Elf Archer of Life in Another World

Basic settings of elves (to be completed)

The elves, one of the three creation tribes, live in groups in the Great Forest of Feses on the continent of Gaia.

The Great Forest of Jesus is bordered by the Bergmann Mountains, the territory of the dwarves, to the north, the sea to the south, the plains of the human territory to the west, and the rolling snow-capped mountains to the east.

The elves are divided into tribes and are scattered in the Great Forest of Zess, but most of the tribes are located in the southwest near the sea and plains.

Players will be born in the Yueling Spring of each tribe, and receive the teachings of the great elves in the tribe and continue to grow.

The elves have a natural affinity for magic elements, but because they are gentle by nature and love nature and life, they also reject certain magic elements with violent and bloody characteristics. Therefore, they are not good at offensive magic such as fire, and are especially good at wind and wood.

, followed by water system and soil system.

Weak in strength, but agile, the unique breath sensing skills can detect the fluctuation of magic elements within a certain range, and can also obtain simple environmental information through the affinity with natural plants, but the accuracy cannot be guaranteed.

Hearing and vision are both enhanced than normal people, especially vision. They have long-distance vision and strong night vision. They can distinguish more colors. The pupils are light green/emerald-colored round polygons. In some environments, this

Special visual abilities may also be a liability.

Stages of growth:

Level 0~10: Infancy, mainly used to adapt to the adjustment of the five senses of the elves that are different from humans, and to become familiar with the living customs and language. The main task is to make trouble every day.

Level 10~20: In childhood, learn the unique breath sensing of the elves and learn to sense various magic elements.

Level 20~30: In the teenage period, determine the career direction. You can choose to become an elf archer or a life priest, and learn the basic skills of each profession. The archer has the skills of the wind system, and the priest has the skills of the wood system.

Level 30~40: Youth, professional advancement and assessment, primary skills strengthening, you can learn the second series of magic skills, you can leave the tribe of your birth, study and live in other tribes.

Level 40~50: In adulthood, the body shape and appearance are finalized, and the two skills learned are stabilized. After completing the professional advancement again, you can freely enter and exit the elven territory.

Level 50~60: Learn the third series of magic skills, and choose one of the series to master and advance.

Level 60~80: Obtain an exclusive title, be proficient in two departments, gain a certain reputation in the tribe, assume certain duties and responsibilities, obtain the qualification to teach newborn elves, and initially establish a tribe of your own.

Level 80~99: Obtain exclusive titles, master four series, become proficient in three series, and establish a tribe.

Introduction to the additional effects of various magics of the Elf Archer:

Wind system: additional distance, speed and trajectory changes, and a certain strength bonus, which is the basis of the archer profession.

Wood type: additional control effects such as restraint and parasitism, a certain reduction in magic consumption and accelerated recovery.

Water system: Additional effects such as freezing, slowing down, (arrow) invisibility, etc.

Earth type: Greatly enhanced strength, certain piercing and crushing effects.

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