Emperor of Arcane
Chapter 649 I will be the mistress (8000)
After hearing the news, Sera did not show the schadenfreude she would have thought of before, but immediately opened the magic image map.
Like a beehive, the pitted underground world appeared before everyone's eyes.
The underground world is not on the same level. There are intricate passages connecting slightly larger underground spaces everywhere.
The area near the surface is occupied by the dwarf kingdom, and more than a hundred underground cities are marked with light green friendly colors.
About 20 of them turned into the gray color of ruins, and three of them were rebuilt and turned into the green color guarded by the Gulf Territory and the dwarves.
In the area near the bottom of the dwarf kingdom, there are hundreds of pale yellow gray dwarf cities, only about 40 of them are still shining.
About 30 buildings were turned into ruins, and the rest turned hostile red.
Most were taken over by the mind flayers, and a small portion fell into the hands of the drow.
Among the more than 30 ruined city areas, 4 green cities glowed slightly.
It is the underground city rebuilt in the Gulf Territory.
This is also where Sera and others are.
As for the large area, it is located on the upper level of the underground structure.
Because it is closer to the surface, it appears to be quite "lively".
Beneath the gray dwarf city occupied by the mind flayers, there is a large area of unexplored darkness, a place that has not yet been explored.
There are only a few huge passages that have been recorded, and there are vague records of some fortresses and mining areas.
That area was controlled by the Mind Flayer Empire.
In the dangerous underground world, it can also be called the "forbidden zone" of life.
Fortunately, there is a large pale red drow city next to that area.
There are three to four hundred drow cities, occupying nearly 1/3 of the underground middle structure.
There are tens of millions of drow living there, and they are a very powerful force.
It's a pity that the drow have basically grown crooked due to the deliberate indulgence of the Spider Goddess.
With the city as the core and the family as the division of power, they turned into a bunch of humanoid monsters with twisted minds.
It is precisely because they are scattered that they cannot concentrate their efforts on expansion.
Even this invasion of surface forces was mostly forced to gather together because of the order of the Spider Goddess Rose.
Faced with a feud like the Cole elves, most of the drow elves fought on their own, sending more slaves and cannon fodder to die.
However, among the scattered drow elves, there is a huge underground city that is an exception.
That is Mobletho City, known as the "Capital of the Drow"!
There are more than 5 million drow elves living in Mobletho City, which controls more than a dozen large drow elves cities around it and rules a slave population of tens of millions.
Mobletho City occupies a large area of the underground world that is rich in products and is the most powerful force in the drow world.
It is under their call that the drow often launch attacks on the surface world.
Why would Moblesso City do this?
According to ancient rumors in the underground world, the drow who rule the city of Moblesso are the ones who entered the underground world from the surface world thousands of years ago.
They have lived for thousands of years, control extremely powerful power, and have an undying hatred for the surface elves, so they tirelessly launch invasions against them.
Although Moblesso City cannot rule all the drow elves, it has a very huge influence on the major drow city-states.
But now, the target of the vanguard army of the Mind Flayer Empire is actually Mobletho City. The information hidden in it is enough for Sera to savor.
If it were before, Sera would definitely take it for granted.
The Mind Flayer Empire and the Drow are fighting together, and the Gulf Territory can take the opportunity to gain more benefits from it.
Reaping the benefits seems to be the best option.
But now Sera, who has grown up through study and training, has learned to look at problems from a higher perspective.
Whether it is the Mind Flayer Empire or the powerful and profound Mobletho City, they are behemoths that are difficult to contend with in the current Bay Territory Dungeon.
If you get involved rashly and some random fluctuations occur, it may lead to disaster.
The benefits will certainly be staggering, but the risks will be equally huge!
However, Sera did not feel intimidated by this, but instead felt quite expectant.
She was unwilling to miss this huge change. The step-by-step development and advancement was not suitable for the underground world where food and life resources were very scarce.
Only when the old order changes can we find ways to plunder some of the benefits.
Sera looked through the collected information and materials carefully, and suddenly thought of the Lord's instructions and arrangements.
She looked at Gartel and the information about the people and materials brought by the other party, and the light in her eyes became brighter.
"The Mind Flayer Empire is completely unable to make contact. The development and growth of the Gulf Territory is also in fundamental conflict with them."
"The Mind Flayer Empire needs to enslave more intelligent creatures and use their bodies and souls as nutrients to grow."
"We in the Gulf Territory hope to accommodate more like-minded intelligent creatures and work together for development."
