Cthulhu Corrosion: Another World Rescue Plan
Chapter 284 The Assassins' Offensive Battle (Part 1)
The Hidden Old Man took off his hood and breathed a long sigh of relief.
Tranquility Sea dragged over with staggering steps, lying on the ground exhausted like a dead dog, mumbling and complaining: "This mission is too difficult!"
The Hidden Old Man gently kicked him with Jio, and seeing that Tranquility Sea had no reaction, he simply sat down beside him.
They were currently in a dense forest, with a small upward slope in front of them and a cliff not far in front, just in time to overlook the military town below the mountain.
The two had just successfully escaped alive from the military town of the Church of Light. The journey was full of ups and downs and dangers. They almost fell in every place where they could fall, and almost turned the land reclamation into imprisonment (physical).
——Tranquility Sea and the Hidden Old Man were naturally doing the commissioned task of the Mountain Copper Blood Alliance.
The two assassins who originally thought that this task should be easy finally realized how pitfall this main line was when they really started working.
To find out the truth about the destruction of the Mont Blanc Autonomous Federation, we must go back to the place where all the disasters occurred.
Even in the magic doctor professional mission, the system and the production team have given the plot of the destruction of the Mont Blanc Autonomous Federation, but this belongs to the player's super game perspective and cannot be submitted to the NPC as evidence.
This mission requires them to return to the original site of the Mont Blanc Autonomous Federation and find evidence from the illusion or from the enemy that can prove the guilt of the Church of Light and even the God of Light.
The difficulty of going to the original site of the Mont Blanc Autonomous Federation alone has far exceeded the imagination of the two.
After the destruction of the Mont Blanc Autonomous Federation, it first fell into several chain illusions. Later, the Son of God Weiland led the team to clear several major illusions and opened up the path for mining Orichalcum steel. This place has become an important mineral production area for the Church of Light.
Around the ruins of the Mont Blanc Autonomous Federation, dozens of large and small military fortresses and important towns have now been built, surrounding the place densely. All undefended areas are illusions that have not been cleared. It can be said that the defense force here, just from the number of extraordinary people, has far exceeded that of the holy city of Jourlanda where gods and the pope are in charge.
Hundreds of extraordinary people are all standing guard in shifts honestly, and their levels are higher than those of the Hidden Old Man and the Sea of Tranquility... Compared with the situation in the main city where there are more than a dozen gods' followers who have broken through the ceiling but are living a life of debauchery, the former is much more difficult.
After all, whether it is an extraordinary person who is 10 levels stronger than themselves, or a god's follower who is 100 levels stronger, there is no difference between the two assassins - anyway, if you can't beat them, you can't beat them. Once you expose your whereabouts in front of them, the end is most likely death.
The assassin takes a hidden and lurking route to hide his body, and there are only two endings: death if the whereabouts are exposed, and perfect hiding.
Under this premise, the threat posed by 100 extraordinary guards who are 10 or 20 levels higher than themselves and are very vigilant about all the hidden spots on the road is far greater than 10 gods' followers who occasionally glance at the abnormalities in the city during the intervals of drinking and partying.
Not to mention, plans can never keep up with changes.
The Hidden Old Man and the Sea of Tranquility originally thought it was quite simple.
At first, they thought that the main line of the Church of Light had been advanced to the second half, and they could directly buy teleportation scrolls from other players to go straight to Huanglong.
But the reality is that the bounty post of the Sea of Tranquility has been posted on the forum for three days and three nights, and the teleportation scroll they finally bought after careful selection is still hundreds of kilometers away from the original site of the Mont Blanc Autonomous Federation they are going to, and they have not even broken through the heavy defense line of the Church of Light.
It is easy to imagine that players may be bold and daring, but most of the players who pushed the main line of the Church of Light in the early stage are production players or teams. Not to mention that most of these players entered the territory of the Church of Light with special passes, and the cities and routes they went to mostly bypassed the heavily guarded areas of the Church of Light. Even players who specialize in opening map teleportation scrolls generally do not run to such places of right and wrong.
The reason is also very simple. Although the players do not care about their lives, they cherish their task progress very much. In this kind of online game pioneering task without teleportation points, the teleportation scroll is equivalent to the player's archiver. If you die accidentally, it means you have to run the map again.
If you happen to record the teleportation scroll before you die, it's better. At most, you will waste a teleportation opportunity and your wallet will be hurt; if you don't have time to record the teleportation coordinates, it means you have to start again from the last "save location".
For some players, the frustration brought by this repetitive work is very destructive to the game experience. Some people even get numbed when they think about having to run that section of the road again once they are killed and returned to their hometown, so there are many who give up the task.
The two assassins finally had to give up their overly wonderful initial plan, bought a few teleportation scrolls that were slightly closer to the destination, and started to travel the map by themselves.
The flying motorcycle in the Sea of Tranquility is their main means of transportation, but this thing has restrictions on the no-fly zone. Unfortunately, the place where the Church of Light is heavily guarded is a no-fly zone.
The plan made before departure was thwarted as soon as it landed, not to mention that their external brain was deeply immersed in the development of the illusion dungeon and had no time to take care of them.
[Today's Rain: If you have anything to say, please leave a message. I will check it when I am free. If it is an emergency, please take care of it yourself. (The player has turned on Do Not Disturb. This is an automatic reply from the system.)]
Hidden Old Man \u0026 Sea of Tranquility: "... It's so cold!"
After getting used to the off-field guidance of Big Boss Youyu, when I saw this message again, it was as if I saw [Your brain has stopped responding.jpg].
Fortunately, the two of them are still famous players in the Hall of Fame of the whole server. Although they don't have the logical reasoning ability of a prophet like Today's Rain, if they really think hard, they can also come up with a very powerful answer.
- They are just too lazy to think.
When it came time to be self-reliant, the first player of the whole server, the first assassin player of the whole server, came up with a very detailed "reliable" plan.
Well, at least it looks good on the surface.
They first spent a lot of time collecting information, sneaking into nearby towns, cities, and fortresses many times to steal maps and troop deployment information, and with great difficulty drew the current illusion, the ruins safety zone and the distribution of the Church of Light's troops on the ancient map of the Mont Blanc Autonomous Federation they brought, and barely found a path to sneak in.
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