Deep Sea Embers

Chapter 59 Bilge

Duncan has always been curious about what is so special and dangerous about this Gothic doll who calls herself "Alice", so that the sailors who escorted her are so nervous, so that she is in this world where dangerous and weird things emerge one after another. They can all occupy the title of anomalous 099.

It is true that a puppet that can move on its own and has a sense of reason is indeed evil in itself, and the scenes of her occasionally running around with her head in her arms or moving separately are also really horrifying, but in Duncan's view, this evil is far from enough The simplest comparison of the criteria for "obtaining a higher number" is the information he learned from Nina:

Anomaly 196-Blood, a dangerous anomaly contained and sealed in the underground sanctuary of the Purand Church. Its body is blood equivalent to the blood volume of an adult male's whole body. Actively try to replace the blood in nearby qualified "hosts" and occupy the body to escape. The way to prevent its flow and spread is to store them in twenty-two blood tanks and keep them frozen—but if the storage point is within ten meters If someone bleeds inside, the seal will immediately become invalid. The blood in the bleeder's body will be replaced by Abnormality 196, and the host's own sanity will also be taken over.

This abnormality ignores the following countermeasures of the saint, and will unconditionally kill the host that meets the requirements.

As one of the most dangerous anomalies managed by the Puland City-State, the information about Anomaly 196-Blood is always open to the public to ensure that once the anomaly leaks to the urban area, the authorities can quickly locate it and take measures to deal with it.

Duncan didn't know what the so-called "saint" was, but he could tell from the name that it should correspond to some kind of quite powerful transcendent level. Perhaps the judge Vanna who appeared in the newspaper was a saint— —And how many saints like her are there in the entire Purand city-state who are likely to fight against anomaly 196?

This is just an anomaly 196, which ranks nearly two hundred away from one hundred——Alice's number is an anomaly 099.

within a hundred.

Although according to Nina, there is some uncertainty in the numbers of anomalies and anomalies, and it is not always possible to make a clear comparison between different anomalies and anomalies, but in general, the top-ranked anomalies and anomalies Usually, elephants have higher dangers, or more weird and uncontrollable "features", or they have caused amazing damage or contributed to special historical events, and they firmly occupy the unique place by leaving their names in history. Upper number.

In any case, the number within a hundred digits means the weirdness and danger that are extremely difficult for the civilized world, or some amazing big work has been done in history, but this cursed doll named Alice ...

Duncan turned his head and glanced at Alice, who was obediently following behind him. The latter noticed the captain's gaze, raised his head immediately, and replied with a harmless and slightly cowardly smile: "Hey..."

It's impossible to expect this guy to figure out his own danger by himself - he still has to find the way in the historical archives of the city-state of Puland.

But how does an antique store manager who is dawdling in the downtown area get access to this "confidential information"? That 'antique trade connection' left by the cultist Ron is obviously impossible, most of the stuff in that store is no older than last week...

Duncan was thinking quietly, and at the same time, he didn't stop. The green spirit fire was burning quietly in the lantern in his hand, and gradually diffused into the deeper part of the cabin. "The ambient light of the state is mixed with the light of the lantern, presenting a state of light and shadow that is so weird that it is even dizzy and psychedelic.

From the perspective of outsiders, this scene is probably an extremely treacherous and eerie scene.

However, Duncan felt a faint calm in his heart. His strength was soaked in the light of the lantern, and like a trickle of water, it penetrated into the depths of the cabin that had been closed for an unknown number of years. This area was completely unknown to him before. The structure of the bilge is becoming clearer in his mind little by little, and there is a subtle "touch"——

The last area on the Lost Country that is not controlled by the captain is back on track, and Duncan can feel more and more clearly that as he explores, the faint "restlessness" presented by various things in the cabin around him is gradually calming down .

Indeed, as Goat Tou said, the bilge of the Lost Homeland had some "movements" due to its long-term immersion in the boundless sea, but as long as the captain came down to appease, the order on the ship would gradually calm down.

