Douluo see you soon

Chapter 95 Unequal Battle

"We see that both players have chosen their own puppets. The next step is the battle. The Spell Cannonball player undoubtedly chose a spell-type puppet, while our Loophole player still chose the one he chose last time.

The balanced puppet.

Judging from the magic props he made, it is indeed more suitable for a balanced type of puppet. This kind of close-fitting armor should be able to cope with both melee and long-range abilities. In addition, it uses a variety of extremely precious materials.

His own abilities are probably very comprehensive.

The players on both sides are already in place, the person they chose has also arrived on the field, and the game is about to begin.

Fortunately, as the game began, the loophole player also took the initiative to attack. It was obvious that the magic props he made were better at close range attacks. Even if this was not considered, the opponent was undoubtedly better at long-range attacks.

It is very beneficial to you if you are at a close distance.

We saw that the spell turret player chose to use the ability of his own staff to teleport, and teleported again. He was able to use the original spell turret continuously. The player not only imprinted a one-time magic, but also completely solidified the spell of teleportation.

On top of the staff?

Any space type ability is a very rare and powerful ability. If you want to solidify such an ability on a magic prop, the ability requirements for the maker of the magic prop are very high. It has to be said that although the magic props are knowledgeable in terms of

The fort players have completely fallen into a disadvantage. But in terms of basic skills, they are not bad at all.

By continuously teleporting and increasing the distance, we see that even if the player is a loophole, the armor on the player's body can give the puppet an extremely high speed. It is difficult to catch up with the teleporting opponent.

Wait, we see that the bugger player's armor began to deform. It actually separated into several floating cannon-like units. It seems that the bugger player likes the design of this type of spell prop.

Similar tactics were used in two consecutive games. I just don’t know how powerful these split floating cannons can be.

It can be seen that as the armor began to split, the process of evasion became more difficult. The spell turret player gave up and kept evading through teleportation. We saw that the root of his staff was slightly red and was released from inside.

A metal wire was strung out, and extremely high temperatures were released after the county landed. We saw that the surrounding ground had been melted into magma.

It is not difficult to tell that the move he used has a certain cooling time. I am afraid that he can no longer use teleportation continuously. Even so, this is a very practical skill.

The spell turret player chose to take the initiative, and a water dragon was released from the staff. It is a fairly basic water attribute spell, but its power is determined by the amount of magic power injected into it. The magic power injected into this move can be said to be

There were so many that the water dragon circled the entire site and sucked in some of the floating cannons that had just been released.

It seems that they want to destroy those floating units first to create a more open fighting space for themselves.

It's a pretty decent tactic, but it can be seen that although these floating units are sucked in, they are extremely strong. After all, the loophole player uses very precious materials. In this case, if you want to destroy the floating cannon released by it,

, I’m afraid it’s difficult to rely solely on water flow.

Wait, I saw some floating units in the water start to discharge. It seems that these units themselves also have quite complex abilities. The discharge behavior just now was not done by a single maternal and child unit.

The photographer switches the camera, plays back the scene just now, and looks at the feedback of the scene just now. We can see that the several floating units just now are combined with each other to release strong thunder magic.

This move directly exploded the water dragon from the middle, interrupted the magic, and also rescued other floating units from the water."

At this point in the battle, the spell turret player seemed to have realized how difficult his opponent was. When his attack failed to destroy these mosquito-like units, he realized that his opponent must have used extremely precious materials.

"It seems that we have to fight for an explosion. We cannot engage in a protracted battle with him." Regarding its own advantages and disadvantages, the spell turret has a very clear understanding of its own advantages and disadvantages. In a short-term explosion, its design plan is very advantageous.

Yes, but if you are dragged into a long tug of war, your advantage will be lost little by little. When all the spells you have stored are used up, you will usher in failure.

Under such a situation, he also chose to release ten spells in a row. The ferocious attacks actually echoed each other, forming a powerful formation. Different attributes interacted with each other, releasing more powerful power.

Colorful rays of light were displayed in the formation, and the entire arena was shrouded in the formation. The graphics of the magic array could also be seen on the ground. It was obvious that he had burned the magic array itself into the staff, and he did not prepare any spells directly.

Spells released instantly have a very strong impact on the enemy.

"We saw that the spell turret player finally showed his true strength, using ten super powerful spells at the same time. Even a legendary level expert has almost reached the limit of his own control ability. Now he can control it flexibly and freely.

To a large extent, it relies on the power of the staff itself. This also shows that the spell turret players are very solid in basic skills. Even in the face of this situation, they can still deal with it calmly.

Let's take a look at what the loophole player will do when faced with a sure-kill move. The armor on the loophole player's body actually began to deform, and a pair of wings grew out of his back. Are he trying to avoid it?

This chapter is not finished yet, please click on the next page to continue reading the exciting content! He flew into the sky, and his wings changed from a pile to three pairs. It seemed that he did not want to simply avoid. In terms of aerodynamic appearance, just now

The appearance of that pair of wings is better than the current three pairs of wings. Judging from the three pairs of wings released now, the function of these wings is not just for flying.

Sure enough, we saw that huge extraordinary energy began to gather on the wings. As the energy gathered, the wings became larger and larger. It seems that this is a special design. Even our experts are now fiercely discussing it.

