Dear Broom Knight
#552 - Hamilton's Underground Tavern
Although a large number of adventurer teams chose to settle in the adventurer camp outside Qingfeng Territory due to Lyon's departure, they still left some traces in Hamilton.
For example, the coliseum-style underground tavern.
This is not an illegal existence; the reason it's located underground is to prevent ordinary people from accidentally entering.
In this kind of tavern, even the bartenders and service staff must be formal professionals; trainees are not even qualified to enter. But discussing with ordinary people why it's not allowed, and that the people on stage, although they look battered and about to die, can indeed collapse a room with one punch, is too worthless for ordinary people to casually comment on.
Moreover, although the arena stage is equipped with layers of protection, generally there is no life-threatening danger... Even if someone specifically comes to kill, it's difficult to succeed.
But it's impossible to completely prevent such things, such as invisible and colorless poisons, or some assassination methods that even high-level magic arrays can't detect.
However, generally speaking, people who can do this don't need to go on stage to kill their opponents. It's really not worth offending the 'chain' taverns jointly created by the large adventurer guilds.
The reason these taverns appeared is because, in the era when adventurers also had to fight for their lives and futures on the battlefield, scattered adventurers needed to resolve their accumulated hatred before fighting side by side.
But everyone couldn't just slaughter at will... Even if a life was cheap, it was best to use it up on the battlefield at this time.
However, most adventurers are easily impulsive. If there's an enemy among the cooperating teammates, it's estimated that many people can't help but act.
In addition, the large adventurer guilds of various countries almost never held back when snatching business and sabotaging each other. The grievances were truly accumulated drop by drop into a sea.
Having no other choice, the loose alliance formed by the adventurer teams simply fought each other for seven days and seven nights before the war... Not only single combat, but also team battles!
To help these 'decisive' allies, mages and scholars, and even many priests, had to lend a hand and build this special arena magic array for them.
Although only a small portion of the adventurers at that time could return alive in the end, they did indeed protect their homes with their own strength and gained the respect of those who once looked down on them.
Finally, after this arena magic array was reorganized, it was passed down by the Adventurers' Alliance as a symbol of recognition of the adventurer forces by those powers.
The arenas in these taverns are naturally replicas of that original magic array.
The Adventurers' Alliance's 'Might Makes Right' taverns have also become chain stores all over the countries and regions.
Of course, the most important problem of the Adventurers' Alliance is that the constituents of the alliance itself cannot always be stable, and there are often rising stars.
Most importantly, even with this tavern, most adventurer teams still do their own thing and cannot obey the will of the alliance.
Adventurer teams that can reach this stage either have hidden forces backing them, or they are truly capable... But generally speaking, people who are so capable and don't strive for the highest noble status, but only want to be adventurers, must be pursuing freedom.
The existence of adventurers and the meaning of the alliance itself are in conflict. Once this alliance becomes a fixed organization, what difference is there between them and the major forces?
Most importantly, can such adventurers still have proper successors?
Even though being an adventurer is now a legitimate profession, they are always a second-hand option in mainstream society.
Nobility is the identity that gifted individuals desire most; even a knight with a title is higher in status than the leader of an adventurer team.
Large adventurer teams that can cultivate their own reserve forces cannot change this reality.
Therefore, in the end, the adventurers simply made the easiest decision: to divide the adventurer teams into several ranks according to their strength.
Regardless of whether there is anyone behind the team, as long as it reaches the highest fifth rank, it is qualified to receive a share from the tavern, and even obtain a replica of the arena stage's magic array.
Of course, these taverns still have to pay taxes according to the rules of the area where they are located.
But some things are not within the scope of taxation... For example, the bets placed under the stage on who will win or lose.
Legitimate countries and legitimate nobles would not collect this kind of borderline tax.
Those illegitimate ones... They also can't withstand the resentment of all the large adventurer teams.
But the tax revenue from selling alcohol in these taverns is actually very high, so, except for places like Qingfeng Territory, most noble territories would accept such underground taverns.
Not to mention Hamilton Territory.
The large adventurer teams that came because of Lyon back then naturally opened one within their own control.
They weren't doing it to earn much money, but rather, it was more like a symbol of status... Only the top adventurer teams could obtain that magic array.
Otherwise, everyone would have nothing, like Qingfeng Territory.
Otherwise, each family would have to open one store.
Although they themselves withdrew, the only drawback of this arena magic array is that once it's activated, it cannot be picked up again unless the energy crystal is completely exhausted. Moreover, the energy in the general magic array can last for more than twenty years... Even the wealthiest adventurer teams wouldn't waste it like that.
Therefore, the taverns were all left behind, and they simply formed a small underground city.
In addition to the taverns, many slightly borderline 'grocery stores' were also opened.
However, although the new Earl of Hamilton is not as skilled as Yuri, his strength is beyond doubt, and the adventurers don't want to offend him.
Indeed, it is possible that an adventurer might find a treasure because they don't have enough insight and didn't have it appraised, but... at least they won't go bankrupt because they are too concerned about it.
Asking others to appraise, especially people from large forces, is not only expensive, but also easy to lose your life.
Rather than messing around, it's better to earn money within one's own cognitive range... This is the true meaning of adventurers' survival.
At most, they will silently remember when those big knights from noble backgrounds buy something, so that they can keep an eye out next time they encounter it.
Autumn has arrived, and the Northern Border has already shown a slight chill.
A large number of low- and mid-level adventurers have begun to gradually withdraw from the Great Ice Mountain next to Qingfeng Territory.
Although late autumn is the easiest time to harvest good things, it is not a battlefield that people who are not strong enough and still need clothing to help keep warm can participate in.
That is the domain of large adventurer teams and high-level adventurers.
After clearing their loot in Qingfeng Territory and replenishing some resources, some adventurers who don't want to go home and want to vent their tense emotions from the past few months will come to Hamilton Territory to relax for a while.
In winter, they will instead return to Qingfeng Territory or live in Montes Territory... No one thinks that the current Hamilton Territory is worth living in for a long time.
It would be possible if that High Priest Schroeder rolled away.
However, this group of adventurers is also the liveliest and most willing to spend money... The members of large adventurer teams have a little more self-control; they enjoy life more and even know how to save for retirement, unlike these adventurers who have just come out and have no restrictions, who squander recklessly.
Anyway, they have already booked their winter houses before coming to Hamilton, and they don't even need to worry about three meals a day... The adventurer camp outside Qingfeng Territory can directly prepay for meals at the restaurants in the camp.
By this time, the adventurers' trust in Qingfeng Territory has become very recognized, and some people even book for three years at a time.
Especially those adventurers who don't have enough self-control; the first thing they do when they earn money is to save up for a meal fee at the Qingfeng Territory adventure camp.
Montes Territory has always learned everything, so it quickly followed suit.
However, the adventurers don't have much trust in Montes Territory, and they generally only calculate for the current year.
In the autumn, they will measure their wallets and goals. If they don't have enough and want to earn some small money in the winter, they will make a reservation at Montes Territory.
Hamilton Territory basically doesn't have this kind of thing, unless they want to set up a stall here for the entire winter... These are basically newcomers who didn't come down from the Great Ice Mountain, but came from other countries.
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