"The promotion of dungeon personnel requires hunting down mind flayers and liberating the slaves controlled by them..."
In essence, the two sides have irreconcilable conflicts and are destined to be eternal rivals.
The mind flayers will definitely be attacked. On the opposite side, the drow and the Gulf Territory Dungeon will choose to carry out a limited alliance.
Of course, Sera also understands the virtues of drow elves very well.
Cooperating with the drow is much more dangerous than seeking the skin of a tiger.
Sera does not want to have contact with the powerful Moblesso City for the time being.
Their strength is too strong, their influence is extremely large, and their style is very strange, with their own goals.
Sera's ideal partners are those drow forces who fight together under the command of Moblesso City!
Sera understands these thoughtful drow forces very well.
In terms of preserving strength, plundering their own trophies, and fighting with each other.
These drow spend much more time than killing their enemies.
Sera is not afraid that they have many ideas, but is afraid that they have no ideas!
She carefully considered the specific situation, and many thoughts came to her mind.
Soon, everyone in the Bay Territory underground city learned about the huge changes that were about to happen in the underground world.
Many adventurers in the underground world are looking forward to the battle that may happen next.
At the beginning, most of them would think about escaping from this area and regaining the freedom they wanted.
But the more he knew about this area, the more he understood the dangers around him, and he gradually gave up on this unrealistic idea.
Over time, work and adventure began, following the development of the Gulf Territory.
They also began to reap the fruits and benefits from the development of the Gulf Territory.
For ordinary people.
They found that apart from certain restrictions on their freedom, their lives now were more colorful than before.
With delicacies from all over the Gulf Territory, you can eat the same food all month long, so you don’t have to worry about filling your stomach.
For this reason alone, dwarves, drow, and even most elves who have experienced slavery are very comfortable.
After they have taken care of food and clothing, the Gulf Territory will not let them idle.
You don’t know how to plan your own life path, so the territory will help you make the choice!
You can become a professional for free and embark on the path of pursuing strength, longer life, and better treatment.
The first two may not be so attractive to immortal species.
But when faced with better treatment, most intelligent creatures will be moved.
The more they study, the more they understand, and the more they gradually open up their people's wisdom, the more they will understand the superiority of the Gulf Territory system.
When they began to take the initiative to think that after leaving the Gulf Territory, they would leave everything behind and go through all kinds of hardships to pursue the freedom they once wanted.
You will gradually think of an even more helpless fact.
Returning to one's former social environment is like entering a smaller cage.
What I once thought was a comfortable life is actually an illusory comfort zone weaved out.
If you are not careful, you may make the same mistake again.
Next time, they may not have "good luck" and continue to fall into the hands of the Gulf Territory.
It can be thought that people in this movie have basically begun to accept their current life and strive to do better.
Because they discovered that within the jurisdiction of the Gulf Territory, hard work can really yield huge rewards!
For unwilling professionals or soldiers.
Facing the "sugar-coated bullets" from the Gulf Territory, they were able to hold on a little longer.
They have higher and further insights than ordinary people.
They also take it for granted that all the promises made by the Gulf Territory will be invalidated sooner or later.
Only the power that is truly in their hands and the strength that is constantly improving can give them some peace of mind.
They think they can accumulate strength secretly.
When they develop to a certain stage, they will be able to break free from the shackles imposed on them by the Gulf Territory.
Regain your precious freedom.
but.
Merits begin when they build batch 1.
Start by absorbing rich and delicious nutrients from the incomparably vast and free ocean of knowledge in the Gulf Territory.
Start with a more complete and correct career path and expertise from the Gulf Territory.
Their mentality inevitably changed.
These things provided by the Gulf Territory are things that most professionals and soldiers cannot obtain in the original social environment, even if they work hard.
A large part of them are called "secret skills", "special skills", "enhanced skills", "improved spells", "keys to advancement" and other loud and helpless things.
Most of them are so high up that no matter how hard you try, you cannot understand and learn from them.
They may not even be aware of their existence.
In Ideological Education in the Gulf Territory.
This "thing" invisibly hinders their free development and even makes them accept their fate.
It is called one of the biggest enemies by the Gulf leaders - class!
Regardless of whether they are dwarves, gray dwarves, drow, Cole elves, humans, halflings and other races, as long as they are intelligent creatures, it seems that this "thing" will definitely appear.
Under normal circumstances.
This thing represents the accumulated efforts of ancestors and forefathers.
Representing the better conditions they create for future generations.
