Dear Broom Knight

#558 - Let me show you the reality!

The atmosphere was so heavy, but Toronto answered without hesitation, "Yes!"

Granen Sack's words of enticement, already on the tip of his tongue, were choked back by such a confident reply, causing him to hiccup several times.

Regardless of whether anyone among the onlookers was swayed, everyone laughed together.

No matter the reason, it was indeed worth a laugh.

Evelyn Costa freed one hand and patted Toronto's shoulder forcefully. "After knowing you for so long, meeting several times a year, and having a reasonably friendly relationship, the reason we can only be acquaintances is definitely your mouth, Toronto!"

The mage Toronto was somewhat surprised: "I'm so honest and reliable…"

"Oh… the kind of honesty that even chokes to death cultists who are good at seduction and have tongues more agile and venomous than snakes?" The female knight tossed her axe into the air and switched it to her other hand.

Those who understand all this and are still willing to offer themselves up will be decisively cut off by independent adventurers, with all contact severed.

However, the idea of getting carried away in a moment of impulsiveness and losing the chance to turn back… everyone only wants to pity others and doesn't want to be the unlucky one being pitied.

But for adventurers who act faster than they think, acting impulsively is their usual style.

After all, hesitate for a second, and a good quest or item might be snatched away by someone else.

Just now, Evelyn Costa only proved that the mage Toronto's identity was not a problem, but that was mainly to reassure the 'old friends' around her and didn't say much to Toronto.

Therefore, the adventurers responded to him in that way… even the sarcasm was so polite.

But now, Evelyn Costa took the initiative to open a sarcasm in the style of adventurers, which means that the group represented by her completely accepted Toronto's existence… that is to say, now Toronto can get some news and resources circulated within the independent adventurers.

Although the identity of an adventurer is nothing remarkable, if there are not enough benefits, so many people will not continue to adventure even after passing the level 10, which can get preferential treatment in any country.

Those nobles will also keep sending their men to squeeze their heads to drill inside… Adventurers who are always wanderers and looking for opportunities everywhere may not have many resources in their hands, but their information is really well-informed.

Moreover, some news can actually be used to infer the location of large resource production areas.

Especially those independent adventurers who have been famous in the tavern for a long time, each has a little something in their hands.

It's just that, for them, cooperating with forces, even large adventure groups, is a danger… Except for the Northern Royal Family, who can ask the White Dragon to help guard the wilderness resources, the first reaction of most forces to get this opportunity is to silence them.

And the King of the North is not someone that any independent adventurer can contact… Finding someone to pass on the message is the stupidest behavior.

It may not even be himself who is silenced, but someone related to him.

Who dares to believe the conscience of outsiders! Not to mention betting with their lives.

The independent adventurers glanced at each other and tacitly recognized Evelyn Costa's attitude.

They definitely don't have as much experience meeting good people as they do meeting bad people, so when Granen Sack's suggestive words came out, everyone was clear.

Even if a legitimate church of gods wants to find someone to do dirty work, they won't use this kind of meaningful method that implicitly drags the gods into the water.

Only cultists of evil gods would imply as soon as they said a few words that their boss has the ability to let you escape your current ordinary life and instantly embark on the road to glory.

Legitimate churches spread their faith by saying that you must first put in some effort, show some firm will and good character to gain the approval of the gods, and it is impossible to openly imply that we do this unethical thing is the meaning of the gods.

Even if the relationship between the two gods is really bad, they will only secretly destroy some means of the other's church, and it is impossible to publicly disrespect the true god.

Moreover, like Schroeder, the high priest of the Lord of Storms, his purpose in doing bad things is from 'us', and even if he mentions God, he will say that his unscrupulous means are to get closer to the Lord of Storms.

Since the gods will only give rewards on the right path, then let yourself stand higher and be more conspicuous.

Although it's not a good thing either, he wouldn't dare to use the power of the gods to force people to do dirty things… Otherwise, those people only need to really believe in God and pray a few more times to attract the attention of the gods.

Unless there is a way to send the prayer into a closed enough place that can transfer their faith to other beings.

Since Toronto gave them a basin of sober cold water at a critical moment, they don't mind opening a trading opportunity for him… Although mineral resources will definitely not be mentioned, everyone will not dig a little.

Anyway, for a level 5 free mage who only needs to be responsible for himself, these scraps are enough.

As a veteran, Granen Sack, of course, understood what had happened, and he couldn't help but sneer: "Heh~ Do you think I'm really lying?

Let you see the reality!"

He suddenly clenched his fist, and a raging fire instantly ignited on his body: "Do you see it? Are you still hesitating?"

Among the adventurers surrounding him, someone exclaimed, "You, level 14? How is that possible! Didn't you just pass the level 10 specialization last year?"

When adventurers choose specializations at level 10, they focus on reality… If they can grind out one or two specializations with the same attributes as their own, that's great luck, but most people will choose general specializations.

Even so, they need to spend more than ten years, and after the specialization is formed, spend more time to adapt… Naturally, it's easier to say if the attribute gap is smaller, but if an agility knight chooses a blood bull specialization, they must try to change their style as much as possible.

However, specializations are not something you can get whatever type you want, even the unique streamlined specializations in the army are not something ordinary adventurers can get.

Being able to avoid secondary attribute specializations as much as possible is the only result that adventurers can guarantee.

That thing not only requires long-term training, but also needs to be matched with various potions and magic circles to form.

Adventurers who can give themselves a few more bottles of magic potions with the same best attributes are considered quite capable.

Then the formation of the specialization is an unknown encounter, and everyone doesn't know which one will come… After all, they don't know what they are working hard for when they are working hard.

It's good to be able to completely integrate with your specialization at level 12… and this time is really long and torturous.

Then, it's another difficult journey.

Before level 10, they know there is still a road, although they don't know where they are going, at least it's a road.

After integrating with the specialization that they are completely unfamiliar with, when they look up again, there is only a wilderness and a small iron shovel in front of them.

The road behind can only be slowly shoveled out with this shovel.

Therefore, many independent adventurers, when they reach level 12, a stage that everyone will respect a little, will instead give up their independence that they have insisted on for so long and walk into a force that has a lot of research on their formed specialization… The most vulnerable thing is when everything is white in front of and behind them, and there is nothing.

But if they can leap over this hurdle and walk to level 16 as an independent adventurer, the new road they personally opened will also transform into a thoroughfare… Without bearing any responsibility and without sharing the sins of any force, they will naturally be more relaxed when leaving the world.

Of course, many people don't know the real reason, but they are very clear about one thing: it is easy for independent adventurers to go to the starry sky, and even many large forces are willing to give extremely generous treatment to invite them to join.

The Star Fortress has no death crisis, and most people go up just to make themselves stronger. It is inevitable that there will be intrigue between forces, but basically there will be no war.

Therefore, when they enter any force, they don't need to pay anything else except for hanging a name.

If they really don't like living on other people's territory, they can also go to those abandoned fortresses to find a usable room to continue living independently.

However, most independent adventurers can choose to continue to persevere because of this beautiful future, because even if they are accepted by a certain force, they will definitely not be very comfortable as outsiders. Moreover, the specialization training methods given by those forces are definitely not tailor-made, they can only be called 'almost'.

Although it can indeed give people a little bit of an idea of where to work hard, it is not strong enough to transform them.

If one year can make them directly leap two levels, and even the unique attributes are so distinct and powerful… who wouldn't want to?

As for the possibility of doing bad things, it's really nothing to these adventurers who have been wandering around the continent for many years.

Although Granen Sack behaved a little crazy, he was indeed very convincing.

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