"You are really afraid of the bottom of the sea, even if you are only in the cabin below the sea level," Duncan suddenly said to Alice who was following him, "Then why do you still have to follow?"

"I... I didn't think so much at the time!" Alice forced her composure, "What I thought was that no matter how far I went, I was still on a boat... How could I have the concept of 'cabin below the waterline'! I just Dolls!"

"You don't even have a digestive tract and you still study cooking—don't use dolls as an excuse," Duncan said casually, "You need to supplement the knowledge on the ship in the future."

Alice let out a sigh of frustration, and Duncan asked curiously after a short silence: "Why are you so afraid of the deep sea? Or why are you so afraid of 'soaking in the sea'? I know the deep sea is dangerous, and many Everyone is afraid of the deep sea, you have said this reason, but now it seems... your nervousness is more serious than I imagined, even if you are just standing in the cabin below the waterline, just think about the sea outside. The level of nervousness... Don't pull the lace on your clothes, there is no replacement clothes for you on the Lost Country, and you will sew it yourself if it breaks."

"Oh," Alice quickly relaxed her hand a little, but then unconsciously pulled up the button again, "I... I haven't thought about this problem at all, I'm just afraid, can't I be afraid?"

Hearing Miss Doll's nervous tone, Duncan was noncommittal. He looked towards the end of the corridor, and saw a staircase that slanted downward had appeared in sight.

That was deeper, possibly down to the bilges—the deepest part of the ship's contact with the Great Sea.

Duncan and Alice stood at the stairs and looked down. With the light from the spirit fire lantern, they didn't see the structure of the cabin below, but a door standing in the dark depths.

When he saw the door, Duncan couldn't help frowning.

The structure here is actually not normal. First of all, the road leading to the bottom of the cabin seems too long-the stairs between the cabins on the upper floor are actually continuous, and you can quickly reach the cabins on each floor. The stairs going deep are located at the end of the corridor, and you need to go through almost the entire warehouse area to get there. This will undoubtedly affect the efficiency of the passage in the ship.

Secondly, there was an extra door under the stairs.

Duncan hesitated for a moment, still picked up the lantern, and walked down slowly.

Alice hesitated even more, but in the end she followed up obediently—it would be absolutely impossible for her to return to the upper floor by herself now, as it would give her a sense of security to follow the captain.

Soon Duncan came to the door, and he raised the lantern to illuminate the surroundings, trying to find if there were text marks around the door—then a line of letters on the door frame appeared in his sight as expected:

"Last door in the bilge"

"What does this mean?" Alice looked at the letters on the door frame curiously, "The last door in the bilge... Normally, shouldn't the function of the room be written on the door plate?"

"Obviously a reminder," Duncan looked back at the door frame thoughtfully, put one hand on the doorknob, and reminded the puppet beside him before pushing the door open, "If you go in, If you find other doors exist, don’t touch them.”

Alice nodded nervously, and then saw Duncan push open the "last door in the cabin".

A strange pale shimmer came oncoming.

They stepped forward, into an open space.

After seeing the situation on the other side of the door clearly, Alice's eyes widened instantly: "This... this..."

She "this" for a long time before finally choking out a sentence: "Boat...captain! The bottom of the boat is broken! It's broken!"

She yelled loudly, but Duncan didn't respond for a while—because the latter was also staring at the surrounding situation dumbfounded at this time.

The deepest layer of the Lost Home, the bilge structure soaked in the boundless sea—fragmented!

What caught the eye was the completely torn ship cabin, with countless huge cracks and gleam-emitting cavities. Hundreds of cabin fragments were scattered and floating in the space, while maintaining a certain "fragmented and organic" atmosphere. sequence", maintaining the proper outline and structure of the bilge.

And beyond the huge cracks between the countless fragments, Duncan can clearly see the "scenery" beyond the bilge——

It was not the deep and dark boundless sea he had imagined, but a pale and gloomy nothingness, and countless dark and unclear lights and shadows that shuttled quickly through the nothingness.

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