It represents their inheritance of inheriting the legacy and grace of their ancestors and climbing a higher path.
Then intelligent creatures who are good at thinking will find out.
My own efforts are indeed faster than others.
However, this is far less than exploiting the results of others, squeezing the development of others, and widening the gap between the two sides.
As a result, the emergence of vested interest groups will find ways to suppress the development of others, plunder their development results, and turn them into their own interests.
Moreover, they use these interests to consolidate their own advantages and thus remain "high above the rest" forever!
Just like what most professionals and soldiers have encountered!
They lose the possibility of continuing to improve, no matter how hard they try.
There is always an invisible chasm that always lies above their heads.
Let them bow their heads.
Let them sigh...
Let them accept their fate! ! !
But after arriving in the Gulf Territory, in addition to experiencing an unforgettable period of due punishment.
They unexpectedly found that they had a way to continue to move forward!
This road is very spacious. As long as you are willing to walk on it, you can walk very briskly, easily and smoothly.
They can learn a lot of knowledge, acquire skills to improve their combat effectiveness, and understand the technologies for corresponding jobs.
These are real improvements that can help them improve further.
Gradually, they changed their thoughts and concepts about the Gulf Territory.
They suddenly felt that if they could live here forever, they could continue to climb up the career path.
They will have the opportunity to realize their dreams, climb to higher professional heights, and gain the power they once dreamed of.
This is not imaginary, but actually happened to them.
As long as you live here for a month, you will be less unlucky and die in a mission with a mortality rate of less than 1%.
The vast majority of professionals can advance to at least one professional level!
The longer they stay, the more resources, achievements they gain, and better jobs they get, the faster their strength will improve.
There are already some people who, with the help of the good conditions provided by the Gulf Territory and their years of accumulation, have broken through the shackles of their original talents and reached a higher peak.
Therefore, they often "lie to themselves" in their hearts.
I have been living, working, and taking risks here in order to gain stronger strength and development prospects.
Anyway, the Gulf Territory has promised that as long as they complete the corresponding tasks and survive the working years set by the Gulf Territory for them, they will have the right to leave.
So why not seize this opportunity and work hard to give it a try?
Even if I didn't say it.
But they had already thought about it very clearly.
Once they left the Gulf Territory, they returned to their original life and environment.
It is almost impossible to have the opportunity and environment to quickly improve your strength now.
Because of this, more and more people come to the dungeon.
Everyone has a tacit understanding of following the arrangements and orders of the Gulf Territory.
One is to want to live.
The second is to want to live a better life.
The third is to want to embark on a further path.
Over the past month.
For the purpose of consolidating results and improving everyone’s strength.
The adventure missions issued by the dungeon are much smoother.
Many people who want to accumulate merit and go further have some ideas.
Well now, new development opportunities are coming for everyone.
"Guys, the new instruction mission has been released. Come and take a good look."
The loud shouts of the staff immediately attracted everyone's attention.
The guys who had been waiting for a long time immediately began to learn about the upcoming changes in the dungeon through various methods.
The magic public screen, the bulletin board at the city gate, the adventurer's hall, and the street bulletin boards all explain in detail the next situation in the underground world, as well as the next development direction and tasks of the Bay Territory Dungeon.
Drizzt drank a glass of elven honeydew, looked at various information and tasks, his eyes flashed with immense expectation and undisguised hatred, and whispered in a vicious tone:
"Hey, we can finally get in touch with the drow forces, and I also have a chance to take revenge."
Captain Tyrell did not appear too excited about Drizzt's unabashed attitude, and began to analyze the current situation carefully:
"With the strength and ability of our adventure team, ordinary jobs and factory positions will not be considered for the time being."
"The tasks suitable for us are currently roughly divided into the following three types."
"Logistics development tasks."
"Continue to excavate ruins, build new cities, reclaim wasteland, plant magical plants, and breed magical creatures."
"This type of mission is relatively safe, and the rewards will be relatively generous. You can get a lot of materials and achievements."
Noting that everyone, including Drizzt, was not particularly interested in such tasks, Tyrell continued patiently:
"The disadvantage is that the income is relatively fixed, it takes a long time, and it requires a certain amount of energy."
"We can do this together with the opportunity to consolidate and learn during the rest period after completing combat missions."
"We must not only improve our own strength, but also always pay attention to learning new knowledge and understanding the situation."
After hearing Tyrell's explanation, the shaved Wolf Ya nodded and said in agreement with a rich voice:
"That's right, life is endless and learning is endless."
