Cthulhu Corrosion: Another World Rescue Plan

Chapter 188 Research on New Occupations (Part 2)

6th floor Yuhua Dengxian: The ten thousand year old black magician is here!

To be honest, the career system of this game is really well done, but it is also really complicated.

Perhaps it is because the early career system was too complicated, which is not conducive to most players to find and explore, so the production team developed a lot of new careers in the later stage, which are very simple to change jobs and get started.

Personally, I think there are two career design ideas in this game.

One is the old version of the a+b=c style of the old profession. I believe everyone has an impression of the post we discussed before, so I will not repeat it here. At present, it seems that the inference at that time was not very complete, but basically correct.

Probably starting from the magic chef, the production team began to continuously update new professions with simpler job transfer tasks and no pre-professional learning conditions, such as the bard, shaman, sharpshooter, warrior, priest and soul messenger... These professions are self-contained and do not need to be linked with other professions, which is very convenient for novice players to play.

I think this is probably a change made by the production team to adapt to more players after the public beta and official operation.

If a game wants to adapt to many players with different tastes, it must have a variety of gameplay. The early career system is hardcore, and players need to spend time to explore and research. It is not suitable for some casual players who just want to kill monsters and do tasks easily without even looking at the strategy.

New professions are easier to obtain, but the gameplay is also very strange and novel, such as the "music game" singer and the "dance machine" shaman are quite popular.

The production team did not change the settings of the old professions in order to force neatness and unification. I personally do not have obsessive-compulsive disorder and I like the gameplay of the old professions, so I like this.

Well, I like the new professions too, and I don’t think this is contradictory.

After all, an open world game with such a grand worldview background does not need to force a unified career design. More possibilities bring more fancy gameplay.

Someone asked about the magician strategy, and I will throw out a few ideas here.

It should be stated in advance that these are just some of my personal gameplay ideas, not the absolutely correct authoritative gameplay. If other big guys have better ideas, welcome to optimize and discuss.

First, let me briefly introduce the magician. This is probably the initial profession with the largest number of players. The professional mentor is our Lord Moyiwu.

As an old profession, it is very easy to accept like a new profession. There is no need to do a messy job transfer task. It is basically the first choice for all new players after logging in, except for the swordsman. Therefore, many players have misunderstandings about it, thinking that it is just a transitional primary profession like the initial swordsman. This is a very wrong perception.

I want to correct the name of the magician here. This is a very powerful profession with great potential. It is not weaker than the cook, singer and shaman.

The magician has several characteristics, such as fragile skin, thin blood, high attack and high intelligence. In your impression, it should be a very typical standing turret. It is a relatively weak chicken when playing alone, but it is extremely powerful when combined with t\\\\n team.

Well, the above statement can be regarded as a professional stereotype. It cannot be said to be completely wrong, but it does not apply to high-level magicians and expert players.

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