Don't call me evil god

Chapter 479: The Third Floor

Believers like Lancelot were running around on the 4th floor of the stone fortress, trying every possible way to preach.

After discussing, Pete and his team decided to give up on getting this reward.

Because it is not difficult.

There are many participants and the competition is fierce.

This time, there are only 1,000 places for preaching with rewards, which means that each person will get 5 or 6 rewards.

The rewards brought by preaching are fixed, and each successful place for preaching will be given a fixed number of destiny points and legendary experience.

Its upper limit is there.

The upper limit of the reward for tracking down the clues of the black robe man is much higher!

Because this task is obviously more difficult.

The greater the difficulty, the greater the reward!

Pete and others have actually eaten a piece of "fat meat" by relying on this task of tracking down clues.

The clues obtained from Yanhu Bricket, converted into contributions to the task, allowed them to get more than 100 destiny points and thousands of legendary experience.

This is already catching up with their gains from killing monsters in the Dark Forest for several days.

To get this reward, all they need is a conversation.

"Obviously, the difficulty of this mission is how to find clues that can help us find those black-robed people in the vast sea of ​​people in the stone fortress!"

"Before finding them, even if it is an ordinary person, if he is smart enough," Pete pointed at his head, "he can also get extraordinary rewards by advancing this mission!"

"But in terms of clues, the reward is one-time."

"First come, first served, whoever finds a useful clue first can get the reward!"

"Now no one has a clue, which means that any new breakthrough will have a lot of rewards!"

Pete used this reason to convince his companions.

The current clue is stuck on how to go to the second floor of the stone fortress.

Normally, it is a territory that truly belongs only to dwarves, and it is a dwarf with a big family surname.

It is almost impossible for outsiders to enter.

Pete's plan still fell on the dwarf Bron Freeman recommended by the countess.

Each person paid 3 silver coins as the fee for the elevator. They descended dozens of meters from the 4th floor. In the process of entering the 3rd floor, the most courageous Brandon felt a little weak in the legs.

Because this elevator is built on the inner edge of the circular platform!

Except for the railings less than half a meter, there are no protective measures!

Once you slip and fall, or something unexpected happens on the way, the consequence is that you will fall directly into the magma lake at the bottom of the stone fortress and experience what it means to "swim in magma".

Although you are not afraid of death, what would it feel like to die in magma? Unless it is necessary, no one is willing to try it.

After all, the pain of death is real, not a bit less.

The overall environment of the 3rd floor of the stone fortress is obviously much more "spacious" than the 4th floor.

This floor is equivalent to the deepest part of the stone fortress that outsiders can reach.

The 3rd floor of the stone fortress generally has four functional divisions:

Military area, commercial area, craftsman area, and the area where the underground train station is located.

As the names suggest, the military area occupies about 10% of the area, and the commercial area occupies 25% of the area.

The artisan area is the largest, which is equivalent to the daily living place of the dwarves, occupying more than 60% of the area of ​​the third floor.

The last remaining underground train station area that goes directly to the capital of Reyak actually occupies a very small area itself, because there are many warehouses for storing goods near it, so it is divided separately.

In a sense, this small area is equivalent to the window of Stone Fort's foreign trade.

Whether buying goods from outside or selling the unique weapons and equipment made by the dwarves, they are basically transported through underground train stations with larger carrying capacity.

Although the goblin airship flies fast, the load capacity problem is still a flaw.

Compared with the fourth floor, the dwarves on the third floor have significantly better living conditions.

Although the temperature has become a little higher, their living space is much larger.

No need to live in crowded and narrow terraced cave rooms, no need to go through long cave passages and low stairwells before going home.

The dwarves here live in caves like "single-family villas", and the exit is on the mountain wall outside the circular platform, which makes travel much more convenient.

The identity of the dwarves living in this area is somewhat complicated.

Some are truly noble, that is, those dwarves with big family surnames. Although they can live on the second floor for a long time, there are no entertainment venues there, so they usually live on the third floor, which is more interesting.

Some are ordinary stone fort dwarves who left their families and took other surnames, but they are better than their compatriots on the fourth floor. They have enough money or some specialties that are better than others, so they have enough income and savings to support their living expenses on the third floor.

The same stone fort liquor, because the bars on the third floor are much better than those on the fourth floor in terms of scale, environment, service, etc.

For example, you won't see vomit all over the floor or drunken dwarves sleeping in the taverns here.

There are waiters to clean and tidy up in time;

Those who are drunk and unconscious will be quickly sent to the cave room in the tavern to rest without disturbing others.

The environment is better, and correspondingly, the price of goods such as alcohol is more than 40% higher.

All other things are more expensive than those on the 4th floor.

Of course.

The quality is better, there is no doubt about that.

For example, weapons and equipment that are truly made with the exclusive dwarf casting magic can only be bought on the 3rd floor.

The 4th floor sells ordinary equipment that is relatively common in the market, with basically the same style and nothing special. These equipment are difficult to retail in Stone Castle. They are sold in bulk to goblins or human merchants, and then all shipped to the underground train station and packed and sent away.

According to the information provided by Yanhu Brickett, Pete found a road sign indicating the map of the 3rd floor to confirm the direction.

"Go west from the elevator, pass through a small artisan area, and see the shops lined up on the mountain wall. That is the nearest commercial area to us."

"Look for the one with a blue cold spirit pattern on the sign. It should be the store opened by the Freeman family on the 3rd floor of Stone Castle... Ouch!"

When Pete was concentrating on looking up at the road sign, he was suddenly bumped by someone and stumbled.

The person who bumped into him was a male dwarf.

He had dark brown hair and beard, brown skin with a slight reddish tint, and was wearing a standard dwarf vest and shorts.

Judging from the thickness of his beard, he looked like a dwarf who had just reached adulthood.

Although dwarves are all muscled, the dwarf who bumped into Pete didn't look that strong.

Even though he still looked like a muscular guy, by dwarf standards, he was probably skinny and underdeveloped.

It was obvious that the other person accidentally bumped into someone while walking.

But he didn't mean to apologize at all.

Instead, he glared at Pete fiercely!

...

The fifth update is here. Thank you for your monthly tickets and recommendation tickets. Thank you very much.

I was delayed a little by something in the evening. I won't be so late tomorrow.

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