"It's not enough to improve our combat effectiveness. We also need to keep up with the development of the territory."
"I heard from some staff who were changing shifts that a new batch of magic bracers will be supplied here soon."
"This is a good thing, we must get it as soon as possible."
After taking a look at this sneaky jackal who spoke Common Language and was playing with a dagger, Viconia chuckled and said:
"The stuff is indeed good, but the price is certainly not low. Let's think carefully about how to choose the next mission."
Tyrell heard the implication of the drow lady's words, flipped over the brochure in his hand without caring, and continued step by step:
"Category 2 is mind flayer missions."
"It's still the same as before, hunting down mind flayers, rescuing manipulated slaves, destroying the supplies they transport, cleaning up patrols, and capturing positions."
"Everyone is already familiar with this type of task. The benefits are quite high, but the dangers are also the same."
"Moreover, the difficulty of performing such tasks has increased recently, and the mind flayer army is about to arrive..."
The big guy who has been performing this type of task repeatedly for several months really has no interest in it.
Moreover, even if the Gulf Territory offers higher rewards for such tasks.
They are still more wary of the unknown situation of the Mind Flayer army.
The number of people in their adventure team was small, so it was actually not very suitable to face the Mind Flayer and the large number of slaves it controlled, and they did not want to continue the adventure.
They all have reasons to live and live better.
Tyrell seemed to have known about this situation for a long time, and he was not particularly concerned about everyone's cold reactions. Instead, he focused on explaining the third category, which was almost the only option.
"The third type of mission is a comprehensive mission that focuses on contacting the drow."
"These include: establishing contact with drow elves, starting trade with drow elves, hunting drow elves, fighting against the mind flayer army with drow elves, etc."
"The contents of these missions are different, but they all have very rich rewards. As long as you can make a breakthrough in this aspect, you can get extraordinary-level weapons and equipment."
Extraordinary level equipment and weapons?
Everyone who heard this couldn't help but their eyes lit up.
Weapons and equipment are naturally the good things that everyone desires most, and this also represents the difficulty of the task and the rarity of other rewards.
Noticing everyone's concerned expressions, Tyrell couldn't help but continue:
"As everyone has guessed, in addition to extraordinary-level weapons and equipment, other mission rewards are also at this level."
"Furthermore, the contribution to this mission will be based on a cumulative points system."
"When the entire combat process is over, the cumulative statistics of the contribution to this type of tasks will be calculated. The higher the ranking, the greater the additional rewards everyone will receive."
After hearing this, everyone's eyes became brighter.
They naturally understand the risks involved, but they also look forward to generous rewards.
The reason is also very simple, that is, I believe in the Gulf Territory.
The Gulf Territory will not issue trap-style dangerous missions.
Since they have access to this aspect of tasks, it means that they have the ability to complete these tasks with the help of the convenience provided by the Gulf Territory.
Although it will be somewhat difficult, they are willing to take risks compared to the extremely generous rewards.
Tyrell patiently discussed with everyone for a few words, confirmed everyone's common choice, and then made the final decision.
"Okay, let's start with the simplest thing first. Let's establish contact with the drow elves first."
"Here is information about the nearby drow forces. Let's take a good look at it and choose the most suitable target."
While their adventurer team was discussing the mission objectives, other adventure team members in the dungeon also made their own choices.
Many people choose logistics tasks, but even more choose combat tasks.
In the dangerous underground world, everyone is eager to gain stronger combat effectiveness.
Gulf leaders are also happy to see the results.
The underground world is an important experimental battlefield, and it is indispensable to cultivate the martial style of everyone.
If you can do it, try not to do it!
"Especially for the drow, it means giving them a good beating."
"Hitting them will make them feel awe and fear, and then you will be qualified to communicate with them properly."
"Otherwise, their nostrils will definitely be noisy to the sky."
Sera talked about the essence of making friends with drow, which opened the eyes of Gartel who listened carefully.
He never expected that these drow elves would be so interesting.
However, Gartel is indeed willing to "fight" with the drow first.
After all, Catachan warriors have always let their fists and hunting knives speak for themselves.
Sera looked at the information carefully and quickly selected a suitable contact target.
A drow city called Suramar!
This is a well-known elf city.
It has a considerable number of drow spellcasters, and their strength is quite good.
The drow number approximately 300,000 and control over 6 million slaves.
Of course, most of the slaves are just slaves for them, and only about 200,000 can be used in combat.
The reason why Sera chose this drow city was naturally because of its excellent magic technology.
