EVE, I’m such a miner

Chapter 291 Take it easy 2

The commander of this Dawn Alliance's defensive fleet is: Cameronga.

He most likes to study battleships to spawn monsters, and he has some research on combat. In this way, he was attracted by the Dawn Alliance and became the alliance commander.

After all, Dawn is an alliance composed of a group of relatives and friends. Although there are many people, they have not experienced too many battles, and the alliance's command level is uneven.

The main command of the alliance is naturally among the main force, and these separated fleets are commanded and guided by new people in the battle.

Cameronga is such a person who has little combat experience, especially PVP experience, but he has become the commander of this fleet.

He likes to use ferocious firepower to defeat his opponents. Although the rapid cannon output is high, his hands are short, and the torpedo damage is high, but the damage to small targets is severely attenuated.

In the end, he chose Minmatar spaceships and gunnery that had both firepower and range.

His favorite was the Minmatar autocannon, the short-range projectile cannon.

It's a pity that these automatic cannons also have a nickname "water cannon" to describe the super speed of this turret.

But this is just Camerona's personal preference. Naturally, the alliance will not equip these violent classes with 800mm automatic cannons, because these violent ones all use 1400mm howitzers.

"I'm coming!"

Camerona looked at the light of the jump engine excitedly.

"It's actually a pink furry bunny!"

This made Cameron feel a little bit reluctant to retreat. This was not because he was frightened by the entire T2 fleet, but mainly because of the alliance name "Pink Rabbit".

It's okay to win. Most people don't know how good the pink furry rabbit is in combat, and many people don't take it seriously if they win.

And it will be miserable if you lose. If you are defeated by the red rabbit, you can pass it on for several years.

This is why Camerona doesn't want to fight.

He did not attack Li Yi's fleet as soon as it landed, and the attack was a little slower.

At this moment, these Ishtar teams started to move.

"Turn on the bonus, everyone follows me, turn on the first round of faders, and drop the first drone: Warden"

Li Yi and Ishtar began to move, drawing an arc, and gradually approached the Dawn team in an arc.

"Drop the second batch of drones, bodyguards*2"

Until now, Li Yi has not let the Ishtar class throw out the last two sentry drones.

"Throw down the custody officer." Just when Li Yi decided that he was in place, he asked Ishtar to throw out the final sentry drone.

At this time, these Ishtars all control three types of drones: Warden, Bodyguard, and Guardian. The damage types are not repeated and will not be targeted by resistance.

Moreover, the ranges of these sentry drones are also different. The Warden has the longest range and the lowest output, and the same is true for the others.

Throwing the drones in batches is used to prevent the opponent from using three-dimensional bombs to blow up the drones.

At the same time, it also enriches the range coverage of the sentry drone, and also enriches the damage types.

It seems like it takes a lot of time, but it only takes less than a minute.

These Ishtar class are heavy assault cruisers among cruisers. Because they do not use turrets, they can spare a lot of spaceship resources and can be equipped with battleship-level 100mn afterburners.

This is a battleship-level propeller, and it has a very obvious effect on the Ishtar class, which is far lighter than a battleship.

With the bonus, the speed of these Ishtar levels is all above 1500. This is not a fader and can be shut down by jump scrambling.

The afterburner can only use the stasis winding beam to slow down the spacecraft, and use this method to catch the spacecraft.

These dawn teams except the mixed cruiser team. The Berserkers and Storms all have armor resistance, and are relatively bulky and unable to catch up with these Ishtars with speeds exceeding 1,500.

"Listen to the roll call and attack, the drone assists the team to pass the roll call, shake the repair when it is hit, and launch assault damage control when the fire is focused!"

Assault damage control is an exclusive equipment for heavy assault cruisers. Turning on assault damage control can greatly increase the resistance in a short period of time, instantly increasing the overall resistance by 75%. With the original resistance of the ship, various resistances can be easily reached More than 90%, the highest kinetic energy resistance can even exceed 96%.

Therefore, Assault Damage Control is called "Little Invincible". When activated, the terrifying resistance can basically be used on the spacecraft to take a lot of damage.

The resistance bonus time of Assault Damage Control is only 12 seconds, and the cooling time is 150 seconds, but the bonus time of 12 seconds is enough for Ishtar.

As long as Ishtar finds himself under fire and activates assault damage control, 12 seconds is enough time for the logistics cruiser to lock on to him and then start shaking repairs.

This is the terrifying defensive ability of the Ishtar team. The first level of sudden high resistance. The Ishtar class is naturally extremely resistant to kinetic energy and heat. Basically, it only needs to supplement the weakest resistance. Just sex.

