Doomsday courtyard begins to survive by planting pea shooters
Chapter 25 Synthetic Evolution
"Bang bang bang..."
"Puff puff……"
The gunshots in the small courtyard kept ringing out, as if it was as lively as setting off firecrackers during the New Year.
Supersonic bullets and subsonic peas flew everywhere, causing blood splatters to appear on the giant zombies.
At this time, there were still 6 giant zombies still standing in the small courtyard, and their positions were already approaching the midfield.
The distance from Xiao Jian is less than 15 meters.
As for the parapet that Xiao Jian worked so hard to build, it has long since turned into rubble and twisted scrap metal all over the ground.
Facts have proved that this kind of ordinary iron pipe pile and stone wall can no longer stop the zombies with increasing attack power.
Not even the parapet, even the taller, larger and thicker iron horse that Xiao Jian exchanged for 3 resource cards could not stop these giant zombies.
Just look at the piles of scrap metal on the ground. They are not much better than parapets. They only stopped the giant zombies for one round and were hammered to pieces.
[Zombie Evolvers] The extra +3 attack effect on buildings is outstanding, and their movement speed is much faster than ordinary zombies.
Now, there is only a weak iron horse between Xiao Jian and the giant zombie - this was exchanged for a resource card when summoning the little spray mushroom.
The slender iron pipe that had been deformed by the attack could not stop these giant zombies at all.
But there was no trace of panic on Xiao Jian's face. He didn't even use the resource card, but calmly pulled the trigger.
"Bang bang bang..."
-
2-
2
…
Five shots hit in a row, directly taking away the last 11 points of life of a giant zombie.
"oh……"
The giant zombie shook and fell to the ground.
The huge corpse was like a hill... but soon the hill began to vaporize and disappear, leaving behind a golden gift box.
After several rounds of fighting, Xiao Jian tested the attack data from the first-person perspective and the war chess perspective.
Among them, from the first-person perspective, that is, in the state of "soul return", the accuracy of shooting has been improved, and the critical hit rate is relatively higher.
However, from the first-person perspective, Xiao Jian's shooting speed has been reduced. Sometimes, he can only fire three or four rounds in the equivalent of "one round".
After all, the bullets used have a caliber of more than ten millimeters, and the bullets have more powder than ordinary pistol bullets. If you are not skilled, the recoil is really difficult to control.
From the perspective of war chess, Xiao Jian can control his body like a pea shooter and select targets.
In this mode, Xiao Jian can fire 5 shots per round, but the hit rate has been reduced to a certain extent, and there has never been a critical hit in this mode.
But whether he is aiming and shooting from the first-person perspective, or using the war chess perspective to control his body attacks, Xiao Jian can only fire up to 5 shots in each round...
...I don’t know if this is the mechanism of the [Combo Attack] feature or because his own proficiency is too low.
But that's enough.
As the giant zombie easily smashed the iron horse worth 1 resource card, Xiao Jian's hit rate and critical hit rate also increased exponentially.
For him, a novice, the 30-meter target is still a bit difficult, but the 15-meter target is much easier.
What's more, the target is close to 4 meters high and 2 meters wide?
To say that you can hit the target with your eyes closed would be an exaggeration, but it would be a bit difficult to miss the target.
The only problem now is that there are too few magazines, only one, and loading bullets into the magazine takes too much time.
"Bang bang..."
After firing the last two bullets and causing two critical hits, Xiao Jian immediately withdrew from the magazine and began to quickly press bullets into it.
Xiao Jian can cause 26 points of damage every 3 rounds, and the average damage per round is 8.6.
Coupled with the Peashooter's output of 6 points per round, Xiao Jian's total output per round is about 14.6.
The remaining 5 giant zombies on the field had a total of 100 health points and were still 5 rounds away from being able to attack Xiao Jian.
Without taking into account the critical hit and Xiao Jian's reloading proficiency, Xiao Jian needs to delay for at least two more rounds.
Thinking of this, Xiao Jian's hand touched the little spray mushroom...
If you add more output, you may be able to kill the giant zombies in advance.
But the attack distance of the little spray mushroom is only 3...
You must know that giant zombies have no mobility penalty!
Although they are tall and fat, they actually move at the same speed as Xiao Jian... When the small mushrooms can attack the giant zombies, the giant zombies can also hit the small mushrooms!
If it were before, Xiao Jian might have sacrificed the little spray mushroom to buy himself time.
But after learning from the "Holy Code" how precious servant cards are, Xiao Jian would rather exchange 6 resource cards for a large iron horse than sacrifice the servant cards.
But the problem is...
It feels a little distressing to spend so many resource cards all at once!
You must know that before the war started, Xiao Jian only had 13 resource cards in total!
Now I have wasted 3 cards. If I continue to waste 6 cards, it will feel like a loss no matter how I think about it.
Is there really no other way?
Xiao Jian frowned and looked at the small spray mushrooms in his hands. They were glowing slightly...
"...Yes! How could I forget!"
Xiao Jian had an idea.
He can synthesize it!
In the past, the price-performance ratio of the 3-link system was too low. The output of three cards became two cards. Apart from saving some space, everything else was a loss.
But the little spray mushroom is different!
Who made it short?
Xiao Jian immediately checked its synthesis list.
Like the Peashooter, there are two upgrade paths for the Little Spray Mushroom after three consecutive rounds:
【Big Spraying Mushroom】
【Double spray mushroom】
Among them, the picture of the Big Spray Mushroom is a mature version of the Small Spray Mushroom. Not only is it bigger, but the nozzle has also become longer.
The attributes of the Big Spray Mushroom are attack 2, defense 0, blood 10, and the placement requirement is 75.
According to the description in the [Spray] feature, the attack distance of the Big Spray Mushroom also reaches 6.
The picture of the double spray mushroom is just a little fatter than the small spray mushroom, and there are two nozzles on its head.
The attributes of the double spray mushroom are attack 1, defense 0, blood 10, and the placement requirement is 125.
And the characteristics also include [Double Click] and [Crit Hit].
The three-evolution path of the Little Spray Mushroom is basically the same as that of the Peashooter, but its practicality is much higher than that of the Peashooter.
Especially the [Big Spraying Mushroom] route, its attack distance is doubled while still having the characteristics of group damage. Under ideal circumstances, it is equivalent to four times the attack!
Of course, the fact that the mushroom servants sleep soundly during the day is not as good as the peashooter type that can work all day long. Each has its own pros and cons.
But luckily it's night now.
With a flash of golden light, Xiao Jian had two more big mushroom cards in his hand.
The attack range of 6 blocks can be used for up to two rounds. Under the most ideal situation, each round can cause 10 points of damage...
It seems like there are still 7 points of damage left?
It seems a bit unworthy to waste 3 resource cards for a mere 7 points of damage.
But is there really no other way?
…
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