Suramar's long-standing magic technology can provide the Gulf Territory with more technical references and enhance the foundation and diversity of the Gulf Territory's technological development.
More importantly, as a spell caster, the opponent has quite a lot of drow cities, which means that they have more "wealth" than other Jinling cities.
If you come into contact with the poor drow, you might even get some blood.
If you come into contact with these "rich women", you can still scrape a few ounces of oil from them.
The Bay Territory dungeon is hungry, eager to devour more nutrients to grow rapidly.
April 28th.
Underground world.
dry.
The amount of light is 1 degree.
The mighty mind flayer army was overwhelmingly heading towards the city where the drow were.
After realizing their strength and quantity.
The remaining gray dwarf forces were trembling with fear.
They speed up their escape from the underground world.
In order to pass the passage, they had to spend more resources and slaves to buy off the Gulf Territory and the second prince Kreize.
After killing them, the Gulf leader and the second prince Kreize sent them to the surface with satisfaction.
Just now the army of Cole elves is coming.
With this large number of gray dwarf elite forces on top, they can be restrained for a longer period of time.
When they were defeated by the Cole elves, their vitality was greatly depleted.
Whether it is the surface or the underground world, the Gulf Territory and the second prince Kreize will give them bigger "surprises" without hesitation.
As for now, everyone is showing a very good understanding.
There are battles to watch and melons to eat, so don’t we all have to watch a good show?
The mind flayer army is quite efficient.
In just a few days.
They crossed more than 40 passages, covering a distance of about 800 kilometers, and reached the control area of the drow.
The two unlucky drow city-states only lasted for half a day before they were overrun by the mighty mind flayer army.
Except for a few drow families, they fought their way out of the siege with their elite forces and managed to escape with their lives.
The other people in the two elven city-states have become nourishment for the growth of the mind flayer army.
Some of the unlucky ones became food.
Some became slaves.
There are also some hiding in the corners of the city, lingering on.
The news that the mind flayer army was coming soon spread to the drow city-states across the border.
But what's interesting is that even the mind flayer army is close at hand.
Quite a few drow city-states have no intention of uniting and fighting together.
They all only look after their own one-third of an acre of land.
Or, they are still immersed in the mutual struggle with their mortal enemies and don't care about the movements and directions of the mind flayer army at all.
The result!
The mind flayer army would not be polite to them.
Their appetite was quite good, and in a blink of an eye they captured three more drow cities and captured millions of slaves.
It was only at this time that the drow city-states, aware of the fatal danger, suddenly woke up.
If they continue like this, the number of mind flayers will reach a level beyond their control.
They don’t know whether the war will be won or not!
If we don't take action, the drow city-states along the way will definitely be destroyed!
These stupid guys finally stopped fighting among themselves.
Under the orders of the messenger from Mobletho City, they sent people, money, and efforts one after another to prepare to surround and strangle the mind flayer army.
The mind flayer army is indeed powerful.
Faced with the siege of nearly a million drow coalition forces, they still had no intention of stopping to fight.
With an army of nearly 3 million slaves, they continued to charge forward in a mighty manner.
The drow army that had stood by and watched quickly suffered.
They managed to kill over 200,000 slave warriors, only to discover that the slaves they killed were actually those controlled by the drow.
The drow, which usually likes to control slaves in battle, immediately suffered a big loss!
They never thought of it.
The mind flayers know how to control slaves and use cannon fodder better than they do.
The drow coalition failed to stop the advance of the mind flayer army.
They only lasted two days before retreating due to heavy losses.
A huge gap was torn open on the periphery of the elf-controlled area.
The greedy mind flayer army continues to march deeper.
All the drow cities along the way failed to escape their clutches.
The drow, aware of the danger, mobilized nearly 2 million slave warriors under the strict orders of the messenger from Mobletho City.
With three drow cities with strong defenses as the core, they set up a line of defense against the mind flayer army.
One of the cities is Suramar chosen by Sera!
After gathering enough information, Sera realized that the time had come.
The restrictions on everyone's daily life have been relaxed, and a new batch of combat missions have been officially opened.
Looking at the tall and majestic city of Suramar, exuding a strong magical aura, Gartel asked curiously:
"How should we contact the drow here? Can we sneak in?"
Sera gave instructions to the combatants, turned around, smiled, shook her head, and said in a matter-of-fact tone:
"Just walk in, I am the drow!"
"This time, I will be the mistress!"
"ha!"
8000 today
Asking for monthly ticket
rush!
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