Deep Sea Game: So I'm Already a God

Chapter 60: I'm Not a Bottle God

【Returned】

[The scene has been cleared and rewards are being settled]

[You have obtained equipment/props: [Pants]]

[You have obtained the "anchor" for this scenario]

[You completed/accepted the task: 1/1]

[You have gained 100 experience points and 100 deep sea coins]

[Your level has not changed, it is level 4, and your current experience is 300/500]

[Scene settlement completed]

This time, there is no electronic sound that sounds like the system has been broken.

Su Ming hadn't heard that voice for two scenes. It always felt like there was something missing in the customs clearance and settlement, which was a bit awkward.

Standing up from the floating island on the beach, he lowered his head and looked at himself.

Now, in addition to the system's default set of plain white short-sleeved shorts, he also has a pair of shoes, a pair of pants, and a bulletproof vest. Although the bulletproof vest can play the role that the starting equipment should play, the other two items are just garbage.

The quality has no effect, but at least I can make up the amount, and it counts as a set of clothes.

"Well, I'll bring back a pair of socks next time, otherwise it won't be comfortable to wear barefoot shoes. It's best to get a string or chain that can be tied to the ankle, so that you can use that magical skill normally..."

Su Ming clicked his tongue twice. He was definitely the only one who could use bubbles so extravagantly.

At this time, he opened the panel and found that the personal information page had an additional icon that was beating and flashing. The icon was the upper bodies of two people half overlapping each other. When he looked over, the information appeared.

[This is your friend function. When you meet a player you feel is trustworthy in a multiplayer scene, you can choose to send a friend request to them here. Or when other players send you a friend request, you can click here

Select Agree]

[When you want to team up with your friends to enter the scene game, you can choose to send them a team application here. After the other party agrees, the next time both parties immerse themselves in the subconscious sea water, the player who immersed first will automatically wait for three minutes by default.

, if the other party is immersed in the subconscious seawater within three minutes, both parties will enter the same scene, and the current maximum number of people in the team is two people]

[Please note that the captain will select the mode at this time. The single-player scene will default to only players in the team. Only players outside the team will appear in the multi-player scene]

"The maximum number of people in a team is only two people? And after teaming up, the single-player scene is changed to only players in the team. How does this team setting feel logical and essential? It's a bit like treating two people in the team as

It’s the same person…”

Although the result was the same, they formed a team to start the game and then chose whether to use other passerby players, but Su Ming always felt that something was wrong.

He originally thought that after forming a team, the single-player scene mode would be unavailable, and players would be allowed to choose whether to include other passers-by in the multi-player scene.

"So it seems that it is a setting problem. Is it difficult to form a team in Deep Sea Game? Do the players in the team need to be recognized by the system as one person to some extent? Therefore, the current team limit only opens two positions.

…”

Su Ming was thoughtful, but he didn't know much about the technical knowledge in this area. He only analyzed it from the particularity of the deep-sea game itself.

Putting aside these distracting thoughts in his mind, he clicked on the still beating icon, and an input field and a magnifying glass representing search appeared, with a line of small translucent words on it [Please enter other players' nicknames to search].

Below this input field are the friend applications from other players. Currently, there is only one, which is [Big Brother Me].

Su Ming chose to agree, and then there was an extra line in his friend column.

The friend bar of the Deep Sea game does not have avatars and only displays nicknames.

Su Ming clicked on the friend column that represented "Big Brother Me" and found that there was really no online chat function, only a "team application".

"It's just that there is no function to go to other players' floating islands. You can't even chat online? You really want players to use drift bottles..."

Although he had already seen it in the relevant function description of "Drift Bottle", he was still a little dumbfounded.

But he quickly came to his senses. This seemed to be for the same reason as the upper limit on the number of people in a team.

"Does this floating island floating on the subconscious sea represent each player's personal spiritual world in the deep sea game?"

At this moment, Su Ming looked around this small floating island and felt that this must be related to the nature of the game. Otherwise, even if a game does not expect players to socialize, it would not even be able to chat online.

He guessed that [Big Brother] on the other end must be wondering why he couldn't send him a message. The other party would never have imagined that the chat method of Deep Sea Game relies on drifting bottles.

So far, regarding the drift bottle, Su Ming has only discovered that the system will give you a guaranteed item after using the anchor to settle, and has not found any other ways to obtain it.

In the early stages of the game, it was obvious that the proportion of players who could obtain anchors was very low. He estimated that there were only a few players in the entire game who could send messages to other players.

Su Ming turned around and looked at the pile of bottles he had thrown aside, with a strange look on his face.

"Compared to using anchors to produce high-end props and selling them for money, why do I think it's easier to make a fortune by selling bottles?"

Not all players will have great demand for advanced equipment, but as long as they play online multiplayer games, they definitely have a need to communicate with other people.

And this requires the use of drift bottles, and one or two bottles are definitely not enough.

Because the bottle is used to convey information and sell items, the bottle belongs to the recipient by default.

Even if you are chatting between friends, after the last sentence, the other party may not necessarily send the bottle back.

You want to pass it around with a bottle, but if others don't pass it back to you, you'll have to stop cooking.

Su Ming can already meet the social future of this game, and there will definitely be a "storm".

For example, "Liars who send messages without returning the bottle get out of the deep sea game", or add the sentence "remember to return the bottle" at the end every time you send a message, etc.

Thinking of this scene, he wanted to laugh a little. It is estimated that after finishing the game today and going to the forum, many people will complain about this.

Gee, you can be considered the first to achieve "freedom of chatting", right?

Su Ming shook his head and smiled, walked over and picked up a bottle, and entered according to the system prompts: "This is for you, you can only use this to chat in Deep Sea Game."

After finishing writing, a piece of translucent paper that rolled up automatically appeared out of thin air in the bottle.

After the note appeared, fillable information appeared on the bottle.

He is asked to fill in the "price" of this transaction, that is, how many "deep sea coins" the person who receives the bottle has to pay him to obtain the right to receive the bottle. Only with the right to receive the bottle can he obtain the bottle and the props in the bottle.

of ownership.

There is no way to pick it up without paying, and it is useless to hold it in his hand. According to the system description, he can choose to "salvage" to take back the bottle at any time.

Since it was a chat, it was naturally impossible for him to collect money from [Big Brother], so he directly filled in a 0, and then a message popped up on his panel.

[Please select the destination of the drift bottle], there are two options below:

[Free rafting] and [Drifting to designated friends].

Su Ming chose the latter, and the panel automatically popped up with options. Currently, there is only one [big brother, me].

After selecting it, he clicked OK, and a small vortex quickly formed in the water in front of the beach not far away.

Su Ming walked over and gently put the bottle inside.

In this way, a message is sent. Although the steps are a bit troublesome, it is actually not bad. It can be completed in less than half a minute, but it is not as fast as typing directly.

After sending this message, Su Ming felt a little bored. Presumably after the other party received the bottle, he would also unlock the relevant information about the "drift bottle" function. At this time, he was probably still reading the relevant instructions.

It was getting boring to wait, so he simply picked up a few more bottles.

After thinking for a while, Su Ming showed a mischievous smile and wrote a sentence on each of the bottles:

"I am the bottle god, giving gifts to those who are destined."

After uniformly marking the price of 0 deep-sea coins, he chose [Free Drift] and threw the bottles into the newly emerged whirlpool.

"Haha, just think of it as preparing in advance for selling bottles in the future."

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