amusement park this year. Little Bee did not expect that NRG directly chose nuke.
Now I can only bite the bullet and fight with the opponent.
This nuclear crisis started very smoothly. After a battle to choose sides, Little Bee got the defensive start.
Entering the game, relying on a double iron plate formation at the beginning, Xu Beifang and NBK played a beautiful combination of double four kills, which gave the Little Bees a boost.
Successfully winning the pistol round, Little Bee also steadily collected the first three points.
But as soon as they entered the long gun game, the situation was completely different. NRG launched a wave of smoke in the outfield, and then used props to forcefully take away control of the outfield. Little Bee had no information at all and could only huddle in the bag and prepare to change. people.
But during a wave of aces at the front gate, Hei Pangqiu relied on a wave of three kills to win the long gun game.
In the next round, Bai Pangqiu once again broke through the double play, helping the team score again and destroying the Little Bee's economy.
The bald coach called a tactical timeout and tried to make adjustments, but Little Bee didn't have many tactics to speak of on this map.
In the following long gun round, only Xu Beifang scored a triple kill in the outfield to win a point, and Zaiwu scored a point in a 1V2 at the end of the game. In the remaining rounds, both Black and White Fat Balls were full of firepower.
On this map, too few were played, and even though Zaiwu and Xu Beifang had sufficient frontal abilities, they could not perform at the level they should have - because they were not proficient enough in the map, NRG used details to kill them.
At the end of the first half, the score was fixed at 5:10.
The Little Bees comforted each other and adjusted, hoping to find their own rhythm in the second half.
A wave of iron plate speeded up, and Zaiwu scored a double kill at the beginning, seeming to have regained some touch.
However, the black fat ball opened its bow around point B, knocking out three members of Little Bee in the blink of an eye. The offensive rhythm was interrupted, and Little Bee fell into passivity again.
In the end, the pistol round in the second half was not won either.
Entering the ECO round, Xu Beifang finally broke out, hitting two players with three bullets from Sand Eagle in the outfield, breaking the deadlock for the team.
RPK was the sixth in the bandit hall, and he also seized the opportunity of the opponent's forward attack and knocked away the black fat ball.
In this round, apEX managed to win it almost without any risk due to careful handling.
ECO made a comeback, and Dou immediately started shouting excitedly in the room, stimulating the emotions of the team members.
Xu Beifang and Zaiwu also played steadily and began to win several points for the team.
However, the gap in map understanding is too large, and it cannot be smoothed out simply by relying on the passion in the heart.
At 9:13, following the mistake of a line of smoke in the outfield, Little Bee chose to use a flash grenade to force the passage, but was caught by the big sniper and AUG strafing. Both Zaiwu and Xu Beifang died, and NRG won the victory as expected. After this point, I found my own rhythm.
In the next round, the Bees didn't score a point and were pushed flat by NRG.
Finally, on the second day of the IEM Katowice Challenger Group, Little Bee ushered in its long-awaited defeat.
They also really felt the strength of the top teams and were forced into the 1-1 group.
…
There will be more in the evening
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