The strong resistance makes the logistics cruiser's repair efficiency more efficient, and it is easier to salvage it than the battleship.

The high speed brought by the second 100mn afterburner gives the Ishtar class the capital to resist speed.

At such a high speed, without the signal radius penalty caused by the fader, battleship-level missiles cannot do any damage at all. In addition to missiles, the hit rate of the turret is also extremely low. Even if it hits, most of it will "graze" and cannot be fired. actual harm.

This is speed resistance, using speed to avoid damage. This is the second level of defense of the Ishtar class.

Finally, there is assault damage control. When Ishtar is faced with a shipwreck and casualties, he immediately activates assault damage control, which can take a lot of damage, waste the opponent's output, and allow his teammates to save him.

The Ishtar-level shield only has a large shield expansion, and with the bonus, the shield value is just over 10,000.

When assault damage control is not enabled, only 36,000 are effective, but with assault damage control enabled, the spacecraft's effectiveness exceeds 150,000.

With such a powerful defense, the output of the Ishtar-class is not low. In terms of pure drones, the output of the Ishtar-class is even higher than that of the Dominicus-class.

This is the true king of drone craft, the best drone platform of all: the Ishtar class.

These appear to be two cruisers, but their actual combat capability is far greater than that of two Dominicus-class battle formations.

As the Ishtar class approached, Dawn's team finally took action.

The mixed cruiser began to charge, followed closely by the Storm team. Only the Furious team stayed in place and used its 1400mm howitzer for output.

It is a pity that in order not to waste firepower, these explosive teams adopt the team roll call mode.

A small team of 10 people will listen to the team roll call officer. This is Dawn's long-standing roll call tactic.

The violent concentrated fire of 10 ships is basically an instant kill for ordinary cruisers, but what they face is not ordinary cruisers, but heavy assault ships.

After a round of concentrated fire, the roll call officer at dawn was surprised to find that not a single Ishtar had been destroyed.

"miss"

"passed by"

"Gently wiped"

The Ishtar class used its speed to avoid a large amount of damage. Although many of them were hit on the structure, after turning on assault damage control, those Storm-class battlecruisers using 720mm howitzers found that their last hits were ineffective.

"I can't beat it!"

The range of the 720mm howitzer is not as good as that of the 1400mm howitzer. It does not enter the optimal range at all, the output effect is not good, and the last-ditch work is not completed.

"Okay, it's time for us to fight back!"

Li Yi with the Ishtar class would definitely not let the opponent attack, and the counterattack would naturally begin.

"Beheading" is Li Yi's strategy. He uses the battle reconnaissance ships Xiujin and Laxhis in the fleet to first eliminate the various fleet commanders in the opponent's fleet.

Xiujin has stasis winding beam distance bonus and target mark bonus, and Laxis has jump disruption and scrambling distance bonuses.

You can catch the opponent's fleet command from 60km away, especially the position officer.

The slowed down officer was unable to rush up with the fleet, nor could he lead the fleet away to regroup.

When various fleet commands such as movement, bonus, and roll call were destroyed, the opponent's fleet was in chaos, and the fleet commanders who were temporarily replaced were unable to launch an effective attack.

The first to be defeated was the mixed cruiser, then the storm team, and finally the violent team saw that the situation was not good, and chose to retreat before Laxis could stay in command.

The team guarding the node lasted less than 20 minutes before being completely defeated by the Ishtar team.

If you can't hit, can't deal damage, can't stay, can't catch, you can't run away.

Cameronga felt bitter. Although he had known that today's battle would not be easy, he didn't expect it to be so difficult.

He only killed less than 50 cruisers of various types, 20 of which were Scimitar-class logistics cruisers, and he lost most of his fleet.

The heavy attack is a T2 cruiser. Its various attributes crush the T1 cruiser. It is simply a smaller version of the battleship, even stronger than the battleship. Except for the effective panel, it looks inferior to the battleship, but in fact, the speed, resistance and even output exceed it in all aspects. Battleship.

In their first appearance, the Heavy Assault Team easily defeated Dawn's team. The remaining Cameron was still thinking of using tornadoes to interfere with the opponent's occupation of the node.

Unexpectedly, an induction field called for an Apocalypse-class dreadnought.

Dreadnoughts are not afraid of being fooled. When he saw this, Camerona simply gave up on the system and moved with the remaining fleet.

We can't defend here anymore. The battle in other galaxies is not over yet. It's better to support other locations.

Dawn's team withdrew as they prepared to compete for other nodes.

An accident occurred on the main battlefield.

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