entertainment threesome

Chapter 15 First Attempt

Not long after Fatty Zhai and Liu Kewei arrived at the dormitory, Che Guanglong also came back.

Liu Kewei pestered Cha Guanglong to learn Korean as usual.

Lying on the bed, Fatty Zhai rested his arms on his pillow, silently thinking about today's experience.

To be honest, I was still stimulated by Xu Zhuce's question.

The stubbornness in my heart that refused to admit defeat could not be suppressed.

So I took the opportunity to chat in the evening and revealed myself a little bit in front of several colleagues. From movies to history, from war to trade, from Europe to Asia, from the Huns to Rome, from Turks to Byzantium... Although

Just a few topics.

But what's the point of doing this?

Looking back, I can see that it was just a child throwing a tantrum. It’s not like the three listeners tonight expressed doubts about their ability. The real master didn’t hear a word from the beginning to the end. Besides, so what if he heard it? Then

You can easily search for knowledge on the Internet with just a few clicks, but it means nothing and cannot prove anything.

I thought that after staying at home for seven or eight years, my character had settled enough and I could be calm about honor and disgrace. But in the end, when others questioned me, I fell out of control?

The fat man shook his head. It was over, and there was no point in thinking about it anymore. It was better to think about how to do his best to complete the main plot.

————————The third appearance, I am the dividing line————————

Time flies by, and it has been more than a week since Fatty Zhai entered the company.

During this period, he finally came up with the final draft of the main plot. Although he was still not very satisfied, when the planning department held a meeting to discuss it, he felt that the problem was not too big (or he didn't think there was any problem at all) and he could start.

The main mission has been designed.

The so-called plot cannot be seen directly by players in the game. It can only be shown through mission information, character dialogue, cutscenes... and other ways of expression.

The so-called mission design is to break down the plot story into different mission steps, then compile a mission list and implement them one by one in the game.

Fatty Zhai gradually learned that in the game development process, the mission system is the most important piece of content, and it involves the cooperation of four positions in the planning department.

The system planning determines what types of tasks there are. For example, there are the most common tasks such as killing monsters and collecting, and there are also super complex tasks such as mechanism tasks. Players cannot see the so-called mechanism. The essence is that a certain behavior of the player will send a message to the server.

, generate a specific number, and use this number to determine that the player has completed the behavior, which is referred to as the trigger mechanism.

For example, if you use a prop, the effect of the prop includes triggering a mechanism to determine that the player has indeed used the prop. This is a mechanism task; for example, if you go to a certain location, the character model "collides" with the location and triggers a mechanism.

This is used to determine that the player has indeed arrived at the location, which is also a mechanism task; talking to a specific NPC and selecting a dialogue option to trigger a mechanism is used to determine that the player has indeed spoken to the NPC and selected the dialogue option, which is still a mechanism.

Task.

The principle is the same, but the forms of expression can be diverse. This is the charm of game design.

Level planning determines where the NPCs are, where the monsters are, how to advance on the map, etc.

Copywriting planning determines the task information, that is, the text prompts in the task list, telling players what they need to do.

Numerical planning determines the rewards for tasks, such as money, props, equipment, etc. in the game.

The mission system is also closely related to many other systems, such as the character system (here refers to the player), the scene system, the NPC system, the prop system, the equipment system, etc.

After all, Fatty Zhai has twenty years of experience in gaming and majored in computer science. With these two foundations, he can learn very quickly. Many times when colleagues give him a starting point, he can draw inferences and draw conclusions.

.

In this atmosphere, Fatty Zhai successfully divided the plot of the first thirty levels into dozens of tasks.

However, this is still just an idea on paper at this stage. We have to wait for the progress of the work of the program department, and at least initially complete the implementation of characters, scenes, NPCs, props, equipment and other systems in the game program before these tasks can be tested in the game.

Since the progress of copywriting planning was ahead of other planners, and the work progress of the planning department was ahead of that of the programming department, Zhai Fatzi was free after finishing the work at hand.

With nothing to do, he simply asked for the production outline from Liu Kewei. When he had free time, he opened it and looked at it, trying to figure out how to implement each system in the game bit by bit.

Fatty Zhai imagined in his mind how a game that implements these designs would actually run. He also compared it with other games he had played before to see what aspects were inferior to others and what aspects were better than others...

As he was thinking about it, he suddenly felt that maybe something was missing?

So when he and Liu Kewei went to the reception room to smoke, Fatty Zhai mentioned what he was thinking.

"I think we can get something?" Fatty Zhai lit up his cigarette and took a puff, slowly considering his words, "Something that can record the player's game progress?"

Liu Kewei touched the back of his head and said, "What is the specific performance?"

