Cthulhu Corrosion: Another World Rescue Plan
Chapter 182 Player Discussion
Seeing the latest news announcement, most players were excited, but the first batch of players heading to the North had a serious look on their faces. They saw the news in their spare time at work or school, and they all opened QQ in a hurry.
Before, 15 people had created a group for the convenience of communication during the mission. When Shi Qinyu opened it, the messages in the group were already 99+.
[Sea of Tranquility: The official action is quite fast. The North Mission was fully opened so quickly. ]
[Luzhou Laojiao: Actually, to be honest, the official has given us a lot of time. We explored a wide range, but we didn’t find the legendary pioneering reward. ]
[Turn Left: On the bright side, there may not be this reward at all? ]
[Tangmen Bo Zhu: When I went to Rama to hand in the scroll, Rama gave me a set of blank scrolls and asked us to register more coordinates. The system shows that this is the second ring of the mission. I guess I have to complete a series to get it. ]
[Sea of Tranquility: By the way, I took another look at the news, and it said, 'With the efforts of the first batch of adventurers, Rama obtained a large number of northern coordinates and made teleportation scrolls'... It turns out that this full opening was created by us! ]
[Pe Pamir Plateau:... Awesome]
[Today's Rain: In fact, I feel that this game may not have rewards for pioneering... Since the internal test, it has been a cautious style of randomly selecting a few lucky players and gradually expanding the tasks to the entire population - I guess this is the fault of the evolutionary NPC AI system used in the game. According to my understanding of AI technology, AI first makes a basic model and then feeds content crazily, and the content cannot deviate too far. I guess this is what the official did during the internal test.
Limit the number of players but improve the quality of players, and feed a growing NPC through continuous interaction with NPCs. In this case, the more players, the better, but the higher the quality, the better. First, give NPCs intelligence, and then increase the number of players to increase the infinite thinking possibilities of NPCs.
You can see Decarlo as the best example. That silly kid was really full of bugs at the beginning. Even 20 or 30 players could get stuck when taking quests. Now he is much more capable.
Now it is probably the same style in the North. The NPCs and monsters in the North should be upgraded versions, but I am afraid they have not been fed. This is probably the reason why it is still a public beta and not a formal operation.
In this case, the official will not choose to give very competitive rewards or achievements, because once competitive achievements are given, many players will focus on snatching quest opportunities instead of normal games. But the official needs a small number of high-quality players to test the game program first and adjust the main brain and AI through player behavior patterns.
This also happens to verify that the various behaviors of players can promote the development direction of the task and open the setting of the next stage of the main line.
There are many old players in our team, even the first-tier old players. Did you get any pioneering achievements at the beginning? 】
[Yuhua Dengxian: Well, after thinking about it carefully, there is indeed no. 】
[Today there is rain: But it cannot be said that old players have no benefits. Your leading level and game proficiency can almost keep you in the top team of players, and the accumulated military merits can also ensure that you participate in the priority development. I think this is the biggest hidden benefit.
The official should still attach great importance to the fairness of the game between players. Although this game has a small number of places each time, the frequency of opening is very high - this is also consistent with the law of AI development. The calculation iteration is very fast, and the new version is updated every day.
There are also large-scale combat tasks, such as the beast tide and the three-combination milk teeth, which raise the combat level, level and game awareness of low-level players in one breath, so that they will not be too far away from the team.
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