Cthulhu Corrosion: Another World Rescue Plan
Chapter 5 The Lord's New Plan
"It's a good idea to hire mercenaries as a guard team to patrol and maintain the security of the main city." Mo Yu looked at the background data, and a sinister smile appeared on the corner of his mouth. "After the public beta was opened, there are indeed more players who make trouble."
This is a problem that almost every online game will encounter when opening a new server, especially when the game is transferred from internal beta to public beta. Since Mo Yu selected the players for the internal beta from familiar game groups, the players' quality is generally high, and they are highly controllable. There are more players who tend to play games in a conventional way.
But it was different when the public beta started. As more players entered the game, the base number was large, which inevitably led to players from all walks of life pouring into the game. As the number of strange gameplay increased, some unusual players would also appear.
Some players are simply curious, some like to make trouble, and some enter the game with malicious intent to vent their dissatisfaction in real life.
Mo Yu thinks the first two are normal for players, and it is enough to guide players to use their creativity against the enemy. However, the last time bomb that easily destroys the normal game experience of players and causes trouble to the people of this world needs to be forcibly eliminated by means of account blocking.
However, although the fourth disaster is the fourth disaster, it is not impossible to guide it well. Players have a strong learning ability. When they realize that certain practices will not bring them the slightest benefit, but will make them lose money, their mentality of wanting to make trouble will gradually be replaced by the mentality of playing games well and getting rewards and achievements issued by the game.
The prison system is the result of Mo Yu's construction during this period.
He added guard and prison buildings in Amt City, and hired mercenaries and old players to take turns as guards to maintain public order. The NPCs' mobile phones also have a one-click alarm program, which can directly mark the offending players and let the members of the guard team arrest them directly.
Under the control of the world consciousness anchor point, the offending players have nowhere to hide, and the evidence is conclusive. They can complete evidence collection, conviction, arrest and detention in one second.
Of course, the "crimes" of these players are quite minor, nothing more than bad habits brought by stand-alone games, such as teasing NPCs, trying to use amnesia powder to steal, and wanting to rob a house when seeing it.
If this were an ordinary game, Mo Yu would naturally let the players play freely in this open world, but this is a real alien world after all. It is true that he and Lia need to use the players as anchors, but they can't let these naughty kids play freely.
Otherwise, there will always be some evil players, such as a certain dnd game with a high degree of freedom that has been very popular recently. Others play evil thoughts in the game, but these people are so evil that they have to tattoo them on their scales.
What about killing teammates and putting them in backpacks and resurrecting them when needed; what about killing all the NPCs you see on the road and putting them in the house in different categories... These are all the bad things that some lawless players will do.
Mo Yu naturally can't let this kind of players play too freely in the "open world" of Ozeria.
Therefore, while new players are still exploring the game on the first day of the public beta, Mo Yu has to set up the rules.
Old players can guide new players on one hand, and forum strategies are another. But for those stubborn players who don't listen to advice or believe in evil, and won't cry until they see the Yellow River, Mo Yu has already prepared a wall for them to hit.
When they really feel the pain, they will naturally understand what they can and can't do. When they want to bully NPCs at will, they will also weigh the NPC's strength to see if they will be killed in return.
Iyalian still felt sorry for accidentally throwing an unlucky player over his shoulder today: "I may have reacted too strongly. After all, I am not used to having an octopus-shaped pollutant approaching me from behind, even if it was a sane adventurer."
Mo Yu waved his hand disapprovingly: "It's okay. That player didn't have good intentions. He wanted to take advantage of you. I have asked the guards to lock him up. Don't be polite next time you meet such a player. He is a naughty kid. He will be honest after a few beatings."
Iyalian: "………?" Take advantage of him? What is that?
Iyalian didn't understand and tilted his head in confusion, but Mo Yu smiled slightly and signaled him not to care: "You did a good job, just keep it up."
There are many players who want to take advantage of NPCs, but not every NPC has the excellent self-protection ability of Iyalian. Iyalian's conditioned reflex behavior today is conducive to deterring players and helping them develop good behavioral habits.
In comparison, old players are much cuter. In order to motivate them to work hard, Mo Yu also prepared a lot of rewards for them.
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