"A thing similar to a game book or database. There are options such as scenes, NPCs, tasks, etc. on the interface. Each option has its own independent interface and related detailed information. For example, you click on the scene to enter the scene list, and there is

Scene name, scene description, level interval, etc. Scenes that have not been visited are locked by the question mark shadow, while those that have been visited are activated. After activation, click to open the corresponding scene map."

"Do you want to change your career to system planning?" Liu Kewei interrupted the fat man's description with a wave of his hand.

Fatty Zhai shook his head: "That's not the case. I just wanted to make such a design, or come up with something creative. I think if I were a player, I would like such a thing."

Liu Kewei nodded and said: "Keep talking, you just talked about the scene, what else is there?"

"I definitely can't have all the NPCs. My idea is that the important NPCs in each scene will be locked by shadow question marks if they have not been talked to, and activated if they have been talked to. After clicking, you can view the avatar, full body portrait, and biography of the NPC.

Location, occupation, level and other information." Fatty Zhai continued.

Liu Kewei said: "Well, you just mentioned the mission, please go on."

After Fatty Zha thought it through, he said in one breath: "As for the tasks, it's simple. Unaccepted tasks will only display the title and the name of the NPC who posted the task, and other related information will be shadowed by question marks; accepted and unfinished tasks will have additional task descriptions.

, mission objectives and mission rewards; completed missions also have the name of the NPC that completes the mission and the mission completion time.”

After listening to Fatty Zhai's description, Liu Kewei touched his chin and said nothing.

After all, this is the first time Fatty Zhai has tried to add something of his own design to the game. I wonder what other colleagues will think, especially the person in front of me who has six years of experience in the industry. In the whole company, his planning experience is second only to

Xu Zhuce's guy.

Oh, maybe we should also add Manager Wang, it is said that he was also the chief planner in the past.

"What do you think?" Fatty Zhai asked anxiously.

Liu Kewei did not answer directly, but asked a question: "What is the source of your idea? Why did you come up with this idea?"

The fat man frowned and thought for a while, then said uncertainly: "The inspiration may be from a game, Black Island Company's masterpiece "Baldur's Gate". It has a log interface, and each chapter of the plot is advanced.

, the corresponding plot introduction will be updated. In addition, there are also related records of accepted tasks and completed tasks."

Liu Kewei nodded and continued to remain silent.

"Can it be realized?" Fatty Zhai asked impatiently.

Liu Kewei glared at Fatty Zhai: "For game production, there is nothing that is impossible! You have to remember this. What you have to consider is nothing more than the research and development costs required to realize the design, and the implementation of the design

In terms of the final target income, whether the cost-effectiveness is worth it. If the cost-effectiveness is high, you can go ahead and do it. If the cost-effectiveness is not high, consider whether you should give up."

The fat man stretched out his hand to push Liu Kewei: "Okay, you don't have to lecture me, I can understand what you said. What I mean to ask is, what do you think of the cost-effectiveness of this idea?"

Liu Kewei scratched his head and said: "Technically speaking, there is actually no problem. The program will increase some workload, but it is not difficult. The key is that I am not sure what the target profit of this thing is..."

Fatty Zhai tentatively asked: "Increase players' sense of collection, involvement or achievement? Make it easier for players to check some game information? Maybe it can play some role similar to 'online help', 'faq' and the like?"

Liu Kewei smiled bitterly: "The key is that when I play games, I almost never pay attention to similar things, so it is difficult for me to judge its appeal to players."

"Achievement system!" Fatty Zhai suddenly remembered something, "Refer to the achievement system of World of Warcraft and add some gimmicks such as points and titles. What do you think?"

Liu Kewei's eyes lit up and he snapped his fingers excitedly: "Wonderful! This is a good idea. I really like the achievement system of World of Warcraft! Points and titles can stimulate players to collect, create a sense of accomplishment, and enrich the game experience."

The fat man asked in disbelief: "Then do you think this idea is worth pursuing?"

Liu Kewei nodded, reached out and patted the fat man on the shoulder, pretending to be serious and said: "Yes, this is a great idea. Come on, little fat man, I am very optimistic about you!"

"Go away, Curly Hair, don't do this with me." Fatty Zhai scolded with a smile, "Then what should I do?"

Liu Kewei raised a finger: "First of all, you should give this thing a name."

The fat man put out his cigarette butt in the ashtray, propped his head on his hand and thought for a while.

"Xianxia Baojian... Xianxia Baojian... Xianxia Baojian... By the way, it's called Xianxia Baojian!"

Liu Kewei wondered: "Sword? The sword of Longquan Sword?"

"It's an appraisal!" Fatty Zhai said scornfully, "Don't lower my aesthetic taste to your level without permission!"

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