After discussing and analyzing how this amplification occurs, it seems that the magic bomb players and the loophole players are going to have a head-to-head confrontation.

This is not a rational choice. Is the loophole player a little distracted because he created a powerful magic item?

Huge energy begins to gather. Is there going to be a head-on conflict between the two sides? Wait a minute, what is the loophole player doing? Isn't the energy he gathered used to attack? What did it feel like just now? It seems that even

Even I, who was outside the protective shield, was affected to a certain extent. We saw that the audience seemed to be in a certain amount of confusion. This was the power of some kind of law.

It's incredible that the loophole player can add the power of the law into magic items at this level. This is something that many top-level magic items cannot do when making. It's incredible. Is it difficult to say that the loophole player is no longer

Can the level of the younger generation of magic prop makers be limited?

The power of this law cannot be resisted even by our shield, but it doesn't matter. Don't worry, everyone will soon have a shield to isolate the law. The shield that isolates the law will rise soon, and the impact that everyone was affected will soon disappear."

The host held the microphone with both hands, because under the influence just now, he found that his perception of left and right was reversed, so that the hand that originally held the microphone almost threw the microphone away.

Now I realize that after the influence of the law seeping through the shield, I did not immediately adjust my left and right senses, but chose to hold my microphone with both hands.

As the shield that isolated the power of the law was raised again, the audience gradually returned to normal, but in the previous chaos, they still felt the magic of this magic prop.

For puppets, this effect is even more serious. Under the influence of the power of law, puppets who face this influence not only cannot distinguish their left and right, but even their up and down are confused. In addition,

Another point is that the puppet's control of the body also has various chaos. If you want to move your fingers, the bird's ears move. If you want to move your toes, the tongue will follow. Under such chaos, for spells

The control becomes even more confusing.

With the explosion of spell energy, bird food was shot in all directions at this time. The players on both sides were almost indistinguishable and were attacked by the spell. Although the attack power of the spell that lost its concentration was not strong. But the puppet of the spell turret player

Because it was in chaos, there was no way to defend. In contrast, the player's puppet, which was not in chaos and had a layer of armor defense loopholes on its body, suffered almost no damage from the normal chaotic attacks.

harm.

The most important thing is that the spell turret player himself was also affected by this, and his ability to control his body became confused, so that he was unable to issue correct commands to his puppets. This is equivalent to playing in an online game.

, the attack launched by the character not only attacks the opponent's character, but also affects the opponent's players.

For a while, the competition organizing committee once again started a heated discussion. Some people thought this was another foul, but the previous rules did not say that the attacks used by the magic props made by the contestants could not affect other players.

contestants.

Even before this, some people had actually used similar methods, such as making flash bombs. The flash produced could not only affect the puppets inside the arena, but could also blind the eyes of one's opponents through the shield.

In this way, in the next period of operation, you can have a certain advantage in issuing orders.

It's just that the flash bomb is not a particularly extreme attack. In fact, it is not an attack to a certain extent. It is just a normal phenomenon in the arena. Therefore, the organizing committee of the competition did not change the rules of the competition at that time, thinking that this was

It is a reasonable means.

But what they saw in front of them made them a little confused. In the final analysis, the problem lay with their shields. The shields did not resist this effect immediately. This was their own mistake, and they would definitely improve themselves in the future.

The shield is used to block the influence of the power of this law, but it is obvious that there is no way to continue to interfere in the game in front of us.

Originally, the spell turret player did not necessarily lose the game. Although his attack was broken and turned into chaotic attacks in all directions, he only needed to order his puppets to cast defensive spells in time.

, we can still survive this period of chaos. The sensory confusion caused by the law is not permanent and will disappear after a while.

At that time, Fang could still continue fighting, but now as the commander, he was also affected and was unable to issue correct orders. As a result, even though he could simply trigger a defensive spell, the puppets fell into chaos.

There was no way to use it. After the energy of the extremely powerful spell just prepared was poured out, it lost its ability to resist, and it wriggled like a loach in the ground in chaos.

It is almost effortless for the loophole players to resolve this game. They only need to activate their power before the opponent recovers from the chaos.

"What a pity! The spell turret player still had a certain chance, but the attack of the loophole player actually penetrated the shield and affected the player himself. He is worthy of being a loophole. Even in this way, he can find out the difference in the game.

loopholes in.

However, even if this kind of loophole is not used in this game, I am afraid that the player with the loophole will have a greater chance of winning. I am more willing to believe that the player with the loophole has not thought that the shield cannot be attacked by its own rules.

We see that his puppet is ready to launch the final blow. So is the best ability of this suit of armor is transformation? The puppet actually transformed into a big bird and swooped down from the sky.

The power of this attack is extremely powerful. It is not only a powerful physical attack, but also has strong flame properties. At such a high temperature level, you can see the distortion of the air inside through the shield.

We saw that although the spell turret player was no longer able to issue orders, the passive kitchen spell he left on his staff still had an effective effect.

The continuous three-layer shield was released, but it only temporarily blocked the attack. Is there still a chance? Can the three-layer shield still recover within the time it has bought?

No! No chance! It's too late! The spell turret player still didn't recover before his passively triggered defense was exhausted. There was no chance at all. The ultra-high temperature wings chopped the opponent's weapon into two pieces, and it ended cleanly.

This game.”

[To be continued]

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