Death Game: Starting as a fraudster, pretending to be a god
Chapter 34 Types of games and professions!
When he opened the "Strategy Section", Lin Yu noticed a post marked in red at the top.
"A must-read guide for newbies!"
Lin Yu clicked it in one go, very quickly!
After browsing this post...
Lin Yu had to sigh, it is indeed a must-read for newbies!
It is well-organized and answers almost all his questions!
It is better to say...any questions that a newbie might have are covered in it.
The post contains three parts - about the 'death game', about the 'forum' itself, and suggestions on how to get along with other 'players'.
The first part is about the 'death game'.
The author of this guide also wrote about this part, most of which are everyone's speculations.
There are basically many different opinions about the origin of the 'death game', and even many organizations were formed because of different interpretations of this issue.
The current mainstream view is that it is a game created by 'God' to give them another 'chance'.
All players who participate in the game are people who have died once.
And every time you clear a copy...
you can live seven more days.
Within seven days, when the dungeon is about to open, there will be a new "hint" in blood, telling the player how to enter the next game dungeon.
Players can join another player's game through special "team props" to escape their original dungeon.
In the dungeon, players have the opportunity to obtain "props".
As the uncle "Harmony brings wealth" said, the number of "props" is an important criterion for measuring the strength of early novice players.
The author also mentioned that after players leave the novice period, there will be a test called "level up", and the players who pass it will have a world of difference in strength with other players!
But how to "level up" specifically, the author seems to be afraid of misleading newcomers, so he didn't elaborate.
But no matter how powerful the player is, he can't escape the "dungeon" once a week.
Although there are some "special props" that allow people to make additional dungeons, making additional dungeons in advance cannot refresh the seven-day countdown.
Lin Yu couldn't help feeling a little disappointed when he saw this.
Although it was expected...
But knowing that "it has to come like this once a week" still gave Lin Yu a headache.
"Does this count as a 'fresh start'?"
"Having to think about this 'death game' every week will take up a lot of energy!"
Lin Yu wanted to complain to the gods who wrote the 'bloody words' about false propaganda!
But...
Lin Yu finally calmed down.
Not only because this life was "free" anyway, but also because Lin Yu looked at this forum and felt that "it's not me anyway".
Perhaps this is the meaning of the forum - thinking that there are so many people in this world who are also tortured like this, Lin Yu felt much better.
And the next guide mentioned some dry goods in the death game.
For example, the types of 'profession' and 'copy'.
Every player will awaken a 'profession', which is their biggest reliance for surviving in the death game.
And 'profession' is also divided into types.
For example, the simplest and crudest 'enhancement type' can greatly enhance a certain ability directly.
There are also 'information type' and 'rule type' related to the game itself. The former can obtain key information in certain games, and the latter can make some changes to the rules of the game.
There are also 'skill types' that acquire certain "specific abilities".
In addition, there are 'special types' that are difficult to define.
There are only two types of occupations - 'ordinary occupations' and 'unique occupations'.
The method of distinguishing is also very simple. Ordinary occupations may be repeated, but unique occupations will hardly be repeated.
However, there is no saying that 'unique occupations' are definitely stronger than ordinary occupations. According to general information at present...
The professional abilities of 'unique occupations' are often just particularly complex and unique! The owners are also extremely rare!
Most 'unique occupations' can be classified as 'special types'.
Lin Yu saw this and understood something.
"I have seen all types of occupations in this first game!"
'Soldiers' and 'Otakus' are 'enhanced types'!
'Teachers' are 'information types'!
'Ruffians' are the most typical 'rule types'!
'Thieves' and 'Veterinarians' are 'skill types'!
As for his own 'Fraudster'...
Not only is it a 'special type', it is also an extremely rare 'unique occupation'!
Because the professions seen in this first game were too complete, Lin Yu couldn't help but sigh that he was lucky.
His professional ability combined with this guide...
With this "information", it would be much easier to "cheat" again!
"Next, I have to find more guides and remember the abilities of several more professions!"
Lin Yu thought silently in his heart.
He was extremely grateful to the creator of this forum.
In this way, as long as it is used properly...
In future copies, he can be almost any "profession" he wants!
No longer have to rack his brains like the first time he made up a "detective", just use the ready-made ones!
Rather... Lin Yu felt that he might only be able to use the ready-made ones in the future.
After all, most players must have been on the forum.
You report a ‘profession’, as long as it is not the ‘only profession’, everyone will definitely know what your ability is.
However, Lin Yu was not in a hurry to immediately look at the summary of other professional abilities.
He continued to read this “must-read for newbies” strategy.
After all, next...
This strategy also introduces several types of game dungeons!
And like the classification of professions, these are all classified by players themselves, not from the “official” statement of the game.
According to the clearance conditions and main difficulties encountered in several game dungeons...
The types of game dungeons are mainly divided into the following types.
‘Confrontation’, ‘Survival’, ‘Puzzle’ and ‘Fighting’!
‘Confrontation’, as the name suggests, is a dungeon that is mainly a confrontation between people. The passing condition is often based on defeating the enemy player camp or annihilating all other people.
And the passing condition of ‘Survival’ is mostly to persist in surviving, how long to survive in the dungeon... In this type of dungeon, there is either an extreme environment, or a powerful and terrifying existence that is almost invincible but has regular actions.
The 'puzzle' type requires you to solve a certain puzzle to pass the level. This type of game sounds the simplest, but it often has an "instant death mechanism" and the actual mortality rate is not low at all.
As for the 'fighting'... it is the simplest and most brutal - there are monsters in this type of dungeon, but these monsters